<script data-pm-proxy="intercept"></script><?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[Caelin’s Treasury]]></title><description><![CDATA[A newsletter to keep up to date with my publications and events. ]]></description><link>https://caelinaraven.substack.com</link><image><url>https://substackcdn.com/image/fetch/$s_!uyAR!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F00058273-d0aa-49dd-bc50-a12747117ec7_1280x1280.png</url><title>Caelin’s Treasury</title><link>https://caelinaraven.substack.com</link></image><generator>Substack</generator><lastBuildDate>Fri, 04 Sep 2026 04:10:23 GMT</lastBuildDate><atom:link href="/__u/caelinaraven.substack.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[Caelin Araven]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[caelinaraven@substack.com]]></webMaster><itunes:owner><itunes:email><![CDATA[caelinaraven@substack.com]]></itunes:email><itunes:name><![CDATA[Caelin Araven]]></itunes:name></itunes:owner><itunes:author><![CDATA[Caelin Araven]]></itunes:author><googleplay:owner><![CDATA[caelinaraven@substack.com]]></googleplay:owner><googleplay:email><![CDATA[caelinaraven@substack.com]]></googleplay:email><googleplay:author><![CDATA[Caelin Araven]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[Newsletter for August]]></title><description><![CDATA[I did quite a lot, and want to do quite a lot]]></description><link>https://caelinaraven.substack.com/p/newsletter-for-august</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/newsletter-for-august</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Mon, 24 Aug 2026 07:26:38 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!0CtY!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1c6241dd-abeb-4e1f-b992-47bc621a7b02_3508x2481.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hey everyone,</p><p>I&#8217;m feeling stressed about my collection of ongoing projects, but also very excited, so I thought I&#8217;d make a newsletter to tell everyone what I&#8217;m working on, what I&#8217;ve been working on, what I hope to achieve, both in publications, and blog posts.</p><p><strong>Let&#8217;s start with what I&#8217;ve been working on:</strong></p><p>- This month I published <a href="https://caelinaraven.itch.io/mofo-monthly-the-rituals">MoFo Monthly #2</a> about a river delta that hosts an upcoming fight between a Mecha and a Monster. The map was beautifully illustrated by <a href="https://gatheraround.itch.io/">Amze Emmons</a> (Chimpamze, Gather Around Projects) and I filled it with adventure and story.</p><p>- I have finished a Bestiary map that has been lying in my drawer for a while now. The idea was to provide Eco Mofos!! with monsters that take mechanics from the book (like Burdens, Adaptations, Spells) and give them a surprise twist. One person has a magic item that can remove orbs and key items from a dead body. Another is a Corpo spy who tries to put you in negative spotlight through the new reputation system in Islands of Weirdhope. A bird is attracted to people with a Melancholy Burden, just to peck it out of your body and fly away with it.</p><p>- I have been going through the pages of the Eco Mofos!! Rulebook and have made <a href="https://caelinsvault.bearblog.dev/ideas-from-the-first-50-pages-of-the-eco-mofos-rulebook/">a list of ideas</a> to tackle in future projects or thoughts.</p><p>- I have been working on a Cozy Pointcrawl, where you don&#8217;t fight anyone. It&#8217;s focused on getting trade goods from one point to another, with cool NPCs and locations to visit and explore. Every location has 2 places to find, and I wrote 20 of those places down already. It needs some more love, especially a map so I can fight scope creep.</p><p>- <a href="https://caelinsvault.bearblog.dev/additional-armours-with-commentary/">I&#8217;ve made a list of weird Eco Mofos!! Armours</a>, but then I also made some designer notes at it on my bear blogs, that I use for small ideas and random thoughts.</p><p>- I redid the layout of <a href="https://rpg-trader.com/products/8308/bocote-a-weirdhope-island">Bocote</a> that I wrote for the Islands!! Islands!! Islands!! jam, and made it into its own zine. Some of my zines are now on RPG Trader, especially when I&#8217;m happy with the layout. </p><p>So I did quite a lot of work this month, and it feels like I did almost nothing at all. I was sad about my productivity, especially since I did not sit down at the table to write every day. But when I look back, it&#8217;s enough of work.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!FdNn!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c8146bf-6c21-4d38-b6d8-8e2b5a1690a7_4961x3508.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!FdNn!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c8146bf-6c21-4d38-b6d8-8e2b5a1690a7_4961x3508.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!FdNn!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c8146bf-6c21-4d38-b6d8-8e2b5a1690a7_4961x3508.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!FdNn!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c8146bf-6c21-4d38-b6d8-8e2b5a1690a7_4961x3508.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!FdNn!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c8146bf-6c21-4d38-b6d8-8e2b5a1690a7_4961x3508.jpeg 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!FdNn!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c8146bf-6c21-4d38-b6d8-8e2b5a1690a7_4961x3508.jpeg" width="1456" height="1030" 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/__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c8146bf-6c21-4d38-b6d8-8e2b5a1690a7_4961x3508.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!FdNn!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c8146bf-6c21-4d38-b6d8-8e2b5a1690a7_4961x3508.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!FdNn!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c8146bf-6c21-4d38-b6d8-8e2b5a1690a7_4961x3508.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!FdNn!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c8146bf-6c21-4d38-b6d8-8e2b5a1690a7_4961x3508.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p></p><p><strong>What I&#8217;m working on:</strong></p><p>Let&#8217;s divide this between Blog and Publications...</p><p><em>Blog:</em></p><p>- I want to finish up my <a href="/__u/substack.com/home/post/p-208452056">Culture document</a> with part two of the blog post about cultures and resources.</p><p>- I want to write a blog post about Burdens in Eco Mofos!! and how to change them, adapt them, transform them into something more powerful for the game. Monsters that interact with Burdens, items that interact with Burdens, Burdens that can only be removed by magical means. Things like that.</p><p>- I want to write a blog post about giving quests and how to keep it relatively open ended. Also I want to talk about unreliable questgivers and NPCs in that post. I have ideas, but I want to transfer those to the Eco Mofos!! universe.</p><p>That&#8217;s what I want with my Substack next couple of weeks. I&#8217;ll probably write some fodder on my <a href="https://caelinsvault.bearblog.dev/">Bear Blogs</a>, which is what it&#8217;s there for.</p><p><em>Publications:</em></p><p>- I need to write MoFo Monthly #3. Just like #2, there is going to be some delay. I hope to write this in the first week of September, but I probably won&#8217;t make it before the end of August. <a href="https://dodocahedrongames.itch.io/">WillP of Dodocahedron Games</a> has provided me with a map, and I&#8217;ll fill it in, just like before.</p><p>- I am working on making my Bestiary map into a zine. Providing the stat blocks in a better manner, providing some hooks and ideas on how to use the monsters. The map will stay in there, but without stat blocks taking over the empty areas. <a href="/__u/substack.com/@copypastecoop">David Blandy</a> has expressed interest in publishing the zine, when it&#8217;s done and ready.</p><p>- I want to work on the Cozy Pointcrawl. I need to make a map for it, and fill in the greater locations. I also want to make a list of trade goods and their prices and their expertise level, but that might come later.</p><p>- I honestly want to work a bit more on adapting mechanics from the Rulebooks. I want to go through the Rulebook more and see what is hidden in those endless tables David Blandy provided to us. I have read them, but that doesn&#8217;t mean I have absorbed them yet!</p><p>- I have some collaborative projects going on, like Juice, with the <a href="https://discord.gg/wp3ABSaq5">Copy/Paste Discord server</a>, and a retelling of <a href="https://www.mongoosepublishing.com/products/adventure-9-nomads-of-the-world-ocean-ebook?srsltid=AfmBOookQ5pdrOA623M5SPok4qPr2_hvB-1aq3FOuh6DkUR4URhp8ZP3">Nomads of the World-Ocean</a> with <a href="https://planetsandmonsters.blogspot.com/">proton</a> of that server. I recently got that Traveller module, so it&#8217;s soon time to dive deeper into it.</p><p><strong>What I want to achieve:</strong></p><p>- I want to publish more on the blogs, both on Substack and Bear Blogs. I recently hit 100 subscribers on Substack, so I think people might be interested in some of what I have to say.</p><p>- I want to finish up some projects that are stressing me out. Preferably I&#8217;d start all over, with no projects at all, but that&#8217;s not feasible. I need to finish up the Bestiary zine, which is not that difficult. I need to write MoFo Monthly #3, which will be more of a challenge. But it will be fine.</p><p>- I am making progress on starting a zine distribution point at my house. I need more money for that, but I&#8217;d love to be able to send my zines across the world. This does mean I need to do layout for many zines I&#8217;ve written, because they are not up to par with what I want to show.</p><p>- I&#8217;m thinking of a new Kickstarter somewhere next year, though it&#8217;s more that I could use the money to invest in the hobby, than that I have a solid idea of what I want with it, yet!</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!0CtY!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1c6241dd-abeb-4e1f-b992-47bc621a7b02_3508x2481.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!0CtY!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, 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/__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1c6241dd-abeb-4e1f-b992-47bc621a7b02_3508x2481.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!0CtY!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1c6241dd-abeb-4e1f-b992-47bc621a7b02_3508x2481.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!0CtY!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1c6241dd-abeb-4e1f-b992-47bc621a7b02_3508x2481.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!0CtY!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1c6241dd-abeb-4e1f-b992-47bc621a7b02_3508x2481.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>That&#8217;s it! I hope this newsletter got you up to date with my projects, and feel free to reach out on Discord or Substack if you want to talk. I don&#8217;t often look at Substack, but I should get a mail when I receive a comment.</p>]]></content:encoded></item><item><title><![CDATA[Creating Cultures Out of Resources (part 1)]]></title><description><![CDATA[To think about cultures and make some game design and session prep]]></description><link>https://caelinaraven.substack.com/p/creating-cultures-out-of-resources</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/creating-cultures-out-of-resources</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Sat, 25 Jul 2026 14:03:23 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!uyAR!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F00058273-d0aa-49dd-bc50-a12747117ec7_1280x1280.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p><span>I&#8217;ve been wanting to write a document like this for a long time. I&#8217;ve been working on a document for cultures since early 2026, but the thinking about cultures in Eco Mofos!! and how to write towns that feel culturally different from each other in significant ways, has long predated that. It&#8217;s a difficult topic to put in words, and I thought that making tables of which one could make their own an Eco Mofos!! Punk or Islander culture would solve it. But I found that small entries did not give enough context to the history and traditions and interactions of the culture, and large entries just made it unreadable and heavy.<br>So in this document I will brainstorm a few cultures, taking one resource that they find important, and see how that guides us into different forms of living for the people on the Islands of Weirdhope.<br>I will start with a group of Punks that has an abundance of obsidian, volcanic glass, on their island and take a look, for example, how their culture could shift if obsidian was sacred or if the obsidian&#8217;s sharp edges would have them wear different equipment.<br> In the second example, I will start out with a group of Punks that import their sweet grain from an Islander town near, which has been recently taken over, and the Punks are now cut off from their traditional dough.<br>In both examples I&#8217;ll try to come up with items, people and hooks that are gameable for Eco Mofos!! though making a module is not the aim of this document. The goal is to show how cultures can shift by a small amount through happenstance, that making a culture &#8216;different&#8217; is not as much work as it looks, and to give some grip on what you can think of when you next build a new culture for Eco Mofos!! yourself.</span></p><p><strong><span>Darkglass Plume</span></strong></p><p><span>The Punks at Darkglass Plume have an abundance of obsidian on their island. Obsidian is a dark volcanic glass. Although the Punks definitely also have other resources to work with, I want to focus on this obsidian in this document to show how the abundance can change their relations with the world, with each other and the way of life.</span></p><p><strong><span>Obsidian is Sharp</span></strong></p><p><span>Obsidian is a glass, and has sharp edges. A simple use for obsidian would be a knife. Let&#8217;s make a knife and think about the consequences.</span></p><p><em><span>Obsidian Knife<br></span></em><span> Ignores 1 Armour when used in melee (d6 damage)</span></p><p><span>There could be a variety on policies that could interact with &#8216;an abundance of easy-made knives&#8217; on the island:</span></p><ol><li><p><span>Wearing knives is forbidden in town. We don&#8217;t want sudden stabbings, or accidental cuts. &#9;<br> </span></p></li><li><p><span>With obsidian and leathers, the Punks have made an obsidian plate armour that is immune to melee attacks. There are organised knife fights, and Punks are trained to wield a knife in combat. &#9;<br><br></span></p></li></ol><p><em><span>Obsidian-Plated Armour<br></span></em><span> 2 Armour<br> Ignores Melee Attacks<br> Shatters on a gun shot, dealing 1d4 Blast damage to Close Combatants.</span></p><ol start="3"><li><p><span>Everyone learns how to use knives, but they are locked away in the communal warehouse. The Punks are formidable knife fighters. </span></p></li></ol><p><em><span>Darkglass Punk<br></span></em><span> 1 Armour, 5 HP, 12 STR, 11 DEX, 10 WIL<br> Obsidian Knife: Ignores 1 Armour when used in Melee (d6 damage)</span></p><ul><li><p><span>Will use cover to get as close to the enemy as possible. &#9;<br> </span></p></li><li><p><span>One of the Punks will throw their knife as distraction while others will rush from behind &#9;<br><br></span></p></li></ul><ol start="4"><li><p><span>Knives are forbidden to wear at all. Some Punks wear knives secretly outside the village or have one for hunting, etc., but even though it could be common, you wouldn&#8217;t usually see one. </span></p></li></ol><p><em><span>Bir (He/him)<br></span></em><span> Hunter, Darkglass Punk.<br> Keeps a locker in his hunting hovel with an obsidian knife to butcher and skin the animals. Never brings a knife back to town.<br> Jolly, nature-loving, loner</span></p><p><strong><span>Hooks, Secrets and Traditions</span></strong></p><p><span>Now we&#8217;ve established a few ways that the town or village can go about obsidian knives, I want to dive deeper into every reason and establish some gameable hooks, secrets and traditions for the village that relates to their policy on knives. Per numbered point I will list some ideas that could form a game world, and not just fill a fantasy world. There must be reasons for interactions from the player party to the town to make the policy important; ideas that will make this from a quirk to a story.</span></p><ol><li><p><span>Wearing knives is forbidden in town.</span></p></li></ol><p><span> Hooks:<br> a) A group of younglings are challenging the Elders. They have seen that many towns are fine with the use of knives, and obsidian is not that much sharper than normal. They push for the option to wield a knife. The Elders warn you to not get involved with their politics, and send you to deal with some pirates, to have you gone.<br> b) A Punk named Dolphone (she/her) has left the town to make obsidian knives from a hut a few miles away. She takes the obsidian from the beach, and sells the end product to Islanders and other Punks that land on her beach. She needs a shipment delivered, and you&#8217;ll get a &#9;knife if you do.<br> c) Salmin (they/them) has been found with a large quantity of obsidian knives in their basement, which they were making as a hobby art. They are on trial to be exiled out of town. The Elders ask you if you know any towns where Salmin would thrive, and would connect with their idea of artwork. If you do, you get a knife from Salmin, and respect from the Elders.<br> d) Pirates are about to launch an attack on the town, and no one here has any weapons to defend themselves. The Punks argue over the wielding of &#9;some quick-made obsidian knives, to throw away when the attack is over. You are asked to help with the defence of the town. When the attack is over, the Punks will all grant you an obsidian knife and a couple of Juice.<br> </span></p><ol start="2"><li><p><span>The Punks have made Obsidian-Plated Armour, organise knife fights and are very skills with fighting wielding an obsidian knife.</span></p></li></ol><p><span> Traditions:<br> a) Every year, when a Young Punk becomes 14 years old, they are offered their own Obsidian-Plated Armour. This means their formal training will begin. It&#8217;s a large communal gesture, and a small party starting with some knife fights, but in deep in the evening ending with wrestle matches and drunken dexterity.<br> b) The organised knife fights are on a rock 15 minutes out of town. The rock is a bit slippery of seawater and algae, and the inhabitants usually wear anti-slippery leather boots. The winner gets a trophy for the day, and a name written in their books. No outsider has won, yet.<br> c) The Punks simulate battle scenarios once a week. They have been attacked by Pirates and Corpos for a few times, and learned from those experiences. They make sure no one gets hurt, but that they all know what to do in a situation of danger.<br> d) No Obsidian-Plated Armour might leave the island. There is no trade in them and they won&#8217;t reward it for help. Their creation is a secret that the Darkglass Punks want to keep.<br> </span></p><ol start="3"><li><p><span>The Punks are formidable Knife Fighters, with all knives locked in the warehouse in case of an attack.</span></p></li></ol><p><span> Secrets:<br> a) &#9;The door of the warehouse is always open in case of emergencies.<br> b) &#9;Jolt (she/her) doesn&#8217;t want to fight, ever, to the dismay of her peers. She is strong, fast and precise, but never wields a weapon or punch.<br> c) They train at night to move in the dark silent and together.<br> d) Part of the training is to kill an animal on the island, and butcher it with the same knife.<br> e) Islanders are extremely afraid of these Punks. Pirates are reserved. Corpos don&#8217;t care.<br> f) They forgo most Armours in need of speed and dexterity.<br> </span></p><ol start="4"><li><p><span>Knives are not common and only used outside the town.</span></p></li></ol><p><span>Hook:<br> A Corpo researcher has been caught, wanting to experiment on the obsidian. How will we handle their imprisonment?<br> Secret:<br> The Corpo Researcher caught has some info in her notebook obsidian could be a vessel for Essence, if dipped in the fluid for a night.<br> Tradition:<br> The town is starting their own research to obsidian and Essence, but with the restrictions on knives, will keep the experiments on obsidian in an old ruin a ten minute walk outside town. That way it keeps everyone happy.<br><br> </span><em><span>Infused Obsidian Knife<br></span></em><span> Ignores 1 Armour when used in melee (d6 damage).<br> Stuns the target when it wears 1 or no Armour, by a small electrical shock. &#9;<br><br></span></p><p><strong><span>Obsidian can store Essence</span></strong></p><p><span>Now it&#8217;s time to look at the previous cultures we made for the Darkglass Punks, and take a next step: we will add a new layer to the resource. Obsidian is not only sharp, the pieces of Obsidian can hold Essence, the lifeblood of Gaia and the source of magic on the world. Finding out Spells can be cast through Obsidian can make life changing decisions. Let&#8217;s look again at the four ideas we set out to explore in the first example.</span></p><p><span>1. Obsidian Knives are forbidden for the Punks</span></p><p><span>2. Darkglass Punks have obsidian-plated armour</span></p><p><span>3. Darkglass Punks are formidable Knife-fighters</span></p><p><span>4. Knives are allowed outside town, but not in town</span></p><p><span>With the new information, we can shift their culture a bit.</span></p><p><span>1a. Obsidian Knives are forbidden for the Punks. Their love for and belief in Gaia allows them to make charms out of obsidian, letting them cast a spell like a shard. All Punks in town wear at least a charm on them. They will only trade them with other Punks.</span></p><p><span>1b. Obsidian Knives are forbidden for the Punks. Their love for and belief in Gaia makes the obsidian a sacred item, only to be used in the shrine. The shrine holds an artwork made of obsidian, in which the Essence twirls and sometimes allows a reading. Holding or taking obsidian from the island comes with a penalty.</span></p><p><span>2a. Darkglass Punks have obsidian-plated armour that protects them from melee hits, but is vulnerable for gun shots. The Punks have learned to store Essence in the armour, which they can use mid-attack to ENHANCE their knife attacks. There are two charges in every armour, before they need to charge it up again. The knives are now </span><em><span>Infused Obsidian Knives</span></em><span>.</span></p><p><span>2b. Darkglass Punks have obsidian-plated armour that protects them from melee hit, but shatters at gun shots. The Punks, when able to react, can use the Essence stored in the obsidian to redirect the shattered armour pieces and fling them to the shooter, causing d8 damage to them, instead of the Punk and Close Combatants.</span></p><p><span>3a. Darkglass Punks are formidable Knife-fighters. They can get every inch of Essence out of the obsidian when they wield the blade. An Infused Obsidian Knife, in the right hands, now can use a LCK check to do ENHANCED damage. One charge only, before the knife needs to charge.</span></p><p><span>3b. Darkglass Punks are formidable Knife-fighters. They don&#8217;t need the Essence in the obsidian, and have vowed to not use it. Instead, they use the obsidian to build a power generator for the village, so they can use old world tech without burning fuels.</span></p><p><span>4a. Knives are allowed outside town, but not in town. They refuse the infused obsidian, and are therefore prone to attacks from Islanders, Pirates and Corpos, who are all looking for a share in the resource. A group of Darkglass Punks split off, to use the obsidian to protect their community. This creates hostilities between the groups.</span></p><p><span>4b. Knives are allowed outside town, but not in town. The Punks make a lot of artwork with obsidian though, to decorate their town, but also to channel the Essence out of the art into magic when needed. They trade their art with Islanders, and work on a huge stockpile of goods to protect themselves, but also for comfort and luxury.</span></p><p><strong><span>A word of caution</span></strong></p><p><span>Ideas like these can quickly spiral out of control. That&#8217;s why I want to bring an end to this, and look at several of the previous traditions and ideas surrounding the obsidian, and see how they interact with threats, allies and trade. It&#8217;s not only the people of the village creating culture, it&#8217;s also influences from outside affecting their thoughts. No town stands alone in this Weirdhope world, without any connections to others. That&#8217;s why my second part of this Culture document will be about Sweetgrain, a wheat that was growing on the land of Islanders, which has been claimed by Corpos lately, shutting down production and export of the grain to the Punks who required it. But let&#8217;s see about our previous cultures, and see how they are influenced.</span></p><p><span>1a. A new Punk village has been built, and they also worship Gaia and make charms out of obsidian. The two villages bond over this and help each other where needed. The people start to belief when the sun reflects into an obsidian charm, you are blessed by Gaia for that day. With the alliance, no others dare to attack, and there are enough other resources to trade that the obsidian can be kept in the ground.</span></p><p><span>2b. The power of the obsidian does make the Punks crave for more. They feel invincible, and a group of them sail out to attack Corpos in an attempt to help Gaia and nature itself. It is a disaster, with the obsidian shattering on gunshots. On both sides many die. Luckily, a few get out, and tell a tale of caution to the others. Every evening, the tale of one of the unlucky Punks will be told around the fire.</span></p><p><span>3a. The word of experienced night-knife-fighters goes around the archipelago. They are hired by other Punks for defense, and by Islanders for several reasons, mostly protecting trade, but also intimidation. The incoming money is used to provide for the people and to train more fighters. There is a strict schedule to hold when you visit Darkglass Plume. It&#8217;s rigid and powerful.</span></p><p><span>4b. The artwork the Punks trade to Islanders quickly is turned against them. The Islanders use the obsidian to charge it up and create their own devices of war. They have learned how Essence can generate technology, and are not afraid to use that art to do so. And so the traders come back to Darkglass Plume with enhanced guns and battleships.</span></p><p><strong><span>This was part 1</span></strong></p><p><span>I hope it was interesting to read how I think about making cultures in TTRPGs, especially Eco Mofos!! In this case. I do think you need to be careful with too much information and spiraling worldbuilding ideas. That&#8217;s why I only focused on one resource in this document. I could have added more, but I think the document is long enough already. I hope you enjoyed it and will look forward to Part 2, which I still have to write completely.  </span></p>]]></content:encoded></item><item><title><![CDATA[It's Rough (to Maintain a Blog)]]></title><description><![CDATA[What am I doing now?]]></description><link>https://caelinaraven.substack.com/p/its-rough-to-maintain-a-blog</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/its-rough-to-maintain-a-blog</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Tue, 07 Jul 2026 12:22:01 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!uyAR!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F00058273-d0aa-49dd-bc50-a12747117ec7_1280x1280.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hey everyone, I&#8217;m back!</p><p>I keep forgetting I need to post on the Substack blog, and in the past <span class="mention-wrap" data-attrs="{&quot;name&quot;:&quot;gestaltist&quot;,&quot;id&quot;:35969024,&quot;type&quot;:&quot;user&quot;,&quot;url&quot;:null,&quot;photo_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ff8bb2ad-5e2e-4785-b3c5-736cab30671b_144x144.png&quot;,&quot;uuid&quot;:&quot;56d06621-65e5-4d01-b39a-d3762ac889da&quot;}" data-component-name="MentionToDOM"></span> would remind me with his posts, but I&#8217;ve let it slide a few times too long now. I&#8217;m still alive, though I was in the hospital for last week, and I&#8217;m trying to get myself motivated to write and publish. I have many ideas, like normal, but getting the attention and energy needed they deserve is difficult. </p><p>Last time I wrote a blog, I told you I was working on culture tables. This wasn&#8217;t working for me, because the small entries meant the whole culture would lose context of their history and traditions, their interactions and their resources. But if I made the tables too intricate or too large, that meant it would be in an unusable state even more.</p><p>So I let that project go, and decided to rethink my approach. Since then I&#8217;ve started <a href="https://caelinaraven.itch.io/mofo-monthly-arritho-crater">MoFo Monthly</a>, a collaboration project, where someone of the comunity will send me a map of a place, and I will interpret the locations and make a in-game artifact zine out of it. The first one was published together with symphonicStoryteller from the Copy/Paste Coop Discord and was about a Corpo installation disrupting Punks in the savanna, on the edge of the jungle. </p><p>I am about to start a &#8216;paper&#8217; on how to build a culture, though. It&#8217;s not going to be a module or a zine, moreso a long long blog or document where I go indepth on thinking of resources, traditions and how they interact. It will have some gameable material, but more as a result and as an example, than as the main goal of the text.</p><p>My first example will be a obsidian volcanic island, and I will try to explain how the obsidian can change their way of lives in multiple ways, and within those multiple ways, different ideas too. The second example will be a sweet grain that grows locally only on an Islander island, and Corpos just took control over the island, disrupting the resource from coming to Punks. How will this change their ways of life?</p><p>I&#8217;m still working with proton on a module, though we aren&#8217;t speeding it. You&#8217;ll hear about it when it happens!</p><p>I really want to write a 1,5 years blog and TTRPG work retrospective soon too, so expect that in the making. </p><p>Thanks for reading, and wherever you are, I hope you survive the heat/climate.</p>]]></content:encoded></item><item><title><![CDATA[I've been away (Newsletter April 2026)]]></title><description><![CDATA[and I hope to blog more again]]></description><link>https://caelinaraven.substack.com/p/ive-been-away-newsletter-april-2026</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/ive-been-away-newsletter-april-2026</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Sat, 04 Apr 2026 09:06:37 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!uyAR!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F00058273-d0aa-49dd-bc50-a12747117ec7_1280x1280.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hey everyone,</p><p>I&#8217;ve been away from my blog for 3 months now. My last posts were a set of interviews and a post about using my template to make a homestead for Eco Mofos!! every day. I want to tell you how that went, what I&#8217;ve been doing and what I want to do next.</p><h2>The end of January</h2><p>I&#8217;ve finished <a href="/__u/caelinaraven.substack.com/p/365-homesteads-and-the-use-of-templates">20 homesteads for Eco Mofos!! </a>before I felt I proved myself and got bored of it. I knew I could have finished the whole month, but it would be more of a chore than fun. I&#8217;m still happy with the homesteads I wrote, and it made me think about some different topics like supply lines in the wastes, luxury or limited goods and different cultures. </p><p>I feel I&#8217;m mostly writing Western villages and towns when I write for Eco Mofos!! and I would really like to change that. I&#8217;ve been learning about food history on the Youtube channel <a href="https://www.youtube.com/@OTRontheroad">OTR: Food and History</a> , and it is teaching me a lot on how history weaves itself. This is why I&#8217;m currently slowly working on some Culture tables for Eco Mofos!!, more on that later.</p><h2><strong>February</strong></h2><p>After I finished my homesteads, I began thinking. Adding to <a href="https://caelinaraven.itch.io/continent-kimera">Continent Kimera</a> felt wrong. Though I really like the entries in the compilation I&#8217;ve written, and some deserve some more context, it&#8217;s also just a lot of interconnected &#8216;lore&#8217; of NPCs and towns. I also began feeling like no one was really interested in something that big. Even though all entries of Continent Kimera can be played seperately, I present it as one big book, and I think I went wrong there.</p><p>I got demotivated and at the end of February I started playing a computer game I&#8217;ve lost myself in a few times before. It took a lot of time from me. </p><p>I wanted to launch a Kickstarter with all my zines in a renewed layout in April, but that didn&#8217;t work out due my lack of motivation and the computer game. I still want to open up a distribution point of my own zines at my own house, but with the current world situation, I&#8217;m afraid to start a Kickstarter. I might take some money from my holiday funds to start up a small shop.</p><h2><strong>Now</strong></h2><p>I&#8217;m working on a table of Punk Cultures that should specifically steer away from the &#8216;generic&#8217; town. I&#8217;m mostly writing it for <a href="https://davidblandy.itch.io/islands-of-weirdhope-quickstart">Islands of Weirdhope</a>. The research has been fun, and I&#8217;m already bringing my new knowledge into practice in the current <a href="https://itch.io/jam/islands-islands-islands">game jam of Islands!! Islands!! Islands!! </a>as the Island town of<a href="https://itch.io/jam/islands-islands-islands/rate/4435675"> Bocote</a>, where the residents have adapted to plant emotions. I&#8217;m currently rewriting Bocote so it reads better, as an editing challenge, but I&#8217;ll also keep the old version online. </p><p>Next to that I&#8217;ve been asked by <a href="https://planetsandmonsters.blogspot.com/">Proton</a> to collaborate on an adventure for Islands of Weirdhope, and I&#8217;ve been asked by <a href="/__u/substack.com/@copypastecoop">David Blandy</a> to write some schemes for the Islands of Weirdhope book, which I&#8217;m very proud of. </p><p>I also want to re-layout all my zines soon. I might do a Kickstarter, but I want the zines to be ready before I decide. I&#8217;m aiming for a simple design I can repeat across all my zines, make them a bit more readable and standing out. </p><p>So there is a lot to do!</p><h2><strong>What else?</strong></h2><p>I encourage you to participate in the <a href="https://itch.io/jam/islands-islands-islands">game jam of Islands!! Islands!! Islands!! </a>and let me know if you are interested in a Kickstarter with my zines in a brand new layout. </p>]]></content:encoded></item><item><title><![CDATA[An interview with Verdant Core]]></title><description><![CDATA[Part of a series of Interviews with people from Copy/Paste Co-op Discord server]]></description><link>https://caelinaraven.substack.com/p/an-interview-with-verdant-core</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/an-interview-with-verdant-core</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Sat, 17 Jan 2026 08:41:47 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!uyAR!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F00058273-d0aa-49dd-bc50-a12747117ec7_1280x1280.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p><a href="https://verdant-core.itch.io">Verdant Core</a> (VC) has been a member of the<a href="https://discord.gg/3nXkVVXWdF"> Copy/Paste Co-op Discord</a> from the restart of the Discord server. He&#8217;s originally from the UK, but nowadays lives on the countryside of Portugal. In 2025 he published his own game system, <a href="https://verdant-core.itch.io/treasuredpossessions">Treasured Possessions</a>, which is a card-based TTRPG about spirits that possess humans to complete quests. Besides that he has completed a few 365 days-challenges the last few years, creating the setting of <a href="https://verdant-core.itch.io/langwick-and-surroundings">Langwick</a>. <br>I&#8217;m asking him a few questions about the culture of play in UK and Portugal, about Treasured Possessions, and of course, about Eco Mofos!!.</p><h3><br>The Interview</h3><p><strong>Caelin: </strong>As someone who has moved from UK to Portugal, do you see any differences in how TTRPGs are played in both countries? Perhaps in popularity of different games, or strong influences in a certain direction? </p><p><strong>VC: </strong>From what I&#8217;ve seen, the Portuguese TTRPG community is pretty strong! I&#8217;m a member of the RPG Portugal Discord server, and there&#8217;s always a lot of discussion going on and setting up games online or locally. That said, most of the games I&#8217;ve seen played are the big productions - Dungeons &amp; Dragons, Pathfinder, Vampire: The Masquerade and Call of Cthulhu. There is some indie activity, perhaps best evidenced by Andre Novoa at Games Omnivorous, but I guess that with a smaller population, the actual number of people playing games / writing games / selling games is going to be smaller. There&#8217;s a yearly convention in my nearest town, Coimbra, that is always fun to attend.</p><p><strong>Caelin: </strong>As the creator of Treasured Possessions, what drives you to make the game? Is it the mechanics (playing with cards) or the setting (being a spirit possessing a human) or something else that really attracted you to make it work? </p><p><strong>VC: </strong>Treasured Possessions first came about because I realised I had a real aversion to games that use cards, but not based on any actual experience. I decided to write a game that used cards instead of dice to try and understand what I didn&#8217;t like. Long story short, I found that I loved using cards, there are a few things you can do with them that you can&#8217;t do with dice, like getting two values at once (value and suit) or them having a &#8216;memory&#8217; if you keep the cards you&#8217;ve drawn. The theme of spirits possessing people started as a random idea, but I liked that it opens up space to inhabit different identities and explore ideas about the connection between physical and &#8216;spiritual&#8217; existence - who we are and how we appear. If role-playing games are about having the opportunity to play someone else, then why not write a game that allows you to do that <em>within</em> the game as well?</p><p><strong>Caelin:</strong> As someone being active in the Eco Mofos!! community, what is something that you like of Eco Mofos!! and would like to bring to Treasured Possessions, if anything? And the other way around? </p><p><strong>VC:</strong> I love the hopeful vibe of EcoMofos!!, it&#8217;s really refreshing. I feel like there&#8217;s a lightness to the idea of punks looking for a place to call home that is very joyful. David&#8217;s writing and Daniel&#8217;s art work together really well to create the setting. Wow - a cross-over! I hadn&#8217;t thought of that. I wrote a pamphlet in 2022 adapting my early ideas from Treasured Possessions so you could play spirits in DURF. I&#8217;d love to do something similar for EcoMofos!! because I think it would work well with the atmosphere of EcoMofos!!.</p><p><strong>Caelin:</strong> How are you thinking to expand on Treasured Possessions with adventures and modules? Any great, new releases planned for the game? </p><p><strong>VC:</strong> I have a note on my phone that has lots of ideas and thoughts. Some are a cool title, others are a few paragraphs about an idea I&#8217;ve had that I think would work well in the setting. I just released a pamphlet to play witches as characters, something that I&#8217;ve been wanting to do for a while because I think it&#8217;s an interesting space between mortal characters and spirits. I&#8217;ve got a few pamphlet adventures on the go at the moment, small locations that can be dropped into a game and I have a larger, longer term project, &#8220;Valley of the Mist Wizard&#8221; that I pick away at. At certain times, the valleys fill with mist, and there are ways to sail upon the mist ocean, with locations that only exist in the mist. It was inspired by the mist that fills the small valleys around my village, making the hills look like isolated islands.</p><p><strong>Caelin: </strong>How would you recommend people to play Treasured Possessions? Why is it worth getting?</p><p><strong>VC: </strong>You&#8217;ve found my Kryptonite! I&#8217;m terrible at promoting what I&#8217;ve made&#8230; but I&#8217;ll give it a go. What I hope people will enjoy about Treasured Possessions is that it&#8217;s fun! Who doesn&#8217;t want to possess a bandit to attack his comrades when they jump out at your caravan? Or see a bale of hay spontaneously catch fire as the universe tries to cope you using your powers to alter the world around you? </p><p>It&#8217;s a simple set of rules, but there is a lot of extra material to allow you to create the world around you from NPCs and villages to the landscape around you as you play. I mostly play games solo, so it&#8217;s also designed from the start to work for solo players. The rules are a 48 A5 pages long, but the back half is all about generating the landscape and things in it. </p><p>And goblins. I like my goblins. They are similar to bees and sometimes they <em>dance</em> to communicate.</p>]]></content:encoded></item><item><title><![CDATA[An interview with David Blandy]]></title><description><![CDATA[Part 1 of a series of community interviews in the Copy/Paste Co-op Discord Server]]></description><link>https://caelinaraven.substack.com/p/an-interview-with-david-blandy</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/an-interview-with-david-blandy</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Mon, 12 Jan 2026 09:10:11 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!D8Lo!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F025b893c-329a-46e4-94f8-5f569c1099f8_960x400.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I want to interview some members of the <a href="https://discord.gg/g2W96XfFdZ">Copy/Paste Co-op Discord server</a>, since we have a lively community with lots of game designers and many interesting people. And the best way to start that is an interview with David Blandy. </p><p>David Blandy is the writer of<a href="https://davidblandy.itch.io/eco-mofos"> Eco Mofos!! and Islands of Weirdhope</a>,(and some other games) and half of the duo that forms <a href="/__u/substack.com/@copypastecoop">Copy/Paste Co-op </a>(with Daniel Locke). I wanted to ask some questions about game design, especially in combination with the community we have built on the Discord server. </p><p>Many of our community members who are into writing content for Eco Mofos!! have gotten a chance to publish with Copy/Paste Co-op as an official adventure/module for the game. </p><p>Besides that, the community is making a lot of d66 tables in the channels for Eco Mofos!! and is overall a small, but active party of people.</p><p>It&#8217;s just a small interview, but it has a lot of ideas for future modules and where Eco Mofos!! could go with third party content and official adventures. I hope you&#8217;ll enjoy it.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!D8Lo!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F025b893c-329a-46e4-94f8-5f569c1099f8_960x400.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!D8Lo!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F025b893c-329a-46e4-94f8-5f569c1099f8_960x400.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!D8Lo!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, 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sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!D8Lo!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F025b893c-329a-46e4-94f8-5f569c1099f8_960x400.jpeg" width="960" height="400" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/025b893c-329a-46e4-94f8-5f569c1099f8_960x400.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:400,&quot;width&quot;:960,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;ECO MOFOS!!&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="ECO MOFOS!!" title="ECO MOFOS!!" srcset="/__u/substackcdn.com/image/fetch/$s_!D8Lo!, 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/__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F025b893c-329a-46e4-94f8-5f569c1099f8_960x400.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!D8Lo!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F025b893c-329a-46e4-94f8-5f569c1099f8_960x400.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h3>The Interview</h3><p><strong>Caelin:</strong> As Eco Mofos!! draws from other games in the same school of thought/play, the player characters are not really heroes as in Dungeons and Dragons, but rather just a group of Punks trying to do the best they can. It&#8217;s more about the journey of finding a glade, than defeating a villain and their evil masterplan. I was wondering how you envision a glade, especially since the meaning of a glade might have different requirements for different characters. What is a glade for you?</p><p><strong>David: </strong>I wanted to keep the idea of a glade open, just as every punk has their own idea about what their glade would be. A glade for me, personally, would be a sheltered valley overlooking the sea, with a clear stream running through a forest of beech and oak.</p><p><strong>Caelin: </strong>With Lost Eons and other publications in mind, you&#8217;ve been working on the Eco Mofos!! timeline for a long while now. You&#8217;ve also allowed, by publishing a lot of adventures and modules by other members of the Eco Mofos!! community, others to step into this world and vision you&#8217;ve created. How does it feel to work in different ways on the same world, and gradually let others fill in parts of that world too? </p><p><strong>David: </strong>My favourite part of the whole process has been handing creative possibilities to others, knowing that I&#8217;ve generated a setting that resonates enough to be built on by people that want to imaginatively explore that world. I always conceived of these worlds as a space of solidarity, where people could find comfort and strength in a shared experience, and a space of imagination, imagining a better world, or a way to action in their real lives.</p><p><strong>Caelin: </strong>After Eco Mofos!! you are now working on the publication of Islands of Weirdhope, which focuses on a different part of the Eco Mofos!! world, mainly the islands and seas of post-apocalyptic Earth or Gaia. Do you feel closure when you think of the Wastes of Eco Mofos!!, or are you still looking to publish maybe smaller modules in the Wastes, perhaps written by other members of the community? </p><p><strong>David: </strong>Eco Mofos!! is not over. It&#8217;s an implied part of Islands of Weirdhope after all, and I&#8217;m really happy if people want to keep unpacking and revealing new aspects of that space. I think there&#8217;s still a lot of interesting ideas to mine, like cities, the origin of hermits, larger world-like silos like the ones found in The World After.</p><p><strong>Caelin: </strong>One of our community members, <a href="https://dodocahedrongames.itch.io">WillP</a> (Dodocahedron Games), is making a setting around the local area they are in. I think this is really cool. My own approach, however, is more of a fantasy continent. Would you, and if yes, how would you, encourage imagining a local landscape as post-apocalyptic waste? Are there any starting points in making one? </p><p><strong>David: </strong>The starting point to imagining a future protopian world is to think of what your local environment would look like if humans left for 200 years. Plants would take over, most buildings would become ruins or overrun, wildlife would fill the void. Now think of a new community encountering this space. How would they adapt this to their needs. What would they change, what would they rebuild. Which materials would be at hand? Add all that together and you have the start of a setting.</p><p><strong>Caelin: </strong>We are making a lot of d66 tables in the community channels of the Discord server. What are some tables you&#8217;d still like to see?</p><p><strong>David:</strong> I&#8217;ve loved every single one of our collective tables. D66 glades seen in visions, d66 Hermits, d66 NPCs, d66 pieces of old tech could all be fun. My memory is so bad, we&#8217;ve probably done some of them already, haha!</p>]]></content:encoded></item><item><title><![CDATA[365 homesteads and the use of templates]]></title><description><![CDATA[How I started the year strong with not much friction]]></description><link>https://caelinaraven.substack.com/p/365-homesteads-and-the-use-of-templates</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/365-homesteads-and-the-use-of-templates</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Wed, 07 Jan 2026 12:43:43 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!tr41!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa17f3a22-720b-49c7-b1f8-8a95b8c48016_2481x3508.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I decided to start 2026 with a challenge to myself. Actually mutiple challenges, but the one important here is to write a daily homestead for the game Eco Mofos!! </p><p>A homestead is a place to live. It can be a village, or just a couple of living spaces, a warehouse, a city. It&#8217;s not a glade, maybe because of the threat, or because people are still looking for better conditions. But it&#8217;s a home, a place to stay, a place to feel warm.</p><p>For the first week I&#8217;ve focused on Punk homesteads, and described every one of the seven homesteads I&#8217;ve written in around 1000 words a day/homestead. I made a template for writing these, a very simple one, but it has helped me to keep writing and not to linger too much to find the right words. </p><p>The template is first of all a <strong>pocketzine</strong>. It has 8 pages, of which one is a cover, and can be cut in the middle to make a booklet. </p><p>The first page is a<strong> description of the place</strong>. This sets the homestead apart from others. For example, the first homestead I wrote was very communal based, where privacy is none, and everything is communicated very clearly. While another homestead is settled to protect a grove of Gaia, and Punks are too stressed and busy to really sit down and talk together. </p><p>I&#8217;ve tried to show this in the buildings too. The communal village has windows only towards the village center. The defensive homestead has slits to fire guns from, looking to the outside. </p><p>The second header of the template is <strong>Trades and Professions</strong>. This describes some residents and how what they do each day. It&#8217;s a chance to highlight some interesting characters to meet, and to think of how the community survives. For example, the homestead that is built on stilts in floodlands, has a carpenter to keep the houses maintained. </p><p>The third header is about <strong>Food Production</strong>. How does the homestead gets its food to live from. How do they get water to drink? But also, what are the prefered dietary options, and meals they make.</p><p>Fourth header talk about <strong>Communication</strong>. Do the residents of the homestead talk a lot with each other, or do they keep many secrets? Do they have their own sublanguages, do they give each other space in life, and do they celebrate special moments?</p><p><strong>Threats </strong>is the fifth header and lays down the dangers for the community. This can be Corpos and Bandits, but also sickness and loneliness, wild animals, or nature itself. </p><p>The template ends with a list of <strong>Objects of Interest</strong> and <strong>Secrets. </strong> Objects of interest is a way to make some new items for the game, and places a different array of stuff into the homestead. Think of gadgets from Times Before, to guns with special powers, to foods they make rations from.</p><p>Secrets are things to find out in the homestead. They don&#8217;t have to be all kept secret, but they are more facts of the world that the players don&#8217;t immediately know and notice when they come in. It gives some exploration possibility.</p><p>And that&#8217;s the template of the booklet. I&#8217;m not filling in the backside of the booklet, because writing one of these homesteads costs me 45 minutes to an hour already, but I might go back in the future to do that. Though it is a time investment, I feel like the template almost fills in itself, as long as I have a good description of the homestead, and how it differs from other places.</p><p>And for those who are interested in the results of my template, I will put the homesteads I&#8217;ve written this week down here.</p><p>Thank you for reading, and I hope you enjoyed this blogpost and my homesteads.</p><div class="image-gallery-embed" data-attrs="{&quot;gallery&quot;:{&quot;images&quot;:[{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/a17f3a22-720b-49c7-b1f8-8a95b8c48016_2481x3508.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7a942cd0-2f99-4450-a516-95c2e4da458e_2481x3508.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/50569c38-b560-4f82-bbf5-c605cd99fa39_2481x3508.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/3c121267-e2b6-4beb-9084-260c72f36638_2481x3508.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/664a54e4-c8e4-4155-a84b-4231fcd6b855_2481x3508.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/29b42cba-f392-45d3-bdf2-8e678365d9a3_2481x3508.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/3f052438-1a0f-4b33-a443-7c7d20e0ad52_2481x3508.jpeg&quot;}],&quot;caption&quot;:&quot;Homesteads week 1&quot;,&quot;alt&quot;:&quot;All  my homesteads of week one 2026&quot;,&quot;staticGalleryImage&quot;:{&quot;type&quot;:&quot;image/png&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/6db5bf2d-f5a7-4b2f-98b6-20ac9c59f19a_1456x1946.png&quot;}},&quot;isEditorNode&quot;:true}"></div><p></p><p></p><p></p><p></p><p></p>]]></content:encoded></item><item><title><![CDATA[End of the Year TTRPG questionaire]]></title><description><![CDATA[I would like to know your thoughts]]></description><link>https://caelinaraven.substack.com/p/end-of-the-year-ttrpg-questionaire</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/end-of-the-year-ttrpg-questionaire</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Sat, 27 Dec 2025 09:04:33 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!uyAR!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F00058273-d0aa-49dd-bc50-a12747117ec7_1280x1280.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hey everyone,</p><p>I thought it would be fun to ask you all some questions about writing for tabletop roleplaying games, both in terms of what you would like to see and what you would like to make yourself. As you probably know, I&#8217;ve been writing a lot for Eco Mofos!! this year and publishing my ideas on<a href="https://caelinaraven.itch.io"> Itch</a>. Though I have big Eco Mofos plans for 2026, I also want to spread my interests out a bit, both to challenge myself, to explore new worlds, and to broaden my audience.</p><p>Anyway, I will pose some questions and answer them myself, and I would very much like it if you would answer all, or a few, questions yourself.</p><p>This year I&#8217;ve written a lot for Eco Mofos!!. It started with <a href="https://caelinaraven.itch.io/megafaction-the-artisan">The Artisan in Dalmacca</a>, then into a zine exchange, and immediately into a Kickstarter where I published The Deluxo Waste and <a href="https://caelinaraven.itch.io/continent-kimera">Continent Kimera</a>. I closed off my worldbuilding of the continent, and since then have started building some Islands and sea-things based on the announcement and crowdfunding of Islands of Weirdhope.</p><p><strong>My question is:</strong> What would you like to see me make for Eco Mofos!!?<br><br><strong>My answer: </strong>I&#8217;m working on two Kickstarter ideas right now. One is a mansion on Mars that can be raided for blueprints and Corporate sensitive information. I&#8217;m hopefully writing a room template for that today. The other already has a template, and exists of 36 encounters in the Waste. People in trouble that will join your homestead if you help them, mostly. I must say I&#8217;m a lot more comfortable writing NPCs than adventures, and this will probably the idea that makes it.</p><p>I&#8217;ve also thought of making a Punk metropolis, or a port town between Wastes and Seas. I&#8217;ve thought of remaking <a href="https://caelinaraven.itch.io/archipelago">Archipelago of the Paramour Sea</a>. There is so much to create for Eco Mofos!!, but what would you like to see me make, as a third party writer?</p><p><strong>A question related to that is:</strong> What would you like to see in Eco Mofos!! in general? We already have Wastes and the ocean is coming. Is there anything you are really missing in Eco Mofos!! at the moment?</p><p><strong>My answer: </strong>I need an adventure for Mars. My players almost hijacked a space shuttle, so for the next time, I need to be prepared. That&#8217;s the biggest reason I&#8217;m writing a Mars mansion at the moment. Furthermore, it would also be nice to have some material to connect the Wastes with the Ocean in some way.</p><p>I also want to spread out a bit and work on other settings and other ideas as well. I&#8217;m looking for a lovely setting but also some audience.</p><p><strong>Another question related to Eco Mofos!!: </strong>What was the module you liked the most from all of those I wrote for Eco Mofos!!?</p><p><strong>My answer:</strong> I&#8217;m pretty proud of a lot of them, especially the <a href="https://caelinaraven.itch.io/currents-of-community">Currents of Community</a> islands that I made. Curious to know what you thought of my work.</p><p><strong>My next question is:</strong> Can you recommend me a setting that is very different than Eco Mofos!! but that I could enjoy making content for?</p><p><strong>My answer:</strong> I would love to make some content for Mythic Bastionland. Also for <a href="https://the-lost-bay.itch.io/thelostbayrpg">The Lost Bay</a>, which I&#8217;ve written for before. Mothership is always great, but I can&#8217;t grasp the feeling of it. This year I wrote an adventure for a friend&#8217;s game: <a href="https://verdant-core.itch.io/treasuredpossessions">Treasured Possessions</a>, and it was a blast to write and think about. My most downloaded adventure is from Shadowdark, but it reminds me too much of 5e to write for.<br><br><strong>My plans for the new year, related to TTRPGs are:</strong></p><p>- 2 crowdfunding campaigns for Eco Mofos!!, dedicated to get my work printed this time. One in spring, and one in autumn.</p><p>- Write a couple of modules for different games</p><p>- A new Eco Mofos!! zine exchange<br>- Write my own game and setting (I have the ideas, I&#8217;m just procrastinating).</p><p>Thank you for your time and I hope you answer a couple of these questions. Maybe you&#8217;ll steer me into a completely different direction. Honestly, I hope so, because I&#8217;m ready for refreshment. <br><br></p>]]></content:encoded></item><item><title><![CDATA[Newsletter November/December and 2025 as a whole]]></title><description><![CDATA[Going through my whole year of publications and fun]]></description><link>https://caelinaraven.substack.com/p/newsletter-novemberdecember-and-2025</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/newsletter-novemberdecember-and-2025</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Wed, 10 Dec 2025 08:59:09 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!gVoD!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33abe2fb-b36b-4e9c-87bf-67556b070eb5_466x734.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hey everyone,</p><p>A new newsletter from me, and it will be a long one. This is also a time to look back at the last year and see what I did, and what I want to do in the new year. I&#8217;ll start with the review of my 2025, and work towards what I am doing at the moment. I&#8217;ll end up with some thoughts about 2026.</p><h2>January 2025</h2><p>I started the year with the goal to write more publications than in 2024. I published 6 modules the year before, and that was the number to beat for me. However, starting in January, I couldn&#8217;t find the confidence and words to write, up until I got backing from the <a href="https://discord.gg/C3rQ5U6Xcy">Copy/Paste Co-op discord server</a> who asked me to write a faction for Eco Mofos. I got through my block and wrote about a city where Corpos are molding Juice into ingots that are easier to carry and preserve for travel. This was called <a href="https://caelinaraven.itch.io/megafaction-the-artisan">The Artisan in Dalmacca</a>, and it kicked off a few months of extreme inspiration and work.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!gVoD!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33abe2fb-b36b-4e9c-87bf-67556b070eb5_466x734.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!gVoD!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33abe2fb-b36b-4e9c-87bf-67556b070eb5_466x734.png 424w, /__u/substackcdn.com/image/fetch/$s_!gVoD!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33abe2fb-b36b-4e9c-87bf-67556b070eb5_466x734.png 848w, /__u/substackcdn.com/image/fetch/$s_!gVoD!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33abe2fb-b36b-4e9c-87bf-67556b070eb5_466x734.png 1272w, /__u/substackcdn.com/image/fetch/$s_!gVoD!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, 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/__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33abe2fb-b36b-4e9c-87bf-67556b070eb5_466x734.png 424w, /__u/substackcdn.com/image/fetch/$s_!gVoD!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33abe2fb-b36b-4e9c-87bf-67556b070eb5_466x734.png 848w, /__u/substackcdn.com/image/fetch/$s_!gVoD!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33abe2fb-b36b-4e9c-87bf-67556b070eb5_466x734.png 1272w, /__u/substackcdn.com/image/fetch/$s_!gVoD!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33abe2fb-b36b-4e9c-87bf-67556b070eb5_466x734.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h2>February- April</h2><p>I started working on a zine exchange community event with the Copy/Paste Co-op discord server, where people would send me a zine, and I would send them a zine back. Seven people applied for this exchange, so between February and April I wrote seven 8-page unique zines to send across the world. In May I included all of these (and also The Artisan in Dalmacca) in <a href="https://caelinaraven.itch.io/continent-kimera">Continent Kimera</a>.</p><p>During this time I also moved from my old youth housing studio to a real house in the city, so it was a bit of a chaos, but in this time I wrote a lot! And by now I had already beaten my goal for 2025.</p><h2>May</h2><p>I had my first Kickstarter for <a href="https://www.kickstarter.com/projects/caelinaraven/the-deluxo-waste-ttrpg-locations">The Deluxo Waste</a>. It was a great success for me. I had the text mostly done in October 2024, so I spent this time writing more and more small entries for Continent Kimera, and offered a PDF of that too on a higher price point in the Kickstarter. In the end <a href="https://caelinaraven.itch.io/continent-kimera">Continent Kimera</a> was over 150 pages of earlier published materials, and my biggest work ever. I wanted to illustrate it a lot better, but unfortunately, after the Kickstarter was done and delivered, I found myself back into a blocked state, frustrated with myself and losing confidence. I&#8217;m never really able to write in Summer, so up until September, the days just went by trying, but not succeeding. I think the only thing I published was a rewrite called <a href="https://caelinaraven.itch.io/ferris-tower">Outside Ferris Tower</a>.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!_GCr!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F62c9f6aa-4c8a-4a59-87bc-6a9799bb27c8_4961x3508.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!_GCr!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F62c9f6aa-4c8a-4a59-87bc-6a9799bb27c8_4961x3508.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!_GCr!, 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/__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F62c9f6aa-4c8a-4a59-87bc-6a9799bb27c8_4961x3508.jpeg 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!_GCr!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F62c9f6aa-4c8a-4a59-87bc-6a9799bb27c8_4961x3508.jpeg" width="1456" height="1030" 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/__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F62c9f6aa-4c8a-4a59-87bc-6a9799bb27c8_4961x3508.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!_GCr!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F62c9f6aa-4c8a-4a59-87bc-6a9799bb27c8_4961x3508.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!_GCr!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F62c9f6aa-4c8a-4a59-87bc-6a9799bb27c8_4961x3508.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!_GCr!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F62c9f6aa-4c8a-4a59-87bc-6a9799bb27c8_4961x3508.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h2>September-November</h2><p>I started writing again, slowly, with a publication called <a href="https://caelinaraven.itch.io/visage-of-the-gods">Visage of the Gods</a> for a new game called <a href="https://verdant-core.itch.io/treasuredpossessions">Treasured Possessions</a>, where you play spirits that take human bodies to go on adventures. <a href="https://www.backerkit.com/c/projects/copy-paste-co-op/Islands-of-Weirdhope?ref=home-page">Islands of Weirdhope</a> crowdfunding was announced, and the was a game jam of The Lost Bay in October. I tried to write something for the game jam, but my head was too much into Eco Mofos again. In October and November, I wrote <a href="https://caelinaraven.itch.io/currents-of-community">Currents of Community</a> (a publication that I should add more islands to), and 4 entries for the <a href="https://itch.io/jam/gizmos-titans-vaults-an-islands-of-weirdhope-game-jam">Islands of Weirdhope game jam</a>, of which I want to highlight the small adventure <a href="https://caelinaraven.itch.io/the-vault-of-gordon">The Vault of Gordon</a>.</p><p>My blog (this substack) grew quite big after a few posts that weren&#8217;t newsletters, but posts with some advice!</p><p>I also started a small Mythic Bastionland locations blog, but I want to add more to it before I share a link. It&#8217;s just a small project to syphon away extra inspiration and energy.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!YdGs!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe0820b35-ac82-47f2-9c15-42a00a8ced63_493x735.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!YdGs!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe0820b35-ac82-47f2-9c15-42a00a8ced63_493x735.png 424w, /__u/substackcdn.com/image/fetch/$s_!YdGs!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe0820b35-ac82-47f2-9c15-42a00a8ced63_493x735.png 848w, /__u/substackcdn.com/image/fetch/$s_!YdGs!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe0820b35-ac82-47f2-9c15-42a00a8ced63_493x735.png 1272w, /__u/substackcdn.com/image/fetch/$s_!YdGs!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe0820b35-ac82-47f2-9c15-42a00a8ced63_493x735.png 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!YdGs!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe0820b35-ac82-47f2-9c15-42a00a8ced63_493x735.png" width="493" height="735" 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/__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe0820b35-ac82-47f2-9c15-42a00a8ced63_493x735.png 424w, /__u/substackcdn.com/image/fetch/$s_!YdGs!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe0820b35-ac82-47f2-9c15-42a00a8ced63_493x735.png 848w, /__u/substackcdn.com/image/fetch/$s_!YdGs!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe0820b35-ac82-47f2-9c15-42a00a8ced63_493x735.png 1272w, /__u/substackcdn.com/image/fetch/$s_!YdGs!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe0820b35-ac82-47f2-9c15-42a00a8ced63_493x735.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p></p><h2>December</h2><p>I&#8217;ve started writing my own game. I am searching for a game that&#8217;s made for one-shots, but where I, as GM, could stay playing in the same realm. The adventurers move on and a generation of people grow older, and new problems arise. That&#8217;s the base of it. It&#8217;s a 2d6 dice pool system, where you always roll 2d6 and add dice for items and skills to get to a DC number.</p><p>Skills, however, are very narrowed down. Instead of having the ability to talk to fey, you might only have the ability to talk to Summer fey, and not Winter fey. Instead of the skill to know undead and their weaknesses, you only know about skeletons. Instead of athletics, you know how to preserve your breath when sprinting, or climbing, but not both.</p><p>Also magic does and doesn&#8217;t exist in the game. There are wizards, these are just people who know a lot about monsters and their strengths and weaknesses, and use reagents to deal with it. For example, garlic fends of vampires. Bone dust thrown in the eye sockets of a skeleton blinds their view. A lich, when spoken their real name, can be drawn into a different item for their phylactery. Am ogre loses his big slam attack if you throw a concoction of nightroot on his feet. That&#8217;s magic in this game, no spells.</p><p>I&#8217;m still working on the game, and hope to make quickstart before the 1<sup>st</sup> of January 2026.</p><h2>2026 goals</h2><p>- I&#8217;m hoping to playtest my new game, and make a bit of a realm for it to play it in.</p><p>- I&#8217;m hoping to run a new zine exchange on the Copy/Paste Co-op servers, this time where I don&#8217;t do half the writing.</p><p>- I&#8217;m planning on doing one or two Kickstarters, if I&#8217;m able to write something I love and am proud of.</p><p>- I&#8217;m planning on taking a programming course and see if I can learn something there.</p><p>- I want to get a lot better in drawing. I feel like I got a lot better at lay-out in 2025. My writing is good. I need to find a bit of a drawing style I like and stick to.</p><p>- I want to keep this newsletter/blog active</p><p>- Next year I&#8217;m not setting goals for a number of publications, but I hope I&#8217;ll be active and writing.</p><p></p><p>And that was my year and a view on the next one. I probably forgot a lot (like games played). I hope you enjoyed it though, and I&#8217;ll see you In a next blog.</p><p>Cheers!</p>]]></content:encoded></item><item><title><![CDATA[Using Templates When Writing Modules]]></title><description><![CDATA[I sometimes get stuck making adventures or modules for a game, and I&#8217;ve noticed that using and making templates really helps me writing the words that I want and makes filling the page a lot easier.]]></description><link>https://caelinaraven.substack.com/p/using-templates-when-writing-modules</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/using-templates-when-writing-modules</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Wed, 03 Dec 2025 11:15:28 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!uyAR!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F00058273-d0aa-49dd-bc50-a12747117ec7_1280x1280.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I sometimes get stuck making adventures or modules for a game, and I&#8217;ve noticed that using and making templates really helps me writing the words that I want and makes filling the page a lot easier. I want to give a few examples of templates I use and have used, in different formats and sizes.</p><p>To start, a template, for me, is repeating a set of prompts that will shape a text. You could, for example, have an NPC template. I have one, mine is:</p><p><strong>Name (pronouns)</strong> &#8211; Profession &#8211; Trait - Trait</p><p>Traits could also be relationships in this format, dreams or needs of the person. This makes it really easy to make some NPCs for me. I write a name based on their faction (Punk/Waster/Bandit/Corpo), give them a profession based on their location, and make up two traits that give a bit of tension with their faction or location or other NPCs. In this case I left out secrets, because in the module I give a table of secrets per location, and that would overlap.</p><p>Here are two examples of NPCs made by this template:</p><p><strong>Green (they/them)</strong> - Landscaper - Want to create art in unison with Gaia - takes care of the fields too</p><p><strong>Leroie (she/her) </strong>- Trader - Will give a SUPPLY if you promote Sinkstone elsewhere - Has some friction with the treasure hunters - Lots of armlets</p><p>This is an example of a small template, but we could make it into a bigger template for a location. For Currents of Community, I used the following template for every harbor:</p><p><strong>Name</strong></p><p><em>Map</em></p><p><em>Description and History</em></p><p><em>What brings to to [location]?</em></p><p><em>Rumours in [location]</em></p><p><em>Villagers in [location]</em></p><p><em>Wants and Needs in [location]</em></p><p><em>Six Secrets at [location]</em></p><p><em>Other Notes</em></p><p>This template made me write locations really fast, and all of the entries of the template work towards a gameable module.</p><p>The location has a descriptive<em> name</em>, like <strong>Littlewave</strong> or <strong>Saltwatch</strong>. Saltwatch has a lot of sea salt, which is a prominent resource to get. That&#8217;s something to keep in mind.</p><p><em>The map </em>I will draw at the end, but putting it up front makes it easier to search for locations as a reader.</p><p><em>Description and History</em> gives an overview of why things are this way. On <strong>Stone&#8217;s Nest</strong>, it describes how Ratlings came to the isle, and how Punks later on befriended them and how they share their community now. It describes some resources and some NPCs too.</p><p><em>What brings you to [location]?</em> Just gives a few options of why the players are in this town. Maybe for something that interests them, or maybe someone sent them. I offer 6 options, not more, not less.</p><p><em>Villagers in [location]</em> uses the same NPC template as I explained above, and shows 4 villagers that could be important on your stay on the island.</p><p><em>Wants and Needs in [location]</em> gives the players 6 options to fight for or to help out with. Most likely there will be rewards at the end if the players decide to help out.</p><p><em>Six secrets at [location]</em> gives the players 6 hidden things to explore at a harbour. It&#8217;s always nice to find something hidden, and it can bring tension in the adventure.</p><p><em>Other Notes</em> is for stat blocks (also a template) and items that can be found.</p><p>Just by going through all these step-by-step made me write several locations in no time. I just sat down, gave the location a name and wrote a description for it, and the rest basically wrote itself. I try to syphon the options I propose out of the history and resources of the harbour, and that works well. If I write there is a door that cannot be opened by edict of the Elders, there must be a secret behind it, and maybe a danger too.</p><p>I really love using templates, and it helps me write a lot in less time than usual. If you have reached this far in the blog, what kind of templates do you use, and how do you feel about it?</p>]]></content:encoded></item><item><title><![CDATA[Most memorable TTRPG ideas]]></title><description><![CDATA[that live rent-free in my head]]></description><link>https://caelinaraven.substack.com/p/most-memorable-ttrpg-ideas</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/most-memorable-ttrpg-ideas</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Wed, 12 Nov 2025 10:49:30 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!uyAR!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F00058273-d0aa-49dd-bc50-a12747117ec7_1280x1280.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I want to spend a blog post thinking about the past instead the future. I want to take some time to remind myself of some great games, some great ideas that I&#8217;ve come up with, or that I&#8217;ve read in books written by others. I&#8217;ve read many great TTRPG ideas in all the books I own, but some really stand out, and keep active in my head as brilliant. Though it&#8217;s often the setting that makes it stand out, I love using these ideas in my own game. Let&#8217;s start with one of my first games I GMd.</p><h2>The Druid Circle</h2><p>This was the first Pathfinder (1e) game I GMd in 2017. I had a few games as DM under my belt before in 2012, but those were spoiled by a rude player. This was my fourth Pathfinder game I played, or so, and I was very inspired by the early Runehammer videos at that time. </p><p>I brought the players to a Druid Circle that was corrupted by an angry dryad. The tree was full of resin oozes that spilled out of the leaves, and there were three orbs that could be activated to save the giant tree and cleanse it. To activate the orbs, though, the dryad had to die, and they had to go into the tree&#8217;s heart to fight the dryad and a wood golem. </p><p>When the dryad and golem died, the tree started to wither faster. There was an easy exit, but the players went up to activate the orbs. In the last turn of my timer, before the tree would collapse, they activated and saved the sanctum. In the end it all was about one last roll of the die and people were so tense about the situation. It was a great and memorable experience that I still think about when I think of one of my best games. </p><h2>The Stone Temple</h2><p>My first D&amp;D5e was a blast too. I didn&#8217;t know many of the rules, I just winged it with what I knew of Pathfinder 1e and DnD4e. This was in 2018, and I was still a big fan of Runehammer, who was my big inspiration for this dungeon. </p><p>The players had to stop a Goblin invasion in an old Dwarven temple. They first had to cross the river, and Goblins had laid a series of rafts as a bridge to cross. Once the players showed up, the Goblins would try to cut the ropes, so the rafts would float away. The players managed to speed over the rafts, and get to the temple.</p><p>The temple had a Goblin priest who was summoning small fire elementals from the braziers that were lit in this room. The idea was the players would kick over the braziers in the water basin of the temple, to douse the flames. </p><p>After that they went upstairs, and found a gorge where Goblins threw poison gas to the players, and they just had to run past and not try to kill these Goblins, to get to the big boss, who was a statue of a Goblin god that came to life. </p><p>In the end, even though it was my first D&amp;D5e game from many, many games, this one is the most memorable and fun. </p><h2>Porcelain princes (and Aelaf) - Luka Rejec (and me)</h2><p>At the same time, in 2018, I became Patron of Luka Rejec&#8217;s patreon, and got enamoured by Ultraviolet Grasslands. Especially the Porcelain Princes, who have multiple bodies per prince, were imaginative for me and inspired me to no end. Even so far that in the 5e West Marches campaign I DMed, together with a group of others in Amsterdam, I introduced a group of Elfs, who had multiple bodies. These Aelaf were blessed by their God of Dreams, but the other disciples were angry that they didn&#8217;t get a blessing, and chained the God of Dreams in a nightmare. The Aelaf, if they got mad, would stay forever in their madness, and the players, over a long campaign of around 50 games, had to save the God of Dreams from the Nightmare. </p><p>This happened, in 3 years time, and many changing parties (it was a West marches campaign). I&#8217;m very happy and content I could finish this storyline, just before the group fell apart.</p><h2>Fire on the Velvet Horizon - Patrick Stuart</h2><p>Fire of the Velvet Horizon has so many great monsters, and people often say it&#8217;s not usable in-game (I heard on reddit a few times), though I&#8217;ve managed to put quite some creatures in my games. One of the most memorable creatures from the book wants to destroy civilization, but can&#8217;t be hurt, only by law. So it lobbies and tries to stay within the law to destroy civilization, and only by changing the laws of the country and bringing the culprit to justice, they can die. I haven&#8217;t been able to use this one (yet), but it&#8217;s so imaginative and cool. It definitely lives in my head and will appear in some shape in my writings.</p><h2>My M&#246;rk Borg character</h2><p>We rolled randomly on characters when we went to do a one-shot of M&#246;rk Borg with friends, and my friend rolled that he lost his horse, just before he got captured. The whole session, my character was &#8216;the horse&#8217; for my friend. He piggybacked while I was charging into bandits, and he slaying them with his sword. I thought this was peak comedy, and could only fit M&#246;rk Borg for a system. I had a blast on this one-shot, going so wildly out of line of what is &#8216;heroic&#8217;.  </p><h2>My Hotsprings Island character</h2><p>I read in the Complete Hippo, which was a 5e module of blog post from a redditor, a small faction that existed out of lawyers for wizards. I decided to play a lawyer for a captured wizard within Hotsprings Island, sent there to talk him out of trouble. </p><p>This became one of my most memorable characters and good campaigns. In the end, I was the only survivor, and we had to wrap up the campaign after a failed infiltration of the firelord. But the idea of a wizard trying to excuse wizards for the havoc of their spells, is still brilliant to me.</p><h2>My most loved character: Dart</h2><p>This was, once again, in my 5e time. Dart was a Kenku, which means they can only mimic others. I interpreted this as: he could only repeat sentences others had said during the campaign (NPC or party members). I started with three sentences already learned, and I couldn&#8217;t learn &#8216;yes&#8217; or &#8216;no&#8217; or other simple ways out of conversation. </p><p>I loved this character so much. I had a booklet in which I wrote the sentences I learned and their intonations, and would quickly flip through while playing, and always had something to say. People would give me a bit of time when they saw I wanted to say something, so that worked well.</p><p>Unfortunately, this character was gutted by Covid, and the games going online. No one saw me flip through the booklet anymore, and I was always late for conversation. No one would wait, and the character wasn&#8217;t fun anymore.</p><p>&#8212;</p><p>And that was a ride on the memory bus for today. I&#8217;m not sending an email to warn people of this blog, but I will send my monthly newsletter in a few days, and that one will have an email with it. Thanks for reading!</p><p></p>]]></content:encoded></item><item><title><![CDATA[The Day of an Islander in Eco Mofos]]></title><description><![CDATA[An exploration of a common day in a Weirdhope future]]></description><link>https://caelinaraven.substack.com/p/the-day-of-an-islander-in-eco-mofos</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/the-day-of-an-islander-in-eco-mofos</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Sun, 02 Nov 2025 11:39:12 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!uyAR!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F00058273-d0aa-49dd-bc50-a12747117ec7_1280x1280.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Today I want to write and share something different. As some of you might know, in a few days the crowdfunding of<a href="https://www.backerkit.com/call_to_action/36107957-9b02-42c0-ad82-362b35c66158/landing?ref=home-page"> Islands of Weirdhope</a> will be launched and the Copy/Paste Co-op Discord Server is already abuzz of new island adventures and thoughts. Personally, I launched my own set of islands and harbours on Itch.io under the name <a href="https://caelinaraven.itch.io/currents-of-community">Currents of Community</a> (free download). Every harbour described in tables within four pages, so they are easily printable on their own as a small zine. But today I&#8217;m not going to write a module, or gameable material. I&#8217;m going to take one of my harbours, and make it feel alive in this blogpost, by sharing the day of one of the NPCs in the villages.</p><p>I&#8217;ve chosen the punk Orchid (he/him) in the harbour Littlewave for this experiment. It&#8217;s a small town of artists who are always looking for more cheap, salvaged materials and to make lifes brighter with their work.</p><h2>Orchid&#8217;s day</h2><p>The day starts with first light, as it peaks around the curtains, and the saltgulls start to screech. Orchid wakes up, and throws open the curtains and the windows. It looks like a sunny day, and the fresh wind flows through the house. </p><p>Orchid makes a hearty breakfast for his roommates Lavender and Flight. They have chosen to live together, as they long for community, but it is not obliged. Green, for example, lives alone on a small hill further away from the village center. Both ways of living have their pros and cons, and it mostly depends on your own wishes. </p><p>The breakfast consists of leftovers of the day before: some herbed potatoes, with a scramble of vegetables with mushrooms. It&#8217;s filling, and though it&#8217;s early, this will sustain them to noon. </p><p>Orchid&#8217;s chores start with maintaining the vegetable garden in front of the house, and the herb garden behind. As the sun hasn&#8217;t reached full heat yet, it&#8217;s the perfect time to weed and water.</p><p>After the first chores in and around the house, Orchid, Lavender and Flight come together around 8 am. They discuss what they will do that day, who will cook (Flight), who will get ingredients around the island (Orchid) and who will clean up (Lavender). And they assign someone for whatever needs to be done in the house.</p><p>Just like Lavender, Orchid is a smith, though their artwork very much differs. While Lavender is building a grand monument to hope in the orchard, Orchid focuses on art in smaller, daily use, metal utensils. He forges pans with a saltgull head on the handle, or a flower on the lid. His latest work is a grand cauldron for the whole village to celebrate harvest with by making a large stew together. Metal flames climb their way to the lid, and stars adorn the top side. </p><p>Today, Orchid will head to the small salvager&#8217;s market at the docks. He heard some adventurers brought some wares, and wants to check out of there is something useful for a small price. He brings four Juice, both to limit himself in spending and because he doesn&#8217;t have much more.</p><p>At the market, he finds some small pieces of silver and gold that can be used on the cauldron as stars. Silver and gold are expensive, still, but the adventurers are willing to part with the salvaged pieces for three Juice. Orchid also asks for rumours, especially from the Waster community of Forlorn Mount. It is said, they want to move onto the island. The adventurers say they can help out on Littlewave, and help defend it is the Wasters would attack. A decision will be made tonight, at the community discussion.</p><p>It&#8217;s time for a nap. Not everyone takes a nap at noon. Lavender, for example, rather keeps on working on her monument than walking all the way home. But Orchid likes a 30 minute nap, and makes some oatmeal for lunch. Just a small meal, the breakfast is still filling.</p><p>After that, Orchid heads to the communal workhall to work on his cauldron. It&#8217;s loud here, and everyone is focused on their work. The islanders have combined their workplace into one warehouse away from the center, so the noise would not disturb any other villagers. Orchid works for a few hours on the cauldron, and is quite proud and happy of what it is becoming. </p><p>Orchid makes sure there are ingredients for dinner. He fetches some eggplants, onion and herbs from the garden, a few eggs from the storehouse, and a pack of rice that was recently imported. Fish is the only meat they eat, and only on Wednesdays when Scarlet the fisherman comes by. With some ingredients they still have at home, Flight can make a delicious meal.</p><p>After dinner, it&#8217;s time for a stroll past the coast, get some fresh air, and think about life: its dangers and its beauty. Orchid ends up at a small rocky area that the community of Littlewave uses as meeting place. Tonight there is a special meeting regarding the impending attack from Forlorn Mount. </p><p>After some discussion, the adventurers are invited to stay at Littlewave. They are assigned a house, and are paid 1 Juice per two guard duties, and they get  two meals every day. If there&#8217;s an attack, they can choose to take weapons as they want. Besides that, the community of Littlewave assigns people for guard duty. Orchid isn&#8217;t assigned this week, but thinks it&#8217;s a good idea. All decisions are made unanimous. </p><p>After the meeting, torches are lit, and the people sit together for a while to speak about their days and how their projects are going. </p><p>After a long evening, Orchid heads back to his house, closes the curtains, and falls asleep. There is no attack that night.</p><p>           </p><p></p>]]></content:encoded></item><item><title><![CDATA[The Dreams that Dominate My Days]]></title><description><![CDATA[A fervent wish for creation]]></description><link>https://caelinaraven.substack.com/p/the-dreams-that-dominate-my-days</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/the-dreams-that-dominate-my-days</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Mon, 20 Oct 2025 13:46:45 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!uyAR!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F00058273-d0aa-49dd-bc50-a12747117ec7_1280x1280.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I am trying to start a new project I&#8217;m passionate about, but I keep falling in the same traps. Mostly that I feel that everything I&#8217;m writing has already been written, by me! I don&#8217;t surprise myself anymore when I write a new NPC or a new location, and exploration of my mind is the fuel I burn on. So instead of a newsletter on my creative progress this month, I&#8217;ll list dreams that I&#8217;m milling on in my head, hoping maybe something will come from it if I share them. </p><h2>Dreams</h2><ol><li><p><em>A lonely knight sits on a bench in the fields. His quest has been fulfilled, he has been granted eternal life, but the world moved on, and he did not.</em></p></li><li><p><em>A floatilla gently rides the waves of the postapocalyptic future. In the middle is the Temple of Brineheart. A temple only in name, because no gods are praised here. What you can find in the temple is relaxation, art and a hopeful community.</em></p></li><li><p><em>An old shrine on a mountain peak, from centuries before the village settled here. It has a stone casing that protects a book of drawings; each a different location of magical quality. </em></p></li><li><p><em>An ancient wizard looks out his high window, to the grave of his beloved partner. In the window sill stands a figure of protection, casting a small field around the grave. The wizard will warn every adventurer to not end up like his love.</em></p></li><li><p><em>Porcelain men patrol the swamp. They have been made by the Goblin, a man touched by vileness who bakes men into porcelain to do his bidding. You see someone throw a brick right on the head of a porcelain man, and quickly run for his life. </em></p></li><li><p><em>A small market, it isn&#8217;t safe here. Most people come to trade away their valuables for food in this famine. A father and his son, who came to sell their cabbages, are held at knife point. They will leave alive, but with no coin in their pockets. </em></p></li></ol><p>These are things I dream of, and most of them are bleak, but can be worked with. I think a lot of them do give me a sense of atmosphere, of a living world. Let&#8217;s change them up so they become hopeful and at least give some solace.</p><ol><li><p><em>The lonely knight realizes that though his quest is over, his liege dead, his oath always continues, and uses his force to protect the people of this land from evils of this time.</em></p></li><li><p><em>More and more boats join the floatilla. On some boats, the scents of food being cooked goes all day. On other boats, anyone who wants can sit and learn for educational lessons.  In another part, crafters work on artwork to make the life of people more bright.</em></p></li><li><p><em>The locations shown in the book can be traced, and they find a tree that nourishes the lands scorched by war. New trees sprout, and out of those new trees a forest. And with the renewal of the land, the people also seem to find a way to recover and connect again.</em></p></li><li><p><em>The wizard remembers why his beloved died, and which sacrifices he made. He sees the same in the adventurers, and helps them out. He won&#8217;t scold them again for putting their life to risk, because he knows, if they don&#8217;t, there might be even more deaths.</em></p></li><li><p><em>The Goblin is a coward, and his porcelain army is quickly defeated when people come together. The Goblin scurries underground, and will return, but not for now. </em></p></li><li><p><em>A bystander talks to the father and son outside town. He gives them his valuables; they need it more than him. A happy ending to sad day for the family. </em></p></li></ol><p>I&#8217;m not sure if that worked. In any case, it was a good exercise for me to dive a bit deeper into some scenes from my mind. I hope I can quickly get back to work again and actually write something that I feel &#8220;sparkles&#8221; or &#8220;gives me joy&#8221; or &#8220;surprises me&#8221; because a new module is due.</p><p>Thank you for reading, will see you some other time!</p>]]></content:encoded></item><item><title><![CDATA[An Appeal for More Weirdhope]]></title><description><![CDATA[This is a political post]]></description><link>https://caelinaraven.substack.com/p/an-appeal-for-more-weirdhope</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/an-appeal-for-more-weirdhope</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Fri, 03 Oct 2025 11:55:22 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!C1oo!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F456bc45e-2e41-42d5-a5aa-6fa4ebfe35be_483x631.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I want to make an appeal for more <strong>Weirdhope</strong> in our literature, games, imagination and consciousness. Everyone knows the dystopias of <strong>Cyberpunk</strong> and the <strong>Grimdark</strong> futures in space, but <strong>Weirdhope</strong> gives us a new option to think about: a new chance to build upon the ruins of the past.</p><p>Coined by <strong>David Blandy</strong> of <a href="/__u/substack.com/@copypastecoop">Copy/Paste Co-op</a> in his game <a href="https://davidblandy.itch.io/eco-mofos">Eco Mofos</a>, Weirdhope is a post-apocalyptic genre or view of punks that want to rebuild the world and grow a human civilization caring for the world. In the game, magic seeps into the world, which would cause the &#8216;weird&#8217; in Weirdhope, though I have suggestions to also take the &#8216;weird&#8217; part and apply it to our current times.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!C1oo!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F456bc45e-2e41-42d5-a5aa-6fa4ebfe35be_483x631.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!C1oo!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F456bc45e-2e41-42d5-a5aa-6fa4ebfe35be_483x631.png 424w, /__u/substackcdn.com/image/fetch/$s_!C1oo!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F456bc45e-2e41-42d5-a5aa-6fa4ebfe35be_483x631.png 848w, /__u/substackcdn.com/image/fetch/$s_!C1oo!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F456bc45e-2e41-42d5-a5aa-6fa4ebfe35be_483x631.png 1272w, /__u/substackcdn.com/image/fetch/$s_!C1oo!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F456bc45e-2e41-42d5-a5aa-6fa4ebfe35be_483x631.png 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!C1oo!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F456bc45e-2e41-42d5-a5aa-6fa4ebfe35be_483x631.png" width="483" height="631" 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/__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F456bc45e-2e41-42d5-a5aa-6fa4ebfe35be_483x631.png 424w, /__u/substackcdn.com/image/fetch/$s_!C1oo!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F456bc45e-2e41-42d5-a5aa-6fa4ebfe35be_483x631.png 848w, /__u/substackcdn.com/image/fetch/$s_!C1oo!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F456bc45e-2e41-42d5-a5aa-6fa4ebfe35be_483x631.png 1272w, /__u/substackcdn.com/image/fetch/$s_!C1oo!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F456bc45e-2e41-42d5-a5aa-6fa4ebfe35be_483x631.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><em>Art by Daniel Locke for Eco Mofos</em></p><p>In this article I want to communicate what attracts me to the Weirdhope in this game, and why it follows my outlook on life in the troubling times of 2025 as well. I&#8217;ll explain the &#8216;hope&#8217; part first, what it means in the game, in my life and the parallels I see. Then I&#8217;ll move on to the &#8216;weird&#8217; part, why it would not only apply to the introduction of magical powers, but how we can make life more fun, magical and weird in our times too.</p><h2><strong>HOPE</strong></h2><p>The world has had cataclysms around 200 years ago, and the world was torn. Rich billionaires fled to Mars, but kept extracting Earth with their corporations. Many people have given up hope, living as Wasters or Bandits in the wastelands of Earth, barely surviving. But there are also Punk communities, people that still have hope and want to save the Earth (Gaia in the game) from greed and power-hungry corporations, that want to rebuild society and live together in peace and harmony. You are a Punk, and you fight for your ideals. That is the premise of Eco Mofos.</p><p>What is beautiful to me in this premise is that the core thought of Eco Mofos is<strong> HOPE</strong>. It&#8217;s not that you are the chosen ones, it&#8217;s not that you are obliged to fight for the survival of your world. You do it because you see the vision of how the world can be better, and you decide to work for that.</p><p>I&#8217;m an idealist in real life, and hope burns in me, and I see it burn in a lot of people who work for a better future. I also see a lot of cynical people, people who have given up on changing the world against the powers of greed. And I see a lot of powerful people make decisions on greed, hate and fear. In that sense, Eco Mofos really draws out the variety of humanity in a few big strokes.</p><p>Something else I like about playing Eco Mofos is that the core thought of Hope can be brought to other people. Corpos will probably not get convinced to fight for your cause, but you can always try. Wasters, however, might be rallied behind your banner if you invoke hope in their mind. The masses in resistance grow, and hope spreads more and more over the world as a wave. Take care of others, and you will build a following in trust.</p><p>A lot of people have lost faith in politics. Personally I identify as anarchist, though I think it&#8217;s important to say I&#8217;m all for diversity of politics. I just think I&#8217;d and many others would thrive in a small, decentralized community that works together with other decentralized communities around us. Without laws, but with rules we create between our own. But I also think some people like more direction and do better in bigger societies with a central government and a state (no fascism though). I don&#8217;t want to push anarchism on everyone like capitalism does unto the world. Also I don&#8217;t think anarchism is the end of politics. We can always do better and change. I definitely think it&#8217;s worth a shot though.</p><p>Anyway, I think it&#8217;s important to recognize and show people that capitalism isn&#8217;t the end of the world or of humanity. It can be, but if we work together, we can make a much brighter future. A society worth fighting and living for. Humanity has already reached so far, and did many many incredible things. In the ancient past up til today, humans have been making miracles, and we can make more. But what we need is more equality and education for everyone in the world, so that people that are now &#8216;just surviving&#8217; or not even surviving, can thrive. I have hope in humanity to become less hateful and fearful in time. It will take effort and education, a lot, and I don&#8217;t think I&#8217;ll see the results in my lifetime, but I fight for the people that come after. The next generations, or maybe even those beyond that. If you give up fighting for a better world, you&#8217;ve lost already. I want to be a spark that ignites some kindling, which will ignite one day into a fire.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!ufRk!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad95cad2-b3cb-4300-b6b9-8a94069e7c5d_3508x2481.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!ufRk!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad95cad2-b3cb-4300-b6b9-8a94069e7c5d_3508x2481.png 424w, /__u/substackcdn.com/image/fetch/$s_!ufRk!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad95cad2-b3cb-4300-b6b9-8a94069e7c5d_3508x2481.png 848w, /__u/substackcdn.com/image/fetch/$s_!ufRk!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad95cad2-b3cb-4300-b6b9-8a94069e7c5d_3508x2481.png 1272w, /__u/substackcdn.com/image/fetch/$s_!ufRk!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad95cad2-b3cb-4300-b6b9-8a94069e7c5d_3508x2481.png 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!ufRk!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad95cad2-b3cb-4300-b6b9-8a94069e7c5d_3508x2481.png" width="1456" height="1030" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ad95cad2-b3cb-4300-b6b9-8a94069e7c5d_3508x2481.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1030,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:1536169,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://caelinaraven.substack.com/i/175185766?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad95cad2-b3cb-4300-b6b9-8a94069e7c5d_3508x2481.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="/__u/substackcdn.com/image/fetch/$s_!ufRk!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad95cad2-b3cb-4300-b6b9-8a94069e7c5d_3508x2481.png 424w, /__u/substackcdn.com/image/fetch/$s_!ufRk!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad95cad2-b3cb-4300-b6b9-8a94069e7c5d_3508x2481.png 848w, /__u/substackcdn.com/image/fetch/$s_!ufRk!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad95cad2-b3cb-4300-b6b9-8a94069e7c5d_3508x2481.png 1272w, /__u/substackcdn.com/image/fetch/$s_!ufRk!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fad95cad2-b3cb-4300-b6b9-8a94069e7c5d_3508x2481.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h2><strong>WEIRD</strong></h2><p>Like I said, the Weird in Eco Mofos is mostly pointing towards weird monsters and the magic abilities in the game. At least, that is my reading. But I do want to make a point for accepting more weird in the current world, and why I think it belongs to Hope in my vision for humanity.</p><p>To immediately get to the point: I think the acceptance of things (and people) that are weird, decrease xenophobic views, and combat fear and hate against people (and customs and things) you don&#8217;t know yet. The weird is always something that is out of your sight and becomes visible, which causes the reaction that it doesn&#8217;t fit in your vision of &#8216;normal&#8217;. I think the notion of &#8216;normal&#8217; is very problematic and we shouldn&#8217;t judge what&#8217;s normal; we should judge what is caring, what is loving, what is a benefit to our society and humanity.</p><p>As an anecdote: I have a Victorian pirate coat, that I bought on a fantasy fair twelve years ago, and my mother always tells me, every time she sees me wearing it: &#8220;I hope you throw it away, people will think bad of you if you wear it.&#8221; A reaction to something weird (wearing a fantasy coat in public), based in fear. Meanwhile, in twelve years, I have not worn it once without getting at least two compliments about the coat per day. People love the coat and really thinks it fits. I&#8217;d rather stay weird and bask in that positivity, than listen to the fearful comments of my mother.</p><p>And I would like to see more weird in every day life. I think people need to let themselves go a bit more, and follow their passions. Show us what you live for, what you like. Show us your weird sides, so we can love those.</p><p>Unfortunately, some people don&#8217;t agree with me and are filled with hate and fear against everything that&#8217;s different. But that&#8217;s something we have to counter. We have to keep showing that the weird is not dangerous. It&#8217;s a part of everyone.</p><p>And I think Eco Mofos shows this acceptance of the weird and of diversity and celebrates it. I wish there were more games like Eco Mofos, that would embrace the Weirdhope. Or literature, or just more hopeful imagination in the world. Because that&#8217;s what politics often boils down to: a battle between imaginations and ideals. Every politician, every human, has a world they want to belong to. My world is a world of growth, of human-made wonders, of lifting each other up. Not even to reach the heavens, but to build a paradise on Earth.</p><p></p><p><a href="https://www.backerkit.com/call_to_action/36107957-9b02-42c0-ad82-362b35c66158/landing?ref=home-page&amp;fbclid=PAZXh0bgNhZW0CMTEAAac7EoLv1qa4fTCPbHwinyBct0rwF0e9FXSGZ5GsaGwWvwXuHM1v3tz6n624xw_aem_eUrJXDqjarU28dYrPrZvNg">Copy/Paste Co-op is launching a New Eco Mofos game called Islands of Weirdhope</a> on Backerkit; follow it now!</p>]]></content:encoded></item><item><title><![CDATA[Caelin's Appendix N]]></title><description><![CDATA[Works that have influenced me in my writing, at my games and on my TTRPG journey]]></description><link>https://caelinaraven.substack.com/p/caelins-appendix-n</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/caelins-appendix-n</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Wed, 17 Sep 2025 13:31:10 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!L2Bk!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17149654-6179-493f-b0d4-79a13902ac1b_1200x1662.webp" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Here are some influencial works that have shaped me as an author and as a gamer. I&#8217;ll start off with artwork, then computer games, film, music, literary works, and in the end TTRPGs. It will be a long post, but I think some entries will surprise you!</p><h1>Artwork</h1><h4>Rie Cramer</h4><p>The artwork of Rie Cramer has shaped me from a very young age, with evocative pictures of fairy tales in an old 1920-2930&#8217;s style. The pictures didn&#8217;t really hold back, and were sometimes scary, but always beautiful. They hold a lot of color and contrast. </p><p>My favorite book illustrated by Rie Cramer is a fairy tale book translated by Nienke van Hichtum called &#8220;Verhalen&#8221; (stories). It is full of awesome fairy tales. Very imaginative!</p><p>Here is one of the artworks of Rie Cramer:</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!L2Bk!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17149654-6179-493f-b0d4-79a13902ac1b_1200x1662.webp" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!L2Bk!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17149654-6179-493f-b0d4-79a13902ac1b_1200x1662.webp 424w, /__u/substackcdn.com/image/fetch/$s_!L2Bk!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17149654-6179-493f-b0d4-79a13902ac1b_1200x1662.webp 848w, /__u/substackcdn.com/image/fetch/$s_!L2Bk!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17149654-6179-493f-b0d4-79a13902ac1b_1200x1662.webp 1272w, /__u/substackcdn.com/image/fetch/$s_!L2Bk!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17149654-6179-493f-b0d4-79a13902ac1b_1200x1662.webp 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!L2Bk!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17149654-6179-493f-b0d4-79a13902ac1b_1200x1662.webp" width="1200" height="1662" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/17149654-6179-493f-b0d4-79a13902ac1b_1200x1662.webp&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1662,&quot;width&quot;:1200,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;De sterrendaalders sprookjes en vertellingen / verzameld door Nienke van  Hichtum ; met zwarte en gekleurde platen van Rie Cramer | De Slegte&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="De sterrendaalders sprookjes en vertellingen / verzameld door Nienke van  Hichtum ; met zwarte en gekleurde platen van Rie Cramer | De Slegte" title="De sterrendaalders sprookjes en vertellingen / verzameld door Nienke van  Hichtum ; met zwarte en gekleurde platen van Rie Cramer | De Slegte" srcset="/__u/substackcdn.com/image/fetch/$s_!L2Bk!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17149654-6179-493f-b0d4-79a13902ac1b_1200x1662.webp 424w, /__u/substackcdn.com/image/fetch/$s_!L2Bk!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17149654-6179-493f-b0d4-79a13902ac1b_1200x1662.webp 848w, /__u/substackcdn.com/image/fetch/$s_!L2Bk!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17149654-6179-493f-b0d4-79a13902ac1b_1200x1662.webp 1272w, /__u/substackcdn.com/image/fetch/$s_!L2Bk!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F17149654-6179-493f-b0d4-79a13902ac1b_1200x1662.webp 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h4>Clifford Harper</h4><p>Though I only got to Clifford Harper on a later age through anarchism, I really like his illustrations, not only because I agree with their context, but also because I love the black-and-white imagery with lines and shapes. To make art like this is what I strive for with imagery in my work, though I am far away from that goal.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!wNkL!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe550ceeb-5997-4b09-a0d9-e40762cbda16_979x768.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!wNkL!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe550ceeb-5997-4b09-a0d9-e40762cbda16_979x768.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!wNkL!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe550ceeb-5997-4b09-a0d9-e40762cbda16_979x768.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!wNkL!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe550ceeb-5997-4b09-a0d9-e40762cbda16_979x768.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!wNkL!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe550ceeb-5997-4b09-a0d9-e40762cbda16_979x768.jpeg 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!wNkL!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe550ceeb-5997-4b09-a0d9-e40762cbda16_979x768.jpeg" width="979" height="768" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/e550ceeb-5997-4b09-a0d9-e40762cbda16_979x768.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:768,&quot;width&quot;:979,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;Illustrations - Clifford Harper | libcom.org&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="Illustrations - Clifford Harper | libcom.org" title="Illustrations - Clifford Harper | libcom.org" srcset="/__u/substackcdn.com/image/fetch/$s_!wNkL!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe550ceeb-5997-4b09-a0d9-e40762cbda16_979x768.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!wNkL!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe550ceeb-5997-4b09-a0d9-e40762cbda16_979x768.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!wNkL!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe550ceeb-5997-4b09-a0d9-e40762cbda16_979x768.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!wNkL!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe550ceeb-5997-4b09-a0d9-e40762cbda16_979x768.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h1>Computer Games</h1><h4>Final Fantasy (8 in particular)</h4><p>Final Fantasy 8 was my first real computer game in my memory. I had played Tetris and minesweeper, but this was a game that my sister bought for my birthday and it had &#8216;real&#8217; graphics. I was 10, probably didn&#8217;t understand most of the story, but what struck me the most was the amazing architectural and tech designs. This includes the Gardens, the trains, and the ships. It all has this classy (what I read as) Art Nouveau-like curves and art on it. It made me fall in love with the art direction of the game, and I still love it today.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!VT9F!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa762f63d-01b9-49a9-b09e-c3975a66f050_660x371.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!VT9F!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa762f63d-01b9-49a9-b09e-c3975a66f050_660x371.png 424w, /__u/substackcdn.com/image/fetch/$s_!VT9F!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa762f63d-01b9-49a9-b09e-c3975a66f050_660x371.png 848w, /__u/substackcdn.com/image/fetch/$s_!VT9F!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa762f63d-01b9-49a9-b09e-c3975a66f050_660x371.png 1272w, /__u/substackcdn.com/image/fetch/$s_!VT9F!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa762f63d-01b9-49a9-b09e-c3975a66f050_660x371.png 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!VT9F!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa762f63d-01b9-49a9-b09e-c3975a66f050_660x371.png" width="660" height="371" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/a762f63d-01b9-49a9-b09e-c3975a66f050_660x371.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:371,&quot;width&quot;:660,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;Intercontinental Train &#8211; Dreadmrben&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="Intercontinental Train &#8211; Dreadmrben" title="Intercontinental Train &#8211; Dreadmrben" srcset="/__u/substackcdn.com/image/fetch/$s_!VT9F!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa762f63d-01b9-49a9-b09e-c3975a66f050_660x371.png 424w, /__u/substackcdn.com/image/fetch/$s_!VT9F!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa762f63d-01b9-49a9-b09e-c3975a66f050_660x371.png 848w, /__u/substackcdn.com/image/fetch/$s_!VT9F!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa762f63d-01b9-49a9-b09e-c3975a66f050_660x371.png 1272w, /__u/substackcdn.com/image/fetch/$s_!VT9F!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa762f63d-01b9-49a9-b09e-c3975a66f050_660x371.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>I&#8217;m writing on a TTRPG that is heavily influenced by this art direction, and I hope to portray that also in my texts and setting.</p><h1>Film</h1><h4>Solaris directed by Andrej Tarkovsky</h4><p>I&#8217;m not a big movie fan , but the movies of Tarkovsky stick with me. They are slow, and I&#8217;m not a big fan of rewatching them honestly, but Solaris (originally written by Stanislav Lem) impressed me a lot. I have the book at home, have not read it yet though. </p><p>The movie is emotional, but also very curious. This really made me think of Science Fiction for a while, but unfortunately, I&#8217;m awful at writing Science Fiction tropes and I always feel my stories or games are not what Science Fiction should be.</p><p>Another big influence is Stalker, which I&#8217;m using in an adventure I&#8217;m slowly writing. But I want to keep this at one recommendation of Tarkovsky.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!htIx!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe4112a0-ecfa-462f-ace3-6219669e8dd4_201x251.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!htIx!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe4112a0-ecfa-462f-ace3-6219669e8dd4_201x251.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!htIx!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe4112a0-ecfa-462f-ace3-6219669e8dd4_201x251.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!htIx!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe4112a0-ecfa-462f-ace3-6219669e8dd4_201x251.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!htIx!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe4112a0-ecfa-462f-ace3-6219669e8dd4_201x251.jpeg 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!htIx!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe4112a0-ecfa-462f-ace3-6219669e8dd4_201x251.jpeg" width="201" height="251" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/fe4112a0-ecfa-462f-ace3-6219669e8dd4_201x251.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:251,&quot;width&quot;:201,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;Official poster for Andrei Tarkovsky's 1972 movie &#8220;Solaris&#8221; (original and  variant) by the artist @victongai &#10084;&#65039; This work is inspired by the sentient  alien planet ocean which is able to perceive human&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="Official poster for Andrei Tarkovsky's 1972 movie &#8220;Solaris&#8221; (original and  variant) by the artist @victongai &#10084;&#65039; This work is inspired by the sentient  alien planet ocean which is able to perceive human" title="Official poster for Andrei Tarkovsky's 1972 movie &#8220;Solaris&#8221; (original and  variant) by the artist @victongai &#10084;&#65039; This work is inspired by the sentient  alien planet ocean which is able to perceive human" srcset="/__u/substackcdn.com/image/fetch/$s_!htIx!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe4112a0-ecfa-462f-ace3-6219669e8dd4_201x251.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!htIx!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe4112a0-ecfa-462f-ace3-6219669e8dd4_201x251.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!htIx!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe4112a0-ecfa-462f-ace3-6219669e8dd4_201x251.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!htIx!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffe4112a0-ecfa-462f-ace3-6219669e8dd4_201x251.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h1>Music</h1><h4>Richard Wagner</h4><p>I used to be a big fan of opera, and even got my minor at university in theatre/opera. What I love of Wagner is the idea of the Gesamtkunstwerk, where all artforms come together in one presentation. I think TTRPGs are kind of like that too. A lot of art comes together when you sit down and play a game, even if you don&#8217;t recognize it as that in the moment. Unlike opera, you are a participant at the roleplaying game, and that is even better.</p><p>One of my lifelong dreams is to write a libretto myself, but I don&#8217;t have the musical talent to do it. I might stick with epic poetry instead.</p><h4>Godspeed You! Black Emperor</h4><p>Very different than Wagner, GYBE shows us the world at its worst in current times, and gives me release I need to deal with life&#8217;s issues. It opens my heart for emotions, mostly to relieve sadness, and I often cry when I really listen to their music. </p><p>I&#8217;ve written an adventure for The Lost Bay called Make Haste East, based on the music of East Hastings. I like to write on this kind of post-rock music, since it has only a bit to no text, and no lyrics at all, and it carries me to many places emotionally.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!ggU8!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9b5552e-ef6a-405d-9e36-0d385c677377_1000x901.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!ggU8!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9b5552e-ef6a-405d-9e36-0d385c677377_1000x901.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!ggU8!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9b5552e-ef6a-405d-9e36-0d385c677377_1000x901.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!ggU8!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9b5552e-ef6a-405d-9e36-0d385c677377_1000x901.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!ggU8!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9b5552e-ef6a-405d-9e36-0d385c677377_1000x901.jpeg 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!ggU8!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9b5552e-ef6a-405d-9e36-0d385c677377_1000x901.jpeg" width="1000" height="901" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/f9b5552e-ef6a-405d-9e36-0d385c677377_1000x901.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:901,&quot;width&quot;:1000,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;Lift Your Skinny Fists Like Antennas to Heaven: Amazon.nl: Muziek&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="Lift Your Skinny Fists Like Antennas to Heaven: Amazon.nl: Muziek" title="Lift Your Skinny Fists Like Antennas to Heaven: Amazon.nl: Muziek" srcset="/__u/substackcdn.com/image/fetch/$s_!ggU8!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9b5552e-ef6a-405d-9e36-0d385c677377_1000x901.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!ggU8!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9b5552e-ef6a-405d-9e36-0d385c677377_1000x901.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!ggU8!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9b5552e-ef6a-405d-9e36-0d385c677377_1000x901.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!ggU8!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9b5552e-ef6a-405d-9e36-0d385c677377_1000x901.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h1>Literary Works</h1><p>There is a lot I can post here, I have a Bachelor degree in Literature/Cultural Analysis. But I&#8217;ll try to keep it short.</p><h4>Haruki Murakami</h4><p>Although I haven&#8217;t read a book from him in years, his books have shaped me for years when I was in my early twenties. The magic realism is one thing I took with me in my writings. </p><h4>Goethe</h4><p>I was a big fan of Goethe&#8217;s Das leiden der Jungen Werther and I always carried the book with me. I loved the poetic and emotional writing, and have tried mimic that in my writings. </p><h4>R.E. Feist&#8217;s Magician</h4><p>My first real fantasy book. I never finished the series (my dad actually did), but I read a large part of it. I started with Magician when I was 14 on recommendation of one of my classmates of high school, and it was a success. It really made me think of how worlds can be build and expanded. </p><h1>Tabeltop Roleplaying Games</h1><h4>Patrick Stuart&#8217;s Fire on the Velvet Horizon</h4><p>One of my earliest buys and so so so very important in how I think of D&amp;D and bestiaries. Though many people say it can&#8217;t be statted and it&#8217;s useless on the table, I managed to get quite some stories out of it, at my games table. I still haven&#8217;t read every entry, but some entries I always come back to, and I&#8217;m amazed by the ideas that are in the book.</p><h4>Luka Rejec&#8217;s UltraViolet Grasslands</h4><p>My first gaming patreon I followed, I think, was from Luka Rejec. the Ultraviolet Grasslands were a setting I immediately wanted to play. Unfortunately, the friends I wanted to play it with were very antagonistic towards me as GM and tried to find every loophole and hole in the (unfinished at that time) rules to make themself super powerful. And then they complained it was too easy and therefore not fun. </p><p>In my grand West Marches setting I played (as DM for D&amp;D5e) here in Amsterdam, The Netherlands, I introduced an elven race with multiple bodies, based on the porcelain princes in UVG. I liked it!</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!uJoG!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fca5dd64c-efe8-45c2-bd0b-50283bdd2a09_1200x901.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!uJoG!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fca5dd64c-efe8-45c2-bd0b-50283bdd2a09_1200x901.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!uJoG!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fca5dd64c-efe8-45c2-bd0b-50283bdd2a09_1200x901.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!uJoG!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fca5dd64c-efe8-45c2-bd0b-50283bdd2a09_1200x901.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!uJoG!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fca5dd64c-efe8-45c2-bd0b-50283bdd2a09_1200x901.jpeg 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!uJoG!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fca5dd64c-efe8-45c2-bd0b-50283bdd2a09_1200x901.jpeg" width="1200" height="901" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ca5dd64c-efe8-45c2-bd0b-50283bdd2a09_1200x901.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:901,&quot;width&quot;:1200,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;Ultraviolet Grasslands 2nd Edition review &#8212; take your caravan on a  psychedelic journey at the end of all things&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="Ultraviolet Grasslands 2nd Edition review &#8212; take your caravan on a  psychedelic journey at the end of all things" title="Ultraviolet Grasslands 2nd Edition review &#8212; take your caravan on a  psychedelic journey at the end of all things" srcset="/__u/substackcdn.com/image/fetch/$s_!uJoG!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fca5dd64c-efe8-45c2-bd0b-50283bdd2a09_1200x901.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!uJoG!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fca5dd64c-efe8-45c2-bd0b-50283bdd2a09_1200x901.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!uJoG!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fca5dd64c-efe8-45c2-bd0b-50283bdd2a09_1200x901.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!uJoG!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fca5dd64c-efe8-45c2-bd0b-50283bdd2a09_1200x901.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h4>David Blandy&#8217;s Eco Mofos</h4><p>I love Eco Mofos, and this is the game I&#8217;ve written for the most. It&#8217;s an post-apocalyptic setting where the rich have fled the Earth, but are still extracting it, and you are a Punk fighting for the wellness of Earth and its people. It has a strong theme of Hope, and that&#8217;s what I take with me. The Hope that Eco Mofos brings is so uplifting, and makes a lot of games feel a bit sad. </p><p>Though post-apocalyptic was never my style, I got into it, and now I&#8217;m fully in.</p><p></p><p>With a special mention of <strong>The Lost Bay</strong> by Iko, which is a great game and inspires me a lot, but I want to keep this list manageable!</p>]]></content:encoded></item><item><title><![CDATA[Advice on Writing Adventures]]></title><description><![CDATA[I was asked on the Copy/Paste Co-op server (the Eco Mofos server), to repost my advice as a blog post.]]></description><link>https://caelinaraven.substack.com/p/advice-on-writing-adventures</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/advice-on-writing-adventures</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Sun, 14 Sep 2025 09:36:25 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!Gp3x!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2b5e6161-c2c1-417c-942c-9031c3ab03b3_2481x3508.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I was asked on the Copy/Paste Co-op server (the Eco Mofos server), to repost my advice as a blog post. This is the advice I gave on writing adventures. After that I&#8217;ll show how I use my own advice in practice with an example.</p><h3>General writing advice</h3><p>1) Follow your passions and interests. If you are not interested in what you are writing, it will get difficult. </p><p>2) Start small, with maybe a d10 table or one NPC with a need, and expand from there. </p><p>3) If it doesn't work out, don't be afraid to drop it (but keep the writing so you can come back to it some other day perhaps). </p><p>4) What works for me is to set a beginning of an adventure, and the end goal. The end goal is often a bit more vague, but it gives direction when you try to get from start to finish. </p><p>5) If you write multiple things, try to link them together with recurring NPCs or locations, because that is fun for you and for the players.</p><p></p><p>This piece of advice might be only applicable to myself:</p><p>6) Sometimes I write better on paper and digitilize and finish my work on a later date. Sometimes even the wrong font can block me.</p><h3>Example </h3><p>So to put that in practice: </p><p>1) I have an interest in weird cults and religions, and I'm taking something from Eco Mofos that almost opposes a cult (Robots and programming) to merge. My adventure will be about a virus that makes droids, drones and cyborgs into serving their leader at all cost.<br> <br>Something I really like is taking a theme (for example life), the opposite (death), and the anti-theme (unalive) and the anti-opposite (undeath) and put all these parts into one adventure. You could have a golem or statue (unalive) who guards over a garden (life) of burial mounts (death), and breaking it wakes up the dead (undeath). <br>For this adventure it will be &#8220;want to belief&#8221; opposite of &#8220;cannot belief&#8221;, with anti-theme &#8220;won&#8217;t belief&#8221; and anti-opposite &#8220;need to belief&#8221;, if that makes sense. The Robots, who usually &#8220;cannot belief&#8221; are reporgrammed to &#8220;need to belief&#8221;. The party, who &#8220;won&#8217;t belief&#8221; will be encountering maybe miracles who make them &#8220;want to belief&#8221; if they like so.</p><p>In literary theory, this is based on the Greimas square/semiotic square. </p><p>2) I want to start on the project today, and I'm planning to write 5 entries in a d10 table of powerful USB sticks, and one or two entry of the Robot bestiary (the Trashbuchet). </p><p>3) I have a lot of material lying around and sometimes I just go through it and find something that fits an adventure or a new idea. I put all my writings into my folders, so I can go back and feed on those old ideas. </p><p>4) I will make a d6 table of quest hooks for the adventure that sends them to the location, and the end goal is to make an antivirus from the Cyborg remains of their leader. No clue how to do that or get there yet, only thing I know is the location is a tech fortress and all tech you bring with you will be corrupted. </p><p>At the moment I&#8217;m thinking of taking inspiration from Kefka in Final Fantasy 6 for the cult leader. After the cult leader became a cyborg himself, he got infected with his own virus, making him think he&#8217;s a god and with this confidence he can do miraculous stuff. I&#8217;m thinking of the end of the adventure as the end of FF6.</p><p>5) I'll certainly link it with some other NPCs and places that I've been writing about earlier. For example, I wrote about a Punk (Ashem Wind) who rebuilds combat drones for farming and household tasks, and that seem to be someone who could hand out a quest for this adventure.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!Gp3x!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2b5e6161-c2c1-417c-942c-9031c3ab03b3_2481x3508.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!Gp3x!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2b5e6161-c2c1-417c-942c-9031c3ab03b3_2481x3508.jpeg 424w, 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/__u/substackcdn.com/image/fetch/$s_!Gp3x!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2b5e6161-c2c1-417c-942c-9031c3ab03b3_2481x3508.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>And that was it! Thanks for reading :)</p>]]></content:encoded></item><item><title><![CDATA[August/September Newsletter]]></title><description><![CDATA[It's been a while...]]></description><link>https://caelinaraven.substack.com/p/augustseptember-newsletter</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/augustseptember-newsletter</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Thu, 11 Sep 2025 08:23:15 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!Jsxs!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F656c94f8-bb7e-40f7-aeda-b89ff6eb0093_874x1240.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>First of all, I&#8217;m sorry I didn&#8217;t send out a newsletter earlier. I wasn&#8217;t doing so well in August and I had to prioritize my mental health. I&#8217;m doing a lot better already, though still suffering from a writer&#8217;s block I have every summer. I do have the feeling something is brewing, cooking, crystallizing in my mind, and while I&#8217;m not able to write something I like lately, I have high hopes for the future.</p><p>In this newsletter, I first want to give an overview of what I&#8217;ve been up to regarding the hobby. I want to talk about my ideas for the future, the game of Eco Mofos I&#8217;m playing with my friend(s) in town, a small bit about writing and my new personal library, and also what I&#8217;m searching for in the hobby, and how it differs from what I&#8217;m searching fro in my writing. It&#8217;ll be a long newsletter. I won&#8217;t quiz you at the end of it, don&#8217;t worry.</p><h2>What have I been doing?</h2><p>Besides hanging out on the <a href="https://discord.gg/uZPdBzaR">Discord</a> of Copy/Paste Co-op a lot (It&#8217;s a great little community) and sharing ideas there and talking to friends, I&#8217;ve finally started a game in my hometown of Amsterdam, the Netherlands, with one friend. I was weary of inviting strangers to play Eco Mofos, and I think it would be difficult to find people, but my good friend was eager to play. More about that later.</p><p>I&#8217;ve been waiting for The Lost Bay to have a stable and ready book and rules, so I can start writing for it again. I haven&#8217;t written much yet, but there was a discord call for writers last Saturday, and I unfortunately completely missed it. It was on my list, but I didn&#8217;t remember. I hope to join the next call next Saturday.</p><p>I&#8217;ve been working a bit on an adventure for Eco Mofos I have in mind for the future. It&#8217;s about a Siren (who is the embodiment of love and feeds on Essence) who is locked in this old facility. As the Punks approach, the Siren falls in love with the party members, and tries to gaslight them into thinking they always belonged together. </p><p>I also got a bunch of new TTRPG books from Kickstarters I backed a long time ago, and have a large reading list. Luckily, after moving in April, I now have a library in my attic, and the room next to it will be a reading chamber with a comfy chair to relax. Also more on that later.</p><p>So I haven&#8217;t been completely out of this world, I am just biding my time.</p><h2>Eco Mofos with friends</h2><p>I&#8217;m playing Eco Mofos with a good friend now. We have done one session of Cathedral of Hope, my own official module. That night I didn&#8217;t know what game he wanted to play yet, but Eco Mofos was the choice, and I just had me inspired by Cathedral of Hope. My friend has no history in TTRPGs, roleplaying or theater and is extremely out of his comfort zone in descriptions, but he is super excited to open up this world with me. </p><p>I keep the game simple: His character with two friends got to a small village, mostly corrugated steel shacks, and a barn. They needed crystals from the mountains, so they went to an old flooded quarry, and teamed up with some Wasters to drain the quarry. They used the old excavator they fixed to get the crystals and brought them to town. This took like 30 minutes, and was really an introductory quest to get us both into the mood.</p><p>Then he went to a car graveyard to get some car batteries, but was ambushed by hungry Rat Men. He fed them, and was invited into their camp, though they could not communicate well (only body language). He helped them get some canned food, and got some car batteries for the town. When he came back, some more people had joined the cause, and there were some new villagers to meet. He also got his own shack.</p><p>Then he went to a turret factory to salvage some turrets and some building plans. When he got out, the Corpo boss came, with some soldiers, but they were rooted with his biotech powers, and he took a keycard from their corpses. I was a bit lenient here in using powers, but it was cool. He took their car also.</p><p>Last quest that evening, he went to a city and grew some food with his biotech powers, which caused a riot inside, since all the Wasters working there wanted the food. He used the riot to sneak in, and assasinate the Corpo boss&#8217; son, who was now boss. </p><p>In the end he asked the Rat Men in the car graveyard to come live near the village, so they had a better supply of food, and could help with attacks. </p><p>My friend loved the game so much, especially he feels he&#8217;s working towards a hopeful world and bringing people together. Tonight is another game, and a new friend joins, so I&#8217;ll be sure to zoom in on that feeling of hopefulness, though I&#8217;ll give some more confrontation and challenge this time. </p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!Jsxs!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F656c94f8-bb7e-40f7-aeda-b89ff6eb0093_874x1240.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!Jsxs!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F656c94f8-bb7e-40f7-aeda-b89ff6eb0093_874x1240.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!Jsxs!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F656c94f8-bb7e-40f7-aeda-b89ff6eb0093_874x1240.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!Jsxs!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F656c94f8-bb7e-40f7-aeda-b89ff6eb0093_874x1240.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!Jsxs!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F656c94f8-bb7e-40f7-aeda-b89ff6eb0093_874x1240.jpeg 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!Jsxs!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F656c94f8-bb7e-40f7-aeda-b89ff6eb0093_874x1240.jpeg" width="874" height="1240" 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/__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F656c94f8-bb7e-40f7-aeda-b89ff6eb0093_874x1240.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!Jsxs!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F656c94f8-bb7e-40f7-aeda-b89ff6eb0093_874x1240.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!Jsxs!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F656c94f8-bb7e-40f7-aeda-b89ff6eb0093_874x1240.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!Jsxs!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F656c94f8-bb7e-40f7-aeda-b89ff6eb0093_874x1240.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><em>Cathedral of Hope written by me</em></p><h2>My Personal Library</h2><p>I moves last March/April and since then I have a large storage unit on the attic. It&#8217;s large enough for a student, basically, but I can&#8217;t use it that way. I am able to make it an office, or library in this case. It has three small chambers, and I&#8217;ve made one into a library, and the other will be a reading chamber with artwork on the wall, a comfy chair and a small table to set a drink on. </p><p>The bookcase in the library is now full of my books, though it&#8217;s filled with two rows of books on each shelf. It&#8217;s a lot of books, and it still disappointed me that it all fits in one bookcase. My TTRPG books are in the living room, though, as I like to sometimes use them at my computer.</p><p>Besides the bookcase, I also have a desk there, that I can use. I leave my phone and computer downstairs, and will have no distractions when I&#8217;m in my library. This will make me focus a lot more, since I&#8217;m easily distracted by Youtube. I just have to&#8230; go to my attic. And sometimes getting past the door is hard for mental reasons. I&#8217;m hopeful though that I&#8217;ll use this space for great writing.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!bi2N!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F47c82bfb-adfb-4787-a06b-cd44d394ae78_1600x1200.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!bi2N!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F47c82bfb-adfb-4787-a06b-cd44d394ae78_1600x1200.png 424w, /__u/substackcdn.com/image/fetch/$s_!bi2N!, /__u/caelinaraven.substack.com/w_848, 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/__u/substackcdn.com/image/fetch/$s_!bi2N!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F47c82bfb-adfb-4787-a06b-cd44d394ae78_1600x1200.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h2>What I like, what I want to write, and what I want to read</h2><p>I feel there&#8217;s a huge gap between what I like to see in the TTRPG hobby, what I want to write and what I want to read. I want to talk a bit about that.</p><p><strong>What I like to see:</strong> I&#8217;m highly influenced by works like<em> Fire on Velvet Horizon </em>by Patrick Stuart and <em>Reach of the Roach God </em>by Zedeck Siew. These are next to TTRPG modules also literary works, I feel. As someone coming from the literary field (Bachelor of Arts in Cultural analysis) I love that.</p><p><strong>What I want to read: </strong>I&#8217;m not someone myself who uses modules as written. I often have a hard time wrapping my head around them, so I tend to use them as inspiration rather than something to follow. I&#8217;ve played a handful of adventures that were written by someone else in my 8 years of playing. So when I read modules, I look for points of inspiration. Something that blows my mind, like the Porcelain Princes in <em>Ultraviolet Grasslands</em>. </p><p><strong>What I want to write:</strong> I&#8217;ve been mostly writing what I want to read, points of inspiration that can help people make their own modules and stories. But I want to focus on more of the literary and artsy side of adventures. I really want to make something beautiful, in word especially, but also in artwork. I think my publication of <em>House on the Ridge</em> was a great step forward to that, but since December 2024 I&#8217;ve written a lot that was more on the inspiration side. I feel my urge for literature coming up, and I want to pour that into my TTRPG hobby. And so I&#8217;m moving slowly from what I want to read, to what I want to see more of.</p><h2>Conclusion</h2><p>And that concludes the newsletter. I don&#8217;t have material for you this time, but I&#8217;ll post some pictures of things I&#8217;m not actively working on, but that are on my mind and that I&#8217;ve made regardless. Thank you for reading, and I&#8217;ll see you next time!</p><div class="image-gallery-embed" data-attrs="{&quot;gallery&quot;:{&quot;images&quot;:[{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/130761cc-926b-46a0-9331-e31204ffdaf5_1749x2481.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/042a675a-83fc-45d6-b530-90d10bce5dac_1749x2481.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/af3bc741-1612-4a8c-a631-4bf31239fde8_1749x2481.jpeg&quot;},{&quot;type&quot;:&quot;image/jpeg&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/608c4542-44c8-49d3-ac34-3d6de2730b96_3497x2481.jpeg&quot;}],&quot;caption&quot;:&quot;Three sheets from the Siren adventure, and one of my own game Wildflowers&quot;,&quot;alt&quot;:&quot;&quot;,&quot;staticGalleryImage&quot;:{&quot;type&quot;:&quot;image/png&quot;,&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/001730f1-cb05-4176-b787-1d2443479c42_1456x1456.png&quot;}},&quot;isEditorNode&quot;:true}"></div><p></p><p></p>]]></content:encoded></item><item><title><![CDATA[July Newsletter]]></title><description><![CDATA[A newsletter for July.]]></description><link>https://caelinaraven.substack.com/p/july-newsletter</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/july-newsletter</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Thu, 17 Jul 2025 17:33:56 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!U3bG!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F587bc5db-7106-46de-b4a4-21549a055737_2481x3508.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I am late again for the newsletter. The format hasn&#8217;t really taken root yet for me, and a newsletter once a month is a bit too sparce to get used to it. But thanks for your patience, and here is an update about my writings in the last month, and some views on what I want to work on in the next months. As usual, I end with a piece of gameable material for Eco Mofos!!, this time a d6 table of minor annoyances or disappointments when travelling through the mountains of Alin. </p><h2>The Deluxo Waste Kickstarter</h2><p>I have concluded the Kickstarter, having sent both files to the backers. I am very thankful that I was backed so generously, and I hope everyone will enjoy The Deluxo Waste. And Continent Kimera, for those who backed it at that tier. I was very content with how this Kickstarter went, and I think I will work towards a new Kickstarter at the end of the year, around November if I can make that work. </p><p>The Deluxo waste has not been put on Itch.io yet for the general public, but Continent Kimera has. Continent Kimera needs an update with artwork still, which I hope to do in August.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!U3bG!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F587bc5db-7106-46de-b4a4-21549a055737_2481x3508.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!U3bG!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F587bc5db-7106-46de-b4a4-21549a055737_2481x3508.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!U3bG!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F587bc5db-7106-46de-b4a4-21549a055737_2481x3508.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!U3bG!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F587bc5db-7106-46de-b4a4-21549a055737_2481x3508.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!U3bG!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F587bc5db-7106-46de-b4a4-21549a055737_2481x3508.jpeg 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!U3bG!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F587bc5db-7106-46de-b4a4-21549a055737_2481x3508.jpeg" width="1456" height="2059" 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/__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F587bc5db-7106-46de-b4a4-21549a055737_2481x3508.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!U3bG!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F587bc5db-7106-46de-b4a4-21549a055737_2481x3508.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!U3bG!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F587bc5db-7106-46de-b4a4-21549a055737_2481x3508.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!U3bG!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F587bc5db-7106-46de-b4a4-21549a055737_2481x3508.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><em>Cover art by October Grimm</em></p><h2>A small break</h2><p>I&#8217;ve taken a break from writing for one and a half months or so. I was feeling bland, as if I had spent all my special inspiration on the Kickstarter, but I&#8217;m slowly returning back to writing and getting things done. Here are some future projects I started on:</p><h3>Dutch Inspired Setting: The Rivers that Ran</h3><p>It&#8217;s just a working title at the moment, but The Rivers that Ran will be a Dutch inspired Eco Mofos setting, trying to weave many layers of history together into one place. There will be references to the Hansa cities, to the Franks and the Frisians fighting for control. To Dorestat, a rich trading town. Sunken villages by floods. Etc.</p><p>I&#8217;ve started this project by working on one NPC now, which immediately sparked a whole world around him. There are information brokers in the Waster town, that will sell you secrets, and if you are smart, you can use these secrets to gain more money by distortion, or by bringing evidence to the authorities. It causes a whole scene of paranoia.</p><h3>A Calendar of Things, Places and People</h3><p>I&#8217;m making a 365 entry long list of adaptations, monuments, magical wonders, holidays and customs that can have an effect on gameplay. I&#8217;m trying to really think out of the box on this project, and for many of these entries you need special prerequisites to gather them. I just started with it, but I&#8217;m having a lot of fun thinking about them.</p><h3>Isles of Perseverance</h3><p>I still want to adapt my Archipelago of the Paramour Sea to Eco Mofos!! and this will be called Isles of Perseverance. I&#8217;m 5 out of 14 islands in, but kind of lost steam when taking a break. It was just a bit much of what I had written already, and not a lot of new excitement for me to write. </p><h2>Ending</h2><p>So this is what I am busy with: three projects that are just freshly started, and can grow out to become fun publications. I have signed up for Appandix N itch.io jam, but I don&#8217;t know if I have enough energy to make an entry. I&#8217;m also thinking of a game system about dreams, and want to start with a Bestiary on that, but I need to push that a bit in my own head, so I will start.</p><p>I end this newletter with a piece of gameable material for Eco Mofos!!. Some disappointing events when trekking through the mountains. Thanks for signing up to the Newsletter and I see you all next month!</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!oxBu!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9deb95ea-e844-4667-a2c7-d7a424988b6a_1749x2481.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!oxBu!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9deb95ea-e844-4667-a2c7-d7a424988b6a_1749x2481.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!oxBu!, /__u/caelinaraven.substack.com/w_848, 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/__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9deb95ea-e844-4667-a2c7-d7a424988b6a_1749x2481.jpeg 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!oxBu!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9deb95ea-e844-4667-a2c7-d7a424988b6a_1749x2481.jpeg" width="1456" height="2065" 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/__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9deb95ea-e844-4667-a2c7-d7a424988b6a_1749x2481.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!oxBu!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9deb95ea-e844-4667-a2c7-d7a424988b6a_1749x2481.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!oxBu!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9deb95ea-e844-4667-a2c7-d7a424988b6a_1749x2481.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!oxBu!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9deb95ea-e844-4667-a2c7-d7a424988b6a_1749x2481.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p> </p>]]></content:encoded></item><item><title><![CDATA[June Newsletter]]></title><description><![CDATA[Hey everyone!]]></description><link>https://caelinaraven.substack.com/p/june-newsletter</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/june-newsletter</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Sat, 14 Jun 2025 18:32:56 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/f76a5089-f53a-42b8-b994-80d9fbf6587a_564x788.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hey everyone!</p><p>This will be a small newsletter, I think. In May I&#8217;ve been working hard on the Kickstarter booklets, and I was too busy to send a newsletter. My apologies for that. Since I&#8217;m mostly done with the Kickstarter booklets, and I felt I was getting fatigued with writing, I took a break to get some new energy. I haven&#8217;t really come back to writing yet, since the break, though I have ideas to work on. But Let&#8217;s recap!</p><h3>The Deluxo Waste Kickstarter</h3><p>The Kickstarter was a big success for me. Thanks to many great people, I was able to buy a drawing tablet for making future art for booklets. Also I have a lot of money leftover that I want to use for a print run if possible.</p><p>I&#8217;m going to send the files for The Deluxo Waste to the backers on Monday, when the funds should have arrived. I&#8217;ll send them both as attachment, and as an itch file, so I can update the file if needed sometimes. </p><p>I&#8217;m very excited to get my work to all of you. </p><h3>Continent  Kimera</h3><p>Continent Kimera has to wait a bit with delivery. I&#8217;m waiting for a cover image that I&#8217;ve commissioned, and I need to add some more art of myself into the file. I&#8217;m sure though that it&#8217;ll arrive shortly. It&#8217;s around 150 pages now, full of Eco Mofos materials. </p><h3>Eco Mofos Zine Exchange</h3><p>I have sent all my zines to the people of the zine exchange, and put the texts of my zines in Continent Kimera. The people of Copy/Paste Coop are thinking of maybe combining the other zines, that were sent to me, into a booklet. I&#8217;m not sure what the status on it is, but that would be cool.</p><h3>Outside Ferris Tower</h3><p>I made a small journaling game based on the Eco Mofos world, where you stand guard while your friends loot the vault of a Corpo overlord you killed. You can find it on Itch over <a href="https://caelinaraven.itch.io/ferris-tower">here</a>. It&#8217;s supposed to tell your life towards this moment in sad and happy memories.</p><h3>What is coming?</h3><p>Next week a computer game I&#8217;ve been looking forward to will launch, and I won&#8217;t have much time to write. But I do have some ideas that I want to work on soon and some ideas that I already have been working on:</p><ul><li><p>An Eco Mofos!! dungeon where the great monster lurking below is in love with the players.</p></li><li><p>10 Corpo recreations of adapatations, to power up their super soldiers (or you if you find them first)</p></li><li><p>Isles of Perseverance, a rewritten Archipelago of the Paramour Sea, for Eco Mofos!!</p></li><li><p>I still want to write my Eco Mofos funnel, Monolith</p></li><li><p>I want to write an adventure more poetic and prosaic than the usual manuals you sometimes see pass by. I really want to focus on my literary side for a bit.</p></li></ul><p>And that is it, I&#8217;m hoping I might also spread out again from Eco Mofos back to other games, like The Lost Bay, but it all depends on time and inspiration.</p><p>Thank you for reading this newsletter! I unfortunately don&#8217;t have a gameable attachment to the newsletter this time, since I was melting today in 30 degrees sun which halted me from doing anything. </p><p>I&#8217;ll see you all next month!</p><p>Caelin</p><p></p><p></p>]]></content:encoded></item><item><title><![CDATA[April Newsletter]]></title><description><![CDATA[Hey all,]]></description><link>https://caelinaraven.substack.com/p/april-newsletter</link><guid isPermaLink="false">https://caelinaraven.substack.com/p/april-newsletter</guid><dc:creator><![CDATA[Caelin Araven]]></dc:creator><pubDate>Mon, 14 Apr 2025 12:21:37 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!41CK!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F28b3eef6-57cf-4f62-9a64-ea5907fcbfa7_1749x2481.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p><strong>Hey all,</strong></p><p>Thanks again for reading my newsletter. It means a lot to me that people are interested in the works I write, and want updates on them. Because of moving houses, I haven&#8217;t started any new projects, but I have made a lot of progress on projects already in progress. My new house is now almost organized, so since a few days I have had more time to write and look at my projects.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://caelinaraven.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Caelin&#8217;s Treasury! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p><strong>Cathedral of Hope</strong></p><p>The Eco Mofos zine <strong>Cathedral of Hope</strong> was written by me and officially printed and published by Copy/Paste Co-op. It is available on the internet at <a href="https://www.thelostbaystudio.com/products/cathedral-of-hope">The Lost Bay Studio</a> and perhaps at other places as well. I&#8217;m very proud of my first publication with Copy/Paste Co-op.</p><p><strong>The Deluxo Waste Kickstarter</strong></p><p><strong>The</strong> <strong>Deluxo Waste</strong> Kickstarter is almost ready to go. It&#8217;s a suggestion of 52 places within a single wasteland for Eco Mofos, and offers a way to randomize these places so you can make your own wasteland out of it. The places have been written, artwork has been done by me. I need one more map, which I&#8217;m working on, and most importantly, I want to offer some different tiers in the Kickstarter. With the current world economic situation, I don&#8217;t want to offer any print versions anymore, so I&#8217;m looking at other possibilities to make higher tiers still attractive and worth it.</p><p>One big possibility is that I&#8217;ll offer my work on the continent Kimera for Eco Mofos on a lower price then I&#8217;ll sell it on my Itch.io, but I still have a lot of work to do on that project.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!41CK!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F28b3eef6-57cf-4f62-9a64-ea5907fcbfa7_1749x2481.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!41CK!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F28b3eef6-57cf-4f62-9a64-ea5907fcbfa7_1749x2481.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!41CK!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F28b3eef6-57cf-4f62-9a64-ea5907fcbfa7_1749x2481.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!41CK!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F28b3eef6-57cf-4f62-9a64-ea5907fcbfa7_1749x2481.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!41CK!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F28b3eef6-57cf-4f62-9a64-ea5907fcbfa7_1749x2481.jpeg 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!41CK!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F28b3eef6-57cf-4f62-9a64-ea5907fcbfa7_1749x2481.jpeg" width="1456" height="2065" 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/__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F28b3eef6-57cf-4f62-9a64-ea5907fcbfa7_1749x2481.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!41CK!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F28b3eef6-57cf-4f62-9a64-ea5907fcbfa7_1749x2481.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!41CK!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F28b3eef6-57cf-4f62-9a64-ea5907fcbfa7_1749x2481.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!41CK!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F28b3eef6-57cf-4f62-9a64-ea5907fcbfa7_1749x2481.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><strong>Continent Kimera</strong></p><p>Kimera is the continent where all my Eco Mofos writings are brought together. It has different biomes and zones, but also NPCs that have influence in different places. I&#8217;m trying to connect these places and people so it makes sense.</p><p>I&#8217;m currently working on the map of Kimera, which should serve as a base to compile my work. The book will hold all free content I&#8217;ve made til now, and I will add my free future content into it every few months. This means that instead of searching in a lot of places to download many small publications, you can just have them all in one book by paying &#8364;10. I will set aside and use the money for future artwork and editing, so it all flows back into new modules and publications.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!PhVh!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F605a321c-4b9b-486f-b6ff-dce86f3ee9a4_4961x3508.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!PhVh!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F605a321c-4b9b-486f-b6ff-dce86f3ee9a4_4961x3508.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!PhVh!, 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/__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F605a321c-4b9b-486f-b6ff-dce86f3ee9a4_4961x3508.jpeg 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!PhVh!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F605a321c-4b9b-486f-b6ff-dce86f3ee9a4_4961x3508.jpeg" width="1456" height="1030" 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/__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F605a321c-4b9b-486f-b6ff-dce86f3ee9a4_4961x3508.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!PhVh!, /__u/caelinaraven.substack.com/w_848, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F605a321c-4b9b-486f-b6ff-dce86f3ee9a4_4961x3508.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!PhVh!, /__u/caelinaraven.substack.com/w_1272, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F605a321c-4b9b-486f-b6ff-dce86f3ee9a4_4961x3508.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!PhVh!, /__u/caelinaraven.substack.com/w_1456, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_auto, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F605a321c-4b9b-486f-b6ff-dce86f3ee9a4_4961x3508.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><em>(work in progress)</em></p><p></p><p><strong>Eco Mofos Zine Exchange</strong></p><p>Out of seven zine exchange zines, five have been written and two have been sent and collected by their new owners. I got two zines on the way to me, and I&#8217;m excited to see what they hold. The zines I&#8217;ve written are:</p><p><strong>Forever Wild</strong> (offering six animals in an animal sanctuary)</p><p><strong>Forever Young</strong> (offering a college town for Punks)</p><p><strong>Forever Free </strong>(offering 6 Wasters who try to make a living)</p><p><strong>The Alchemist on Mt. Rush</strong> (offering an alchemist NPC with an extensive ingredient list)</p><p><strong>Moonpond Glade</strong> (offering a Lycanthrope glade with quests and rituals)</p><p><strong>The Glade Beyond</strong> (offering life in a glade where Corpos don&#8217;t come)</p><p><strong>Stories of Hope</strong> (offering a collection hermit NPCs who try to rebuild Gaia in their own ways)</p><p>These zines, if I will get the permissions of the people I made them for, will be printed in <strong>Continent Kimera</strong>, in a rewritten form with added content.</p><p><strong>Other Projects</strong></p><p>I&#8217;ve rewritten <strong>Make Haste East</strong> for The Lost Bay in a way that it will fit the new Reborn ruleset. I still have to send it to the editor, like I promised, but I want to look through it with a fresh set of eyes before I do.</p><p>I have a lot of plans for more Eco Mofos content and also The Lost Bay content, but I want to finish some current projects first. Before I start anything new I want the Zine Exchange done and over with, I want <strong>The Deluxo Waste</strong> Kickstarter to be running, and I want to have a portion of Continent Kimera be compiled and rewritten already. Although I have a lot of cool ideas, I can&#8217;t keep piling up new projects!</p><p>That said, a friend of mine was really excited about my <strong>Wildflowers TTRPG </strong>idea, and that got me excited again also. I hope to write down some notes and thoughts down that I can expand on later when I have time.</p><p><strong>A piece of gameable Eco Mofos content: the hermit Ashem Wind, used drones salesman</strong></p><p>Ashem Wind travels with his drones through the Dalmaccan Territories, and visits Punk villages to help repair their drones. He rebuilds combat drones to have a use for Punk communities in, for example, farming. He can sell you some drones, but he will also buy any destroyed drone from you for some supplies or ammo.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!jjl2!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd421c299-5863-44c5-afb4-82e45f7cf916_2481x3508.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!jjl2!, /__u/caelinaraven.substack.com/w_424, /__u/caelinaraven.substack.com/c_limit, /__u/caelinaraven.substack.com/f_webp, /__u/caelinaraven.substack.com/q_auto:good, /__u/caelinaraven.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd421c299-5863-44c5-afb4-82e45f7cf916_2481x3508.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!jjl2!, /__u/caelinaraven.substack.com/w_848, 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