<script data-pm-proxy="intercept"></script><?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[Jan Modrák]]></title><description><![CDATA[Volně dostupná verze newsletteru s pěti postřehy nejen o hrách je doplňkem mého obsahu na HeroHero.]]></description><link>https://janmodrak.substack.com</link><image><url>https://substackcdn.com/image/fetch/$s_!lYvX!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa18178ca-1fbc-4c31-9bdd-766cbb488928_953x953.jpeg</url><title>Jan Modrák</title><link>https://janmodrak.substack.com</link></image><generator>Substack</generator><lastBuildDate>Fri, 04 Sep 2026 03:49:00 GMT</lastBuildDate><atom:link href="/__u/janmodrak.substack.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[Jan Modrák]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[janmodrak@substack.com]]></webMaster><itunes:owner><itunes:email><![CDATA[janmodrak@substack.com]]></itunes:email><itunes:name><![CDATA[Jan Modrák]]></itunes:name></itunes:owner><itunes:author><![CDATA[Jan Modrák]]></itunes:author><googleplay:owner><![CDATA[janmodrak@substack.com]]></googleplay:owner><googleplay:email><![CDATA[janmodrak@substack.com]]></googleplay:email><googleplay:author><![CDATA[Jan Modrák]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[Desítka #4: Heretic lednička, zvuky v Marathonu a 36 let staré přednášky]]></title><description><![CDATA[Post&#345;ehy, zaj&#237;mavosti, odkazy a tipy nejen ze sv&#283;ta her.]]></description><link>https://janmodrak.substack.com/p/desitka-4-heretic-lednicka-zvuky</link><guid isPermaLink="false">https://janmodrak.substack.com/p/desitka-4-heretic-lednicka-zvuky</guid><dc:creator><![CDATA[Jan Modrák]]></dc:creator><pubDate>Thu, 27 Aug 2026 11:15:53 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!8ScY!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc98a23e2-7189-4166-9274-f1a664325b4c_1920x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p><span>Po dlouh&#233; dob&#283; pos&#237;l&#225;m dal&#353;&#237; newsletter dopl&#328;uj&#237;c&#237; m&#367;j podcastov&#253; projekt Modr&#225;k &amp; Friends. Najdete v n&#283;m p&#283;t post&#345;eh&#367; co&#382; je p&#345;esn&#283; polovina cel&#233;ho newsletteru, kter&#253; je dostupn&#253; v r&#225;mci p&#345;edplatn&#233;ho na HeroHero a Opinio, samoz&#345;ejm&#283; vedle v&#353;ech podcast&#367; v cel&#233; d&#233;lce. V posledn&#237;ch dnech jste si tam mohli poslechnout t&#345;eba tohle:<br><br>- Anatomie GTA je nov&#253; seri&#225;l v&#283;novan&#253; GTA, ve kter&#233;m postupn&#283; s r&#367;zn&#253;mi hosty proberu jednotliv&#233; sou&#269;&#225;sti jeho proslaven&#233;ho DNA. Ne&#382; se dostaneme k hudb&#283;, map&#225;m, kontroverz&#237;m nebo sati&#345;e (celkem m&#237;&#345;&#237;m na 8 d&#237;l&#367;, mo&#382;n&#225; i v&#237;c), rozjeli jsme to &#250;vodn&#237;m d&#237;lem s Jirkou Bigasem.<br>- S Tiborem Reptou jsme rozebral fenom&#233;n Quake. Pro&#269; za t&#283;ch 30 let nezest&#225;rnul ani o den? Mluvili jsme tak&#233; o nov&#233;m obsahu v &#269;ele s epizodou Dawn of the Machine.<br>- Ne&#250;navn&#283; se v&#283;nuju &#269;esk&#253;m a slovensk&#253;m hern&#237;m v&#253;voj&#225;&#345;&#367;m. V posledn&#237;ch t&#253;dnech do&#353;lo na hry Sinner Arena, Hordeguard, Manabies a velk&#253;m &#8222;&#250;lovkem&#8220; byl tak&#233; Spytihn&#283;v, kter&#253; mi odvypr&#225;v&#283;l sv&#233;r&#225;zn&#253; p&#345;&#237;b&#283;h v&#253;voje Brno Transit.<br>- St&#225;le tak&#233; pokra&#269;uje Ar&#233;na, za p&#225;r dn&#237; se do&#269;k&#225;te u&#382; 41. d&#237;lu. S Petrem, Martinem a Josefem v n&#283;m v dlouh&#233;m form&#225;tu rozeb&#237;r&#225;me dvakr&#225;t m&#283;s&#237;&#269;n&#283; (1. a 15.) v&#353;echny hern&#237; aktuality.</span></p><p><span>Pokud v&#225;s t&#233;mata zaujala, zva&#382;te p&#345;edplatn&#233; na HeroHero nebo Opinio (v obou p&#345;&#237;padech lze podcasty poslouchat p&#345;es RSS p&#345;&#237;mo ve va&#353;&#237; obl&#237;ben&#233; aplikaci, p&#345;es HeroHero dokonce i na Spotify), v&#353;echny epizody ale maj&#237; i bezplatnou verzi. A te&#271; u&#382; k t&#283;m post&#345;eh&#367;m&#8230;</span></p><p><strong><span>1<br>LONG READ<br></span><a href="https://www.shacknews.com/article/150149/the-friday-knights-heretic-hexen-and-the-origin-of-raven-software?page=1"><span>The Friday Knights</span></a></strong><span><br><br>M&#225;m radost, &#382;e se st&#225;le je&#353;t&#283; n&#283;kdo lopot&#237; s dlouh&#253;mi texty. David Craddock p&#237;&#353;e skv&#283;l&#233; knihy (nap&#345;&#237;klad </span><a href="https://www.amazon.com/dp/1070183601"><span>Rocket Jump</span></a><span>) a te&#271; sepsal p&#345;&#237;b&#283;h studia Raven Software. Pomohl si rozhovory hlavn&#237;mi v&#253;voj&#225;&#345;i, a tak&#233; s Johnem Romerem. Text shrnuje &#233;ru zhruba do vyd&#225;n&#237; Hexena 2 a dozv&#237;te se tu spoustu piko&#353;ek i zaj&#237;mavost&#237;. </span><strong><span>Pobavila m&#283; t&#345;eba historka, jak do studia poprv&#233; p&#345;ijel Romero a zhrozil se, kdy&#382; v kancel&#225;&#345;&#237;ch nena&#353;el ledni&#269;ku. S konstatov&#225;n&#237;m, &#382;e bez n&#237; nelze &#250;sp&#283;&#353;n&#283; vyvinout hru, okam&#382;it&#283; vyrazil do obchodu.</span></strong><span> Skv&#283;l&#233; jsou i zm&#237;nky o mouselooku v Hereticu, kter&#253; nakonec v defaultn&#237;m nastaven&#237;m odstranili s koment&#225;&#345;em, &#382;e by tak hru nikdo nehr&#225;l. V Hereticu nakonec z&#367;stalo pouze ovl&#225;d&#225;n&#237; pohledu nahoru a dol&#367; na kl&#225;vesnici. Dobr&#233; po&#269;ten&#237;!</span></p><p><strong><span>2<br>HUDBA<br></span><a href="https://open.spotify.com/album/03zYEQLxjDvlEPRVPcBTPS"><span>PixelJunked</span></a></strong><span><br><br>Na Steamu jsem si ve slev&#283; koupil skv&#283;lou twin-stickovou 2D ark&#225;du Pixeljunk Shooter, kterou jsem kdysi miloval na Vit&#283;. Po&#345;&#225;d je skv&#283;l&#225;, naprosto m&#283; ale nadchl geni&#225;ln&#237; soundtrack od britsk&#233;ho dua High Frequency Bandwith (t&#283;&#382;k&#233; v&#225;hy: polovinu tvo&#345;&#237; Alex Paterson z The Orb, druhou Dom Bekel, kter&#253; spolupracoval s Placebo nebo Bowiem). </span><strong><span>Je to atmosf&#233;rick&#225; elektronika m&#237;s&#237;c&#237; ambient, downtempo a hip-hop. Ve sv&#233; dob&#283; byla dokonce nominovan&#225; na BAFTA.</span></strong><span> Soundtrack najdete i na </span><a href="https://www.youtube.com/watch?v=3c_PucKmVXM&amp;list=OLAK5uy_kvgk682n5ZLigIjJTwt0YPtYdJn6RIcCI"><span>YouTube</span></a><span>, </span><a href="https://music.youtube.com/playlist?list=OLAK5uy_lUKjyjfEy6w3ajJLWNipW0wgq5XgExVxg"><span>YouTube Music</span></a><span> a </span><a href="https://music.apple.com/us/album/hfb-pixeljunked-the-original-soundtrack-to-shooter-1-2/1058023476"><span>Apple Music</span></a><span>.</span></p><div id="youtube2-3c_PucKmVXM" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;3c_PucKmVXM&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/3c_PucKmVXM?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p><strong><span>3<br>FUN FACT<br>Z v&#253;voje Super Robin Hood</span></strong><span> <br><br>Je crunch a crunch. A vedle v&#253;voj&#225;&#345;&#367; m&#367;&#382;e ne&#250;navn&#283; crunchovat tak&#233; po&#269;&#237;ta&#269;! Brat&#345;i Andrew a Philip Oliverovi (zn&#225;m&#237; jako Oliver Twins) kdysi pro Codemasters </span><a href="https://www.olivertwins.com/our-story"><span>vyv&#237;jeli</span></a><span> hru Super Robin Hood. Vydavatel jim nab&#237;dl bonus 10 tis&#237;c liber, pokud hru dok&#225;&#382;ou dokon&#269;it za jedin&#253; m&#283;s&#237;c. Brat&#345;i, kter&#253;m tehdy bylo teprve 17 let, v&#253;zvu p&#345;ijali. Pracovali na 18hodinov&#233; sm&#283;ny 7 dn&#237; v t&#253;dnu, p&#345;i&#269;em&#382; jedli u pr&#225;ce a zbyl&#253;ch 6 hodin spali. V&#253;voj prob&#237;hal na 8bitov&#233;m Amstradu CPC a kdy&#382; byli vzh&#367;ru oba, tak jeden pracoval na po&#269;&#237;ta&#269;i a druh&#253; p&#345;ipravoval k&#243;d na pap&#237;&#345;e. </span><strong><span>Po&#269;&#237;ta&#269; byl v provozu 23 hodin denn&#283; se dv&#283;ma p&#367;lhodinov&#253;mi p&#345;est&#225;vkami na vychladnut&#237; (po&#269;&#237;ta&#269;e).</span></strong><span> A jak to dopadlo? Ten sl&#237;ben&#253; bonus byl ve skute&#269;nosti pouze odhad budouc&#237;ch royalties p&#345;i provizi 10 penc&#237; za kus. Super Robin Hood byl ale velmi &#250;sp&#283;&#353;n&#253; a tak nakonec mohli b&#253;t spokojen&#237; a na dal&#353;&#237; projekt u&#382; si mohli po&#345;&#237;dit v&#237;ce stroj&#367;.</span></p><p><strong><span>4<br>HRA<br></span><a href="https://store.steampowered.com/app/4131730/VHOLUME/"><span>Vholume</span></a></strong><span><br><br>Rychl&#225; parkourov&#225; first-person plo&#353;inovka v&#225;s nenech&#225; vydechnout. Neust&#225;le mus&#237;te b&#253;t v pohybu a &#269;&#237;st cestu p&#345;ed sebou, p&#345;esto se st&#237;h&#225;te kochat &#250;chvatn&#253;mi scen&#233;riemi brutalistick&#233;ho m&#283;sta. Sedla mi do noty i t&#237;m, &#382;e v&#367;bec nen&#237; striktn&#237; a nejde v n&#237; jen o speedruny na rychlost. </span><strong><span>Vholume je prim&#225;rn&#283; o melancholick&#233; atmosf&#233;&#345;e, sou&#269;asn&#283; m&#225; ale uspokojiv&#253; (a&#382; p&#345;ekvapiv&#283; benevolentn&#237;) pohyb, skvostnou </span><a href="https://www.youtube.com/watch?v=e0lrpsL6N8Q"><span>ambientn&#237; hudbu</span></a><span>, chytr&#253; level design a dob&#345;e nastavenou obt&#237;&#382;nost.</span></strong><span> Dokon&#269;it level je v podstat&#283; snadn&#233; a &#271;&#225;bel se skr&#253;v&#225; a&#382; v jeho absolvov&#225;n&#237; na zlat&#253;, st&#345;&#237;brn&#253; nebo bronzov&#253; &#269;as. Nebloud&#237; se tu, v&#283;t&#353;inou v&#237;te, co m&#225;te d&#283;lat, v&#253;zva je hlavn&#283; ze za&#269;&#225;tku n&#237;zk&#225;. U&#382;&#237;t si hru m&#367;&#382;ete i s p&#345;&#225;teli a po&#269;&#237;t&#225; se s komunitn&#237;m obsahem (</span><a href="https://ironequal.com/vholumeMapping/getting-started"><span>v Unreal Enginu</span></a><span>).</span></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!8ScY!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc98a23e2-7189-4166-9274-f1a664325b4c_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!8ScY!, /__u/janmodrak.substack.com/w_424, /__u/janmodrak.substack.com/c_limit, /__u/janmodrak.substack.com/f_webp, /__u/janmodrak.substack.com/q_auto:good, 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/__u/janmodrak.substack.com/w_1456, /__u/janmodrak.substack.com/c_limit, /__u/janmodrak.substack.com/f_webp, /__u/janmodrak.substack.com/q_auto:good, /__u/janmodrak.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc98a23e2-7189-4166-9274-f1a664325b4c_1920x1080.jpeg 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!8ScY!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc98a23e2-7189-4166-9274-f1a664325b4c_1920x1080.jpeg" width="1456" height="819" 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/__u/substackcdn.com/image/fetch/$s_!8ScY!, /__u/janmodrak.substack.com/w_1456, /__u/janmodrak.substack.com/c_limit, /__u/janmodrak.substack.com/f_auto, /__u/janmodrak.substack.com/q_auto:good, /__u/janmodrak.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc98a23e2-7189-4166-9274-f1a664325b4c_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><strong><span>5<br>RANT<br>DLC po roce</span></strong><span><br><br>Hr&#225;l jsem te&#271; dv&#283; nov&#225; DLC. </span><a href="https://store.steampowered.com/app/1941540/Mafia_Domovina/"><span>Mu&#382;e cti</span></a><span> pro Mafii: Domovinu a </span><a href="https://store.steampowered.com/app/3469450/DOOM_The_Dark_Ages__Revelations/"><span>Revelations</span></a><span> pro Doom: Dark Ages. Ob&#283; jsou poda&#345;en&#225; a vlastn&#283; je mohu doporu&#269;it, m&#225;m s nimi ale jeden spole&#269;n&#253; probl&#233;m. </span><strong><span>Vych&#225;z&#237; v&#237;ce rok po p&#367;vodn&#237; h&#345;e, kdy u&#382; jsem pozapomn&#283;l na p&#367;vodn&#237; p&#345;&#237;b&#283;h a zejm&#233;na na ovl&#225;d&#225;n&#237; a mechaniky.</span></strong><span> U Mafie to tolik nevad&#237;, ale u Dooma se s hrou peru docela dost. P&#345;em&#253;&#353;l&#237;m nad d&#367;vody tak pozdn&#237;ho vyd&#225;n&#237; (minim&#225;ln&#283; u Mafie je z&#345;ejm&#233;, &#382;e jde o dal&#353;&#237; marketingov&#253; beat, kter&#253; m&#225; d&#237;ky slev&#283; a nov&#233; edici z&#237;skat pozornost nov&#253;ch hr&#225;&#269;&#367;), p&#345;edev&#353;&#237;m se ale pt&#225;m, jestli s t&#237;m opakovan&#253;m onboardingem nejde n&#283;co d&#283;lat. Tedy na jedn&#233; stran&#283; (u v&#253;voj&#225;&#345;&#367;) l&#233;pe koncipovan&#233; tutorialy p&#345;edpokl&#225;daj&#237;c&#237;, &#382;e hr&#225;&#269; mohl na v&#353;e zapomenout (s t&#237;m by ostatn&#283; m&#283;ly hry po&#269;&#237;tat obecn&#283;, nejen u dodate&#269;n&#253;ch DLC) a na stran&#283; druh&#233; (u n&#225;s) v&#237;ce trp&#283;livosti. </span><a href="https://www.reddit.com/r/patientgamers/"><span>Patient gamer</span></a><span> zase v&#237;t&#283;z&#237;!<br><br></span><em>A to u&#382; je ze &#269;tvrt&#233;ho newsletteru v&#353;echno. Pokud se v&#225;m l&#237;bil, dejte o n&#283;m v&#283;d&#283;t sv&#253;m zn&#225;m&#253;m a p&#345;&#225;tel&#367;m. Budu r&#225;d za jak&#253;koliv feedback i n&#225;m&#283;ty. <strong>Nezapome&#328;te tak&#233;, &#382;e dal&#353;&#237;ch p&#283;t post&#345;eh&#367; a tip&#367; najdete na <a href="https://herohero.co/modrak">HeroHero</a> nebo <a href="https://modrak.opinio.cz/">Opinio</a>.</strong> T&#283;&#353;&#237;m se zase p&#345;&#237;&#353;t&#283; na vid&#283;nou&#8230;</em></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://janmodrak.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">L&#237;bilo? P&#345;ihla&#353;te se k m&#253;m n&#225;sleduj&#237;c&#237;m newsletter&#367;m tady na Substacku. Zadarmo!</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p></p>]]></content:encoded></item><item><title><![CDATA[Desítka #3: 35 let id Softu, 64kb střílečka a Super Nintendo]]></title><description><![CDATA[Post&#345;ehy, zaj&#237;mavosti, odkazy a tipy nejen ze sv&#283;ta her.]]></description><link>https://janmodrak.substack.com/p/desitka-3-35-let-id-softu-64kb-strilecka</link><guid isPermaLink="false">https://janmodrak.substack.com/p/desitka-3-35-let-id-softu-64kb-strilecka</guid><dc:creator><![CDATA[Jan Modrák]]></dc:creator><pubDate>Sun, 22 Feb 2026 11:53:18 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/ZcUqwMf01pI" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Po m&#283;s&#237;ci v&#225;m pos&#237;l&#225;m dal&#353;&#237; newsletter, kter&#253; dopl&#328;uje m&#367;j podcastov&#253; projekt Modr&#225;k &amp; Friends. Najdete v n&#283;m p&#283;t post&#345;eh&#367;, co&#382; je polovina cel&#233;ho newsletteru, kter&#253; je dostupn&#253; v r&#225;mci p&#345;edplatn&#233;ho na platform&#225;ch <a href="https://herohero.co/modrak">HeroHero</a> nebo <a href="https://modrak.opinio.cz/">Opinio</a>. Tam krom&#283; toho z&#237;sk&#225;te i p&#345;&#237;stup k cel&#253;m epizod&#225;m podcastu, hezky s minim&#225;ln&#283; dvoudenn&#237;m p&#345;edstihem a s bonusy. V posledn&#237;ch dnech se tam urodilo tohle:<br><br>- S <a href="/__u/jiribigas.substack.com/">Jirkou Bigasem</a> jsem u&#382; p&#345;ed m&#283;s&#237;cem rozjel nov&#253; seri&#225;l, kde se v&#283;nujeme trochu s nads&#225;zkou, trochu v&#225;&#382;n&#283;, ale hlavn&#283; nostalgicky star&#253;m Score a Level&#367;m, konkr&#233;tn&#283; &#8222;soupe&#345;&#237;c&#237;m&#8220; &#269;&#237;sl&#367;m ze stejn&#233;ho m&#283;s&#237;ce. Za&#269;ali jsme v lednu 1995, kdy Level za&#269;al vych&#225;zet. P&#345;&#237;&#353;t&#237; t&#253;den u&#382; se do&#269;k&#225;te druh&#233;ho &#8222;fightu&#8220; &#250;norov&#253;ch &#269;&#237;selh.<br>- S Hern&#237;m archeologem jsme probrali v&#353;echny &#269;esk&#233; a slovensk&#233; hry z roku 1995. To byl dobr&#253; ro&#269;n&#237;k, vy&#353;ly mj. Dra&#269;&#237; Historie, Paranoia nebo Magic Island.<br>- Taky tu byla 28. Ar&#233;na s reakc&#237; na aktuality z hern&#237;ho pr&#367;myslu.<br>- A st&#225;le se tak&#233; v&#283;nuju &#269;esk&#253;m a slovensk&#253;m indie v&#253;voj&#225;&#345;&#367;m, naposledy to byli tv&#367;rci Pr&#353;&#237; a Sector Zero.</p><p>Pokud v&#225;s t&#233;mata zaujala, zva&#382;te p&#345;edplatn&#233; na <a href="https://herohero.co/modrak">HeroHero</a> nebo <a href="https://modrak.opinio.cz/">Opinio</a> (v obou p&#345;&#237;padech lze podcasty poslouchat p&#345;es RSS p&#345;&#237;mo ve va&#353;&#237; obl&#237;ben&#233; aplikaci, p&#345;es HeroHero dokonce i na Spotify), v&#353;echny epizody ale maj&#237; i bezplatnou verzi <a href="https://modrak.podbean.com/e/87-digitalni-zdravi/">zde</a>. A te&#271; u&#382; k t&#283;m post&#345;eh&#367;m&#8230;</p><p><strong>1<br>DEMA<br><a href="https://store.steampowered.com/sale/nextfest">Steam Next Fest</a></strong></p><p>V pond&#283;l&#237; v 19 hodin na Steamu za&#269;&#237;n&#225; prvn&#237; leto&#353;n&#237; &#8222;p&#345;ehl&#237;dka nadch&#225;zej&#237;c&#237;ch her&#8220; a snad u&#382; v&#225;m nemus&#237;m p&#345;ipom&#237;nat, co to znamen&#225; &#8211; <strong>a&#382; do dal&#353;&#237;ho pond&#283;l&#237; (tedy do 2. b&#345;ezna) si budete moct na Steamu vyzkou&#353;et stovky demoverz&#237; her, kter&#233; teprve vyjdou.</strong> B&#283;hem t&#253;dne budu <a href="https://x.com/bludr">na sv&#233;m &#250;&#269;tu X</a> reportovat svoje dojmy, c&#237;lem je vyzkou&#353;et zhruba dvac&#237;tku novinek. Budou tu hry &#269;esk&#233; (<a href="https://store.steampowered.com/app/878210/MATCHO/">Matcho</a>, <a href="https://store.steampowered.com/app/2411200/Underkeep/">Underkeep</a>, <a href="https://store.steampowered.com/app/1206070/Phonopolis/">Phonopolis</a>, <a href="https://store.steampowered.com/app/3795320/PRSI/">Pr&#353;&#237;</a>, <a href="https://store.steampowered.com/app/3939660/Mewts/">Mewts</a>, <a href="https://store.steampowered.com/app/764930/Hubert/">Hubert</a>), obskurn&#237; &#269;i experiment&#225;ln&#237; (<a href="https://store.steampowered.com/app/4157850/Randels_Quest/">Randel&#8217;s Quest</a>, <a href="https://store.steampowered.com/app/3232380/FROGGY_HATES_SNOW/">Froggy Hates Snow</a>, <a href="https://store.steampowered.com/app/3057670/Pluto/">Pluto</a>) nebo i velk&#233;, zn&#225;m&#233; a o&#269;ek&#225;van&#233; (<a href="https://store.steampowered.com/app/1663850/REPLACED">Replaced</a>, <a href="https://store.steampowered.com/app/2863680/ZERO_PARADES_For_Dead_Spies/">Zero Parades</a>, <a href="https://store.steampowered.com/app/2681030/Outbound/">Outbound</a>, <a href="https://store.steampowered.com/app/4291770/Windrose_Demo/">Windrose</a>, <a href="https://store.steampowered.com/app/3092530/Fate_Trigger/">Fate Trigger</a>, <a href="https://store.steampowered.com/app/4244410/Planet_of_Lana_II_Demo/">Planet of Lana 2</a>). Tak si to spole&#269;n&#283; u&#382;ijme a nezapome&#328;te sd&#237;let tipy a wishlistovat!</p><p><strong>2<br>N&#193;ZOR<br><a href="https://www.videogameschronicle.com/features/opinion/developers-please-give-me-the-option-to-remove-swear-words-from-your-games/">PROS&#205;M, SLU&#352;N&#282;</a></strong></p><p>Na VGC se objevil n&#225;zorov&#253; text, jeho&#382; autor si jako t&#225;ta sedmilet&#233; dcery p&#345;eje, aby ve hr&#225;ch byla mo&#382;nost odstranit z dialog&#367; sprost&#225; slova a nad&#225;vky. Pod textem (hlavn&#283; na soci&#225;ln&#237;ch s&#237;t&#237;ch) je spousta up&#345;&#237;mn&#283; m&#237;n&#283;n&#253;ch rad od lid&#237;, kte&#345;&#237; ho zjevn&#283; ne&#269;etli, j&#225; ale s autorem vlastn&#283; souhlas&#237;m. Jsou jist&#283; i hry, kter&#233; se bez hrub&#233;ho slovn&#237;ku neobejdou a nav&#237;c jsou ur&#269;en&#233; &#269;ist&#283; dosp&#283;l&#233;mu publiku. Ale jsou tak&#233; hry, kter&#233; by m&#233; syny ur&#269;it&#283; bavily, jen &#250;pln&#283; netou&#382;&#237;m po tom, aby je krom&#283; autentick&#233;ho st&#345;edov&#283;k&#233;ho &#382;ivota nau&#269;ily tak&#233; dobov&#253; slovn&#237;k, o nezdrav&#253;ch vztaz&#237;ch se &#382;enami nemluv&#283;. Uv&#283;domuju si, &#382;e to nen&#237; jednoduch&#233; p&#345;&#225;n&#237;. A &#382;e jedna v&#283;c je zp&#345;&#237;stupnit hru barvoslep&#233;mu hr&#225;&#269;i &#250;pravou UI a &#250;pln&#283; jin&#225; v&#283;c je zasahovat do kreativy cenzurou &#269;&#225;sti p&#345;&#237;b&#283;hu. <strong>Jen &#345;&#237;k&#225;m, &#382;e jsem si p&#345;i hran&#237; Kingdom Come 2: Deliverance nespo&#269;etn&#283;kr&#225;t povzdechl, jak skv&#283;l&#233; by bylo, kdybych tu hru mohl sd&#237;let se sv&#253;mi syny.</strong> Napi&#353;te mi, co si o tom mysl&#237;te. Ale pros&#237;m slu&#353;n&#283;.</p><p><strong>3<br>MAKING OF<br><a href="https://www.youtube.com/watch?v=ZcUqwMf01pI">Catacomb 3-D</a></strong></p><p>U p&#345;&#237;le&#382;itosti 35. v&#253;ro&#269;&#237; vzniku id Software se vyrojilo p&#225;r hezk&#253;ch vzpom&#237;nek. Bylo mil&#233; vid&#283;t sv&#233; hrdiny vzpom&#237;nat na &#250;pln&#233; za&#269;&#225;tky sv&#253;ch v&#253;voj&#225;&#345;sk&#253;ch kari&#233;r. Kr&#225;sn&#253; byl t&#345;eba <a href="https://www.youtube.com/watch?v=tlPnFSsPY-c">stream Slayers Club Live od Bethesdy</a>, kde se postupn&#283; objevili John Romero, Tom Hall, John Carmack a Adrian Carmack, na&#269;e&#382; se je&#353;t&#283; &#269;etlo z dobov&#233; korespondence. <strong>Je&#353;t&#283; v&#237;c m&#283; ale nadchl <a href="https://www.youtube.com/watch?v=ZcUqwMf01pI">tenhle Romer&#367;v mal&#253; dokument</a> o vzniku Catacomb 3-D, prvn&#237; otexturovan&#233; first-person st&#345;&#237;le&#269;ce z roku 1991. </strong>I tady vzpom&#237;naj&#237; legend&#225;rn&#237; v&#253;voj&#225;&#345;i.<strong> </strong>T&#345;eba Adrian Carmack popisuje, jak m&#225;lem p&#345;i testov&#225;n&#237; spadl ze &#382;idle leknut&#237;m. Byl to zlomov&#253; okam&#382;ik pro cel&#253; t&#253;m, proto&#382;e si uv&#283;domili s&#237;lu 3D perspektivy. P&#345;i sledov&#225;n&#237; je dobr&#233; si neust&#225;le p&#345;ipom&#237;nat, &#382;e od vyd&#225;n&#237;m Catacomb 3-D ub&#283;hlo jen 6 m&#283;s&#237;c&#367; do Wolfensteina 3D a 25 m&#283;s&#237;c&#367; do Dooma. Neskute&#269;n&#225; doba!</p><div id="youtube2-ZcUqwMf01pI" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;ZcUqwMf01pI&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/ZcUqwMf01pI?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p><strong>4<br>MINIHRA<br><a href="https://daivuk.itch.io/quod">Quod</a><br><br></strong>K&#233;&#382; bych se pletl, ale tohle je v &#233;&#345;e AI mo&#382;n&#225; jedna z posledn&#237;ch uk&#225;zek star&#233;ho dobr&#233;ho program&#225;torsk&#233;ho um&#283;n&#237;. Daivuk se rozhodl naprogramovat malou first-person st&#345;&#237;le&#269;ku na vlastn&#237;m enginu. A kdy&#382; malou, tak malou &#8211; rozhodl se, &#382;e se vejde do 64 KB. <strong>V&#253;sledkem je Quod, boomer shooter se 3 levely, jedn&#237;m boss fightem, 4 zbran&#283;mi a 4 nep&#345;&#225;teli.</strong> Ke sta&#382;en&#237; za &#8220;va&#353;i cenu&#8221;, tedy klidn&#283; zdarma, ale tohle si n&#283;jakou podporu zaslou&#382;&#237;. Daivuk cel&#253; proces vzniku hry popsal <a href="https://www.youtube.com/watch?v=qht68vFaa1M">v p&#367;lhodinov&#233;m videu</a>, a z pohledu efektivity a &#250;spornosti to je ur&#269;it&#283; majstr&#353;tyk. Nap&#345;&#237;klad zvuky generoval skl&#225;d&#225;n&#237;m vlnov&#253;ch d&#233;lek!</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!fxSL!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fae7a796b-4173-4d77-aefc-64485fef668a_3440x1440.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!fxSL!, /__u/janmodrak.substack.com/w_424, /__u/janmodrak.substack.com/c_limit, /__u/janmodrak.substack.com/f_webp, /__u/janmodrak.substack.com/q_auto:good, /__u/janmodrak.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fae7a796b-4173-4d77-aefc-64485fef668a_3440x1440.png 424w, /__u/substackcdn.com/image/fetch/$s_!fxSL!, /__u/janmodrak.substack.com/w_848, /__u/janmodrak.substack.com/c_limit, 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sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!fxSL!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fae7a796b-4173-4d77-aefc-64485fef668a_3440x1440.png" width="1456" height="609" 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/__u/janmodrak.substack.com/q_auto:good, /__u/janmodrak.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fae7a796b-4173-4d77-aefc-64485fef668a_3440x1440.png 424w, /__u/substackcdn.com/image/fetch/$s_!fxSL!, /__u/janmodrak.substack.com/w_848, /__u/janmodrak.substack.com/c_limit, /__u/janmodrak.substack.com/f_auto, /__u/janmodrak.substack.com/q_auto:good, /__u/janmodrak.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fae7a796b-4173-4d77-aefc-64485fef668a_3440x1440.png 848w, /__u/substackcdn.com/image/fetch/$s_!fxSL!, /__u/janmodrak.substack.com/w_1272, /__u/janmodrak.substack.com/c_limit, /__u/janmodrak.substack.com/f_auto, /__u/janmodrak.substack.com/q_auto:good, /__u/janmodrak.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fae7a796b-4173-4d77-aefc-64485fef668a_3440x1440.png 1272w, /__u/substackcdn.com/image/fetch/$s_!fxSL!, /__u/janmodrak.substack.com/w_1456, /__u/janmodrak.substack.com/c_limit, /__u/janmodrak.substack.com/f_auto, /__u/janmodrak.substack.com/q_auto:good, /__u/janmodrak.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fae7a796b-4173-4d77-aefc-64485fef668a_3440x1440.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><strong>5<br>VIDEO<br><a href="https://www.ceskatelevize.cz/porady/10441294653-hyde-park-civilizace/226411058090221/">Hyde Park o vlivu digit&#225;ln&#237;ch m&#233;di&#237; na d&#283;ti a dosp&#237;vaj&#237;c&#237;</a><br><br></strong>Hosty po&#345;adu Hyde Park Civilizace byly Kate&#345;ina Lukavsk&#225; a Michaela Slussareff a <strong>t&#233;matem byl vliv soci&#225;ln&#237;ch m&#233;di&#237; na &#382;ivoty d&#283;t&#237; a dosp&#237;vaj&#237;c&#237;ch v dob&#283;, kdy se tak&#233; u n&#225;s za&#269;&#237;n&#225; uva&#382;ovat o jejich &#250;pln&#233;m z&#225;kazu</strong>. Hr&#225;m bylo v&#283;nov&#225;no jen n&#283;kolik posledn&#237;ch minut rozhovoru, p&#345;esto to byl zaj&#237;mav&#253; rozhovor s konkr&#233;tn&#237;mi radami pro rodi&#269;e. K t&#233;matu doporu&#269;uju m&#367;j star&#353;&#237; rozhovor (<a href="https://modrak.podbean.com/e/87-digitalni-zdravi/">87. epizoda Digit&#225;ln&#237; zdrav&#237;</a>) nebo publikaci <a href="https://www.melvil.cz/kniha-hry-site-porno/">Hry, s&#237;t&#283;, porno</a>. Minul&#253; rok vy&#353;la tak&#233; kniha <a href="https://www.grada.cz/deti-a-gaming-14316/">D&#283;ti a gaming</a> v&#283;novan&#225; specificky videohr&#225;m, ur&#269;en&#225; je ale sp&#237;&#353;e laik&#367;m. Mimochodem, stran toho n&#225;vrhu z&#225;kazu &#8211; j&#225; si nemysl&#237;m, &#382;e to je dobr&#253; n&#225;pad, proto&#382;e by se d&#283;ti ve velk&#233;m p&#345;esunuly do hlub&#353;&#237;ch z&#225;kout&#237; internetu, kde bychom nad nimi nem&#283;li u&#382; v&#367;bec &#382;&#225;dnou kontrolu. Soci&#225;ln&#237; s&#237;t&#283; a jejich algoritmy nav&#237;c vykazuj&#237; fundament&#225;ln&#237; probl&#233;my, kter&#233; tr&#225;p&#237; celou spole&#269;nost v&#269;etn&#283; n&#225;s, dosp&#283;l&#253;ch. To by se m&#283;lo &#345;e&#353;it jinak ne&#382; plo&#353;n&#253;m z&#225;kazem pou&#382;it&#237; u d&#283;t&#237;.</p><p><em>A to u&#382; je ze t&#345;et&#237;ho newsletteru v&#353;echno. Pokud se v&#225;m l&#237;bil, dejte o n&#283;m v&#283;d&#283;t sv&#253;m zn&#225;m&#253;m a p&#345;&#225;tel&#367;m. Budu r&#225;d za jak&#253;koliv feedback i n&#225;m&#283;ty. Nezapome&#328;te tak&#233;, &#382;e dal&#353;&#237;ch p&#283;t post&#345;eh&#367; a tip&#367; najdete na <a href="https://herohero.co/modrak">HeroHero</a> nebo <a href="https://modrak.opinio.cz/">Opinio</a>. T&#283;&#353;&#237;m se zase p&#345;&#237;&#353;t&#283; na vid&#283;nou&#8230;</em></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://janmodrak.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">L&#237;bilo? P&#345;ihla&#353;te se k m&#253;m n&#225;sleduj&#237;c&#237;m newsletter&#367;m tady na Substacku. Zadarmo!</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Desítka #2: Half-Life mod, making of Mirror's Edge a Quake verze 1991]]></title><description><![CDATA[Post&#345;ehy, zaj&#237;mavosti, odkazy a tipy nejen ze sv&#283;ta her.]]></description><link>https://janmodrak.substack.com/p/desitka-2-half-life-mod-making-of</link><guid isPermaLink="false">https://janmodrak.substack.com/p/desitka-2-half-life-mod-making-of</guid><dc:creator><![CDATA[Jan Modrák]]></dc:creator><pubDate>Tue, 20 Jan 2026 21:17:04 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!85Vm!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F648b62b2-965b-40ab-a65b-21e57ae9e66c_1280x720.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Tohle je nov&#253; newsletter dopl&#328;uj&#237;c&#237; m&#367;j podcastov&#253; projekt Modr&#225;k &amp; Friends. Zp&#283;tn&#225; vazba na premi&#233;rov&#253; text byla a&#382; na n&#283;jak&#233; technick&#233; nedostatky s form&#225;tov&#225;n&#237;m (na jejich odstran&#283;n&#237; pracuji) veskrze pozitivn&#237;, tak&#382;e v&#225;s tentokr&#225;t u&#382; nebudu zdr&#382;ovat a rovnou se do toho pus&#357;me.</p><p>Vlastn&#283; je&#353;t&#283; okam&#382;ik. Vy te&#271; &#269;tete voln&#283; dostupnou verzi newsletteru, kterou pos&#237;l&#225;m ka&#382;d&#233;mu, kdo se zdarma zaregistruje k odb&#283;ru <a href="/__u/janmodrak.substack.com/">na m&#233;m Substacku</a>. M&#225; to samoz&#345;ejm&#283; h&#225;&#269;ek, tady toti&#382; nenajdete v&#353;ech deset post&#345;eh&#367;, ale pouze polovinu. A ano, budu se v&#225;m k nim sna&#382;it narvat p&#345;edplatn&#233; na platform&#225;ch <a href="https://herohero.co/modrak">HeroHero</a> nebo Opinio, kde krom&#283; cel&#253;ch newsletter&#367; z&#237;sk&#225;te i p&#345;&#237;stup k cel&#253;m epizod&#225;m podcastu, hezky s p&#345;edstihem a bonusy. V posledn&#237;ch dnech se tam urodilo tohle:<br><br>- V nov&#233; Ar&#233;n&#283; (vych&#225;z&#237; v&#382;dy 1. a 15. m&#283;s&#237;ci) jsme si s kolegy zahr&#225;li na v&#283;&#353;tce a prognostiky a vyhl&#237;&#382;eli jsme z&#225;sadn&#237; ud&#225;losti a trendy hern&#237;ho roku 2026. Dost jsme se rozpov&#237;dali, epizoda m&#225; p&#345;es dv&#283; a p&#367;l hodiny.<br>- Kone&#269;n&#283; jsem tak&#233; nato&#269;il novou epizodu s Viktorem Bocanem. Mluvili jsme o odvaze v hern&#237;m designu. &#344;e&#353;ila se teorie, ale padlo i dost konkr&#233;tn&#237;ch p&#345;&#237;klad&#367;. A p&#225;r anekdot.<br>- Tak&#233; jsem zavr&#353;il speci&#225;ln&#237; s&#233;rii o hern&#237;ch m&#233;di&#237;ch s <a href="/__u/jiribigas.substack.com/">Jirkou Bigasem</a> (jeho Substack zn&#225;te). P&#345;&#237;&#353;t&#237; t&#253;den se do&#269;k&#225;te &#250;pln&#283; nov&#233;ho form&#225;tu. Tematicky nav&#225;&#382;e, ale p&#345;esto bude jin&#253;. <br>- A nato&#269;en je u&#382; rozhovor s Jakubem &#268;ervenkou, kter&#253; d&#283;l&#225; concept art pro Hollywood. A taky pro hry. Nab&#237;dl zaj&#237;mav&#233; srovn&#225;n&#237; z hodn&#283; specifick&#233;ho oboru v&#253;voje.<br>- Mimochodem, na HeroHero i Opinio vych&#225;zej&#237; nejen audiuo podcasty, ale v&#283;t&#353;inou u&#382; tak&#233; i video verze. Postupn&#283; j&#237; hodl&#225;m nasadit i na YouTube.</p><p>Zaujalo? To m&#283; t&#283;&#353;&#237;. Zva&#382;te p&#345;edplatn&#233; na <a href="https://herohero.co/modrak">HeroHero</a> nebo <a href="https://modrak.opinio.cz/">Opinio</a> (v obou p&#345;&#237;padech lze podcasty poslouchat p&#345;es RSS p&#345;&#237;move va&#353;&#237; obl&#237;ben&#233; aplikaci, p&#345;es HeroHero dokonce i na Spotify). A te&#271; u&#382; k tomu hlavn&#237;mu.</p><p><strong>1<br>SOUNDTRACK<br><a href="https://www.youtube.com/watch?v=-1UoxknMMy4">Lumines Arise</a><br><br></strong>&#381;e bylo opomenut&#237; soundtracku KCD2 v nominac&#237;ch na Game Awards 2025 trestuhodn&#233;, to u&#382; jsme si &#345;ekli. Ale chyb&#283;lo tam toho v&#237;c, za m&#283; t&#345;eba fantastick&#253; soundtrack Lumines Arise od japonsk&#253;ch tv&#367;rc&#367; Takako I&#353;idy a Hydelic, kte&#345;&#237; spolu pracovali u&#382; na Tetris Effect a Rez Infinite. K vyd&#225;n&#237; kompletn&#237;ho digit&#225;ln&#237;ho soundtracku se teprve schyluje (vyjde <a href="https://hydelic.bandcamp.com/album/lumines-arise-original-soundtrack">zkraje &#250;nora</a>), ale <strong>u&#382; te&#271; si m&#367;&#382;ete pustit cel&#253; z&#225;znam z pr&#367;chodu re&#382;imem Journey s vypnut&#253;mi zvukov&#253;mi efekty</strong>. Je to mix elektroniky, ambientu, deep housu a vok&#225;ln&#237;ch popov&#253;ch prvk&#367;. Je&#353;t&#283; lep&#353;&#237; je si to zahr&#225;t (to u&#382; je &#250;pln&#253; rau&#353;), ale i poslech z v&#225;s vy&#382;d&#237;me velk&#233; emoce.</p><div id="youtube2--1UoxknMMy4" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;-1UoxknMMy4&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/-1UoxknMMy4?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p><strong>2</strong><br><strong>VR HRA</strong><br><strong><a href="https://www.meta.com/cs-cz/experiences/hotel-infinity/4385842211516163/">Hotel Infinity</a></strong></p><p>Po dlouh&#233; dob&#283; jsem si zase s chut&#237; nasadil na hru VR headset. Hotel Infinity (vy&#353;el na Meta Quest a PSVR2) m&#283; nadchnul n&#225;padit&#253;m room scale ovl&#225;d&#225;n&#237;m, kdy se na plo&#353;e pouh&#253;ch 2x2 metr&#367; zcela voln&#283; (bez tla&#269;&#237;tek a p&#225;&#269;ek ovlada&#269;&#367;) pohybujete po hotelu. Jak? Inu, trik je v tom, &#382;e je ten hotel surrealistick&#253; a <strong>hra nen&#225;padn&#283; ot&#225;&#269;&#237; prost&#345;ed&#237; a m&#283;n&#237; jeho geometrii tak, abyste nenarazili do st&#283;ny sv&#233;ho pokoje</strong>. Podobn&#283; neot&#345;el&#253;ch z&#225;&#382;itk&#367; jsem ve VR moc neud&#283;lal, je to opravdu jedine&#269;n&#253; kousek. A mimochodem, pokud pr&#225;v&#283; pozn&#225;v&#225;te z&#225;kout&#237; Quest Storu, rozhodn&#283; stoj&#237; za &#250;vahu vyu&#382;&#237;t p&#345;edplatn&#233;ho <a href="https://www.meta.com/cs-cz/experiences/meta-horizon-plus/">Meta Horizon+</a>. V jej&#237;m katalogu od ledna najdete tak&#233; Assassin&#8217;s Creed: Nexus VR a v m&#283;s&#237;&#269;n&#237; nab&#237;dce je VR bestseller Superhot. To je mysl&#237;m ide&#225;ln&#237; &#269;as na vyu&#382;it&#237; m&#283;s&#237;&#269;n&#237;ho trialu zdarma.</p><p><strong>3<br>LONGREAD<br><a href="https://www.designroom.site/mirrors-edge-an-oral-history/">Mirror&#8217;s Edge: An oral history</a><br><br></strong>Po Shadow of the Colossus se na webu Design Room pod&#237;vali na Mirror&#8217;s Edge. Op&#283;t si tu zdarma m&#367;&#382;ete p&#345;e&#269;&#237;st hutn&#253; text o zrodu t&#233;hle first-person parkour klasiky a pokud autory podpo&#345;&#237;te, dostanete navrch i &#269;l&#225;nky o techno soundtracku a ztracen&#233;m pokra&#269;ov&#225;n&#237;. O t&#233;hle h&#345;e se toho napsalo u&#382; dost, ale toto je mo&#382;n&#225; v&#367;bec nejlep&#353;&#237; vzpom&#237;nka se spoustou zaj&#237;mavost&#237;. Poprv&#233; jsem t&#345;eba &#269;etl o intern&#237;m &#8222;souboji&#8220; v EA. <strong>Zat&#237;mco Mirror&#8217;s Edge dostalo intern&#237; hodnocen&#237; 90, Dead Space pr&#253; jen 78.</strong> D&#237;ky tomu dostalo Mirror&#8217;s Edge vy&#353;&#353;&#237; marketingov&#253; rozpo&#269;et (cca 18 milion&#367; dolar&#367;) ne&#382; Dead Space (12 milion&#367;). Po vyd&#225;n&#237; se ov&#353;em prodejn&#237; a kritick&#225; &#250;sp&#283;&#353;nost obou titul&#367; sp&#237;&#353;e obr&#225;tila.</p><p><strong>4<br>MOD<br><a href="https://www.moddb.com/mods/diffusion/downloads/diffusion">Half-Life: Diffusion</a></strong></p><p>B&#283;hem prvn&#237;ch p&#225;r t&#253;dn&#367; roku jsem objevil u&#382; druh&#253; v&#253;jime&#269;n&#253; mod, to je moc p&#283;kn&#225; &#250;roda! Diffusion je single-playerov&#225; kampa&#328; na n&#283;jak&#253;ch sedm hodin, kter&#225; je ambicemi srovnateln&#225; s projektem Black Mesa (jak <a href="https://www.pcgamer.com/games/fps/10-years-in-the-making-this-total-conversion-based-on-half-life-is-every-bit-as-ambitious-as-black-mesa/#viafoura-comments">p&#237;&#353;e PC Gamer</a>). Ve v&#253;voji byla deset let a hrajete v n&#237; za b&#253;val&#233;ho voj&#225;ka speci&#225;ln&#237;ch jednotek, kter&#253; na dovolen&#233; &#345;e&#353;&#237; poruchu auta, od opu&#353;t&#283;n&#233; tov&#225;rny si chce zavolat pomoct&#8230; a pak u&#382; se probud&#237; do po&#345;&#225;dn&#233; &#353;lamastiky, kter&#225; <strong>jako by z oka vypadla dvacet let star&#233; st&#345;&#237;le&#269;ce Half-Life st&#345;ihu</strong>. Mod je stand-alone, sta&#269;&#237; si z <a href="https://www.moddb.com/mods/diffusion/downloads/diffusion">ModDB</a> nebo <a href="https://aynekko.itch.io/diffusion">Itche</a> st&#225;hnout soubor, rozbalit ho a spustit.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!85Vm!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F648b62b2-965b-40ab-a65b-21e57ae9e66c_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!85Vm!, /__u/janmodrak.substack.com/w_424, /__u/janmodrak.substack.com/c_limit, /__u/janmodrak.substack.com/f_webp, /__u/janmodrak.substack.com/q_auto:good, 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6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><strong>5<br>KNIHA<br><a href="https://www.amazon.de/Score-Stop-Playing-Somebody-Elses/dp/0593655656">The Score: How to Stop Playing Somebody Else&#8217;s Game</a></strong></p><p>Nov&#225; kniha C. Thi Nguyena filozoficky zkoum&#225;, jak bodovac&#237; syst&#233;my, metriky a data formuj&#237; na&#353;e &#382;ivoty. <strong>Zat&#237;mco ve hr&#225;ch p&#345;ij&#237;m&#225;me um&#283;l&#233; p&#345;ek&#225;&#382;ky a c&#237;le dobrovoln&#283; (a p&#345;in&#225;&#353;&#237; n&#225;m to &#250;levu nebo radost), ve skute&#269;n&#233;m sv&#283;t&#283; (a&#357; u&#382; jde o lajky na Twitteru, po&#269;ty krok&#367; na chytr&#253;ch hodink&#225;ch nebo studium v Duolingu) posedlost metrikami p&#345;eb&#237;r&#225; kontrolu nad na&#353;imi hodnotami.</strong> T&#233;ma knihy m&#283; zaujalo a forma tak&#233;. Autor je nal&#233;hav&#253;, ale nesklouzl k panice. A trouf&#225;m si &#345;&#237;ct, &#382;e m&#367;&#382;e b&#253;t obsah u&#382;ite&#269;nou lekc&#237; i pro hern&#237; design&#233;ry, kte&#345;&#237; mohou n&#225;vrhem bodovac&#237;ch syst&#233;mu viditeln&#283; zm&#283;nit chov&#225;n&#237; hr&#225;&#269;e. Tak &#269;i onak, pozor na v&#353;udyp&#345;&#237;tomnou gamifikaci!</p><p><em>To u&#382; je z druh&#233;ho newsletteru v&#353;echno. Budu r&#225;d za jak&#253;koliv feedback i n&#225;m&#283;ty. Nezapome&#328;te tak&#233;, &#382;e dal&#353;&#237;ch p&#283;t post&#345;eh&#367; a tip&#367; najdete na <a href="https://herohero.co/modrak">HeroHero</a> nebo <a href="https://modrak.opinio.cz/">Opinio</a>. D&#237;ky!</em></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://janmodrak.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">L&#237;bilo? P&#345;ihla&#353;te se k m&#253;m n&#225;sleduj&#237;c&#237;m newsletter&#367;m tady na Substacku. Zadarmo!</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Desítka #1: 27 mega za indie vývoj a mýtus sólo vývojáře]]></title><description><![CDATA[Post&#345;ehy, zaj&#237;mavosti, odkazy a tipy nejen ze sv&#283;ta her.]]></description><link>https://janmodrak.substack.com/p/desitka-1-27-mega-za-indie-vyvoj</link><guid isPermaLink="false">https://janmodrak.substack.com/p/desitka-1-27-mega-za-indie-vyvoj</guid><dc:creator><![CDATA[Jan Modrák]]></dc:creator><pubDate>Mon, 05 Jan 2026 20:52:14 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!TVg4!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F095be559-0113-4344-8fd6-02b16ecce40f_1488x751.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Tohle je nov&#253; newsletter dopl&#328;uj&#237;c&#237; m&#367;j podcastov&#253; projekt <a href="https://herohero.co/modrak">Modr&#225;k &amp; Friends</a>. Bude rozd&#283;len do deseti bod&#367; a p&#367;jde o zpr&#225;vi&#269;ky nebo post&#345;ehy, a tak&#233; o odkazy na pozoruhodn&#233; hry, videa, podcasty nebo i filmy a knihy. Form&#225;t bude krat&#353;&#237; a m&#253;m c&#237;lem je upozornit v&#225;s na zaj&#237;mavosti bez zbyte&#269;n&#233; om&#225;&#269;ky. Pokud se v&#225;m n&#283;co zal&#237;b&#237;, prost&#283; se proklikn&#283;te ke zdroji a zjist&#283;te si v&#237;c.</p><p>Stru&#269;nost newsletteru vn&#237;m&#225;m jako oboustrann&#283; v&#253;hodnou. V&#225;s nezdr&#382;uje zdlouhav&#233; &#269;ten&#237; a m&#283; &#269;asov&#283; nezat&#237;&#382;&#237; jeho psan&#237;. Sou&#269;asn&#283; se tak&#233; nechci jakkoliv v&#225;zat p&#345;&#237;slibem pravidelnosti. Dal&#353;&#237; newsletter v&#225;m po&#353;lu prost&#283; a&#382; ve chv&#237;li, kdy nasb&#237;r&#225;m dal&#353;&#237;ch deset post&#345;eh&#367;. Mo&#382;n&#225; to bude za t&#253;den, mo&#382;n&#225; za m&#283;s&#237;c.</p><p>Jmenuje se to des&#237;tka, ale vy tu vid&#237;te jen p&#283;t odstavc&#367;. Pro&#269;? Proto&#382;e te&#271; &#269;tete voln&#283; dostupnou verzi newsletteru, kterou budu pos&#237;lat komukoliv, kdo se zdarma zaregistruje k odb&#283;ru tady <a href="/__u/janmodrak.substack.com/">na m&#233;m Substacku</a>. Zde ov&#353;em dostanete poka&#382;d&#233; jen prvn&#237;ch p&#283;t z celkov&#253;ch deseti post&#345;eh&#367;. A je&#353;t&#283; se v&#225;m budu sna&#382;it vnutit sv&#367;j podcast Modr&#225;k &amp; Friends, kter&#253; si m&#367;&#382;ete p&#345;edplatit na platform&#225;ch <a href="https://herohero.co/modrak">HeroHero</a> nebo <a href="https://modrak.opinio.cz/">Opinio</a> (slu&#382;by se trochu li&#353;&#237;, m&#367;j obsah je ale toto&#382;n&#253;, vyberte si sami). V posledn&#237;ch dnech jsem v&#225;m tam nab&#237;dl:<br><br>- Bilan&#269;n&#237; Ar&#233;nu 24, kde s Josefem, Petrem a Martinem prob&#237;r&#225;me nejd&#367;le&#382;it&#283;j&#353;&#237; ud&#225;losti roku 2025. <br>- Za uplynul&#253;m rokem se ohl&#237;&#382;&#237;m tak&#233; v anket&#283;, kde mi 16 r&#367;zn&#253;ch lid&#237; (v&#253;voj&#225;&#345;&#367;, publicist&#367; &#269;i zkr&#225;tka kamar&#225;d&#367;) prozradilo svou hru roku a p&#345;idali i pohled na cel&#253; rok a kulturn&#237; z&#225;&#382;itek.<br>- S Jardou M&#246;waldem jsme zavzpom&#237;nali na Game Page. Jde u&#382; o &#269;tvrtou epizodu s&#233;rie o hern&#237;ch m&#233;di&#237;ch.<br>- Prvn&#237; epizodou roku 2026 je rozhovor s Honzou Kavanem, kter&#233;ho jsem vyzpov&#237;dal s Adamem Sporkou.<br>- A u&#382; velmi brzy tak&#233; dojde na dal&#353;&#237; poveden&#253; rozhovor s jist&#253;m v&#253;voj&#225;&#345;em KCD2!<br><br>D&#237;ky p&#345;edem za va&#353;&#237; podporu a <strong>te&#271; u&#382; poj&#271;me na to hlavn&#237;</strong>.</p><p><strong>1<br>PODCAST<br><a href="https://www.youtube.com/watch?v=yNdRv5LFuQk">How to make Indie Games In 2026 w/ Jonathan Blow</a></strong><br><br>Jonathan Blow (Braid, The Witness) je nekompromisn&#237; v&#253;voj&#225;&#345; a dalo by se &#345;&#237;ct technick&#253; radik&#225;l. Rozhovory s n&#237;m jsou nesm&#237;rn&#283; zaj&#237;mav&#233; a inspirativn&#237;, a to i pro laiky, kte&#345;&#237; nemus&#237; v&#382;dy v&#353;emu rozum&#283;t. V rozhovoru s Thomasem Brushem mluv&#237; o d&#367;vodech, pro&#269; vyvinul nejen vlastn&#237; engine, ale i programovac&#237; jazyk. P&#345;edstavuje svou novou hru Order of the Sinking Star (<a href="https://store.steampowered.com/app/499170/Order_of_the_Sinking_Star/">Steam</a>, <a href="https://www.youtube.com/watch?v=WypRrVplpao">trailer</a>), na kter&#233; pracuje prakticky deset let. <strong>Nejv&#237;c m&#283; ale zaujala informace, &#382;e v&#253;voj hry st&#225;l 27 milion&#367; dolar&#367;</strong>. To je vcelku &#353;okuj&#237;c&#237; a jsem hodn&#283; zv&#283;dav, jak se h&#345;e povede. Aby se investice vr&#225;tila, musela by b&#253;t prodejnost vy&#353;&#353;&#237; ne&#382; u The Witness. Je to ale re&#225;ln&#233;?</p><div id="youtube2-yNdRv5LFuQk" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;yNdRv5LFuQk&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/yNdRv5LFuQk?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p><strong>2<br>TWEET<br><a href="https://bsky.app/profile/falconeerdev.bsky.social/post/3mbbusxudqc26">Tomas Sala o solo v&#253;voji</a></strong><br><br>V posledn&#237;ch t&#253;dnech se na soci&#225;ln&#237;ch s&#237;t&#237;ch objevuj&#237; p&#345;&#237;sp&#283;vky hr&#225;&#269;&#367;, kte&#345;&#237; poukazuj&#237; na to, &#382;e solo v&#253;voj jen z&#345;&#237;dka znamen&#225;, &#382;e hru skute&#269;n&#283; celou vyvinul jeden &#269;lov&#283;k a &#382;e by si zaslou&#382;ili uzn&#225;n&#237; i dal&#353;&#237; kolegov&#233; a kontrakto&#345;i. Mysl&#237;m, &#382;e to za&#269;alo vloni u Silksongu, kde se hovo&#345;ilo o tom, &#382;e celou hru vytvo&#345;ili t&#345;i lid&#233;, p&#345;i&#269;em&#382; ale v titulc&#237;ch bylo mnohem v&#237;ce jmen od tester&#367; p&#345;es zvuka&#345;e a&#382; po portovac&#237; studia a lokaliz&#225;tory. Lze s t&#237;m souhlasit, ale anga&#382;ovan&#237; hr&#225;&#269;i t&#233;ma za&#269;ali zna&#269;n&#283; p&#345;ifukovat a celou klasifikaci &#8222;s&#243;lo v&#253;voj&#225;&#345;e&#8220; za&#269;ali pova&#382;ovat za podvodnou. K tomu se te&#271; trefn&#283; vyj&#225;d&#345;il Tomas Sala, kter&#253; napsal: &#8222;<strong>V m&#253;ch credits jsou str&#225;nky pln&#233; pod&#283;kov&#225;n&#237; tester&#367;m, porter&#367;m a hudebn&#237;k&#367;m. Jsou tam v&#353;ichni. Ale jsem to j&#225;, kdo sed&#237; t&#345;i roky s&#225;m v k&#367;ln&#283; na zahrad&#283; a nese 100 % riziko. Jde v&#253;hradn&#283; o moj&#237; vizi.</strong>&#8220; Souhlas&#237;m. A skv&#283;l&#225; je i paralela s hudebn&#237;ky, kde v&#353;ichni ch&#225;peme, &#382;e m&#225; zp&#283;v&#225;k za sebou na p&#243;diu doprovodnou kapelu a v z&#225;kulis&#237; bed&#328;&#225;ky a produkci.</p><div class="bluesky-wrap outer" style="height: auto; display: flex; margin-bottom: 24px;" data-attrs="{&quot;postId&quot;:&quot;3mbbusxudqc26&quot;,&quot;authorDid&quot;:&quot;did:plc:hl7xh5yylmxpxmsfdutnputk&quot;,&quot;authorName&quot;:&quot;Tomas Sala&quot;,&quot;authorHandle&quot;:&quot;falconeerdev.bsky.social&quot;,&quot;authorAvatarUrl&quot;:&quot;https://cdn.bsky.app/img/avatar/plain/did:plc:hl7xh5yylmxpxmsfdutnputk/bafkreiarmxjzwwchju5hhqv55kbjutyzprwmph42qkkkxna2xe6xqu4hcm@jpeg&quot;,&quot;text&quot;:&quot;Honestly, why?  Why take away a title that's common in music and other arts. You can have a solo expo in fine arts, you can make a solo record, or perform as a solo musician.  There are stage technicians, session musicians or whatnot involved too.\n\nBut in gaming, you're basically branded a cheat?&quot;,&quot;createdAt&quot;:&quot;2025-12-31T12:34:17.869Z&quot;,&quot;uri&quot;:&quot;at://did:plc:hl7xh5yylmxpxmsfdutnputk/app.bsky.feed.post/3mbbusxudqc26&quot;,&quot;imageUrls&quot;:[]}" data-component-name="BlueskyCreateBlueskyEmbed"><iframe id="bluesky-3mbbusxudqc26" data-bluesky-id="9934686897648359" src="https://embed.bsky.app/embed/did:plc:hl7xh5yylmxpxmsfdutnputk/app.bsky.feed.post/3mbbusxudqc26?id=9934686897648359" width="100%" style="display: block; flex-grow: 1;" frameborder="0" scrolling="no"></iframe></div><p><strong>3<br>MOD<br><a href="https://www.slipseer.com/index.php?resources%2Fquake-brutalist-jam-iii.549%2F">Quake Brutalist Jam III</a></strong></p><p>M&#225;te-li r&#225;di Quaka a je&#353;t&#283; jste nav&#237;c p&#345;&#237;znivci brutalismu (to ov&#353;em nen&#237; nutn&#225; podm&#237;nka), nev&#225;hejte ani vte&#345;inu a st&#225;hn&#283;te si komunitn&#237; projekt, na kter&#233;m se pracovalo d&#233;le ne&#382; rok. Jde o neuv&#283;&#345;iteln&#253;ch <strong>77 map od zku&#353;en&#253;ch level design&#233;r&#367;</strong>, kte&#345;&#237; z p&#367;vodn&#237; hry nevyu&#382;ili v&#367;bec nic, tud&#237;&#382; je ke sta&#382;en&#237; i standalone verze, kter&#225; se obejde bez Quaka. Z toho vypl&#253;v&#225;, &#382;e vedle map budete hr&#225;t hru s &#250;pln&#283; nov&#253;mi zbran&#283;mi, monstry a grafikou. Odehr&#225;l jsem prvn&#237;ch p&#225;r map a jsem z toho nad&#353;en. Tenhle drobe&#269;ek mi zabere hezk&#253;ch p&#225;r v&#237;kend&#367;!</p><p><strong>4<br>ZPR&#193;VA<br><a href="https://newsletter.gamediscover.co/p/revealed-the-top-new-pc-and-console-58f">Top new PC &amp; console games of 2025</a></strong><br><br>Newsletter GameDiscoverCo poslal tenhle konkr&#233;tn&#237; text u&#382; v polovin&#283; prosince a stru&#269;n&#283; jsem ho okomentoval v posledn&#237; lo&#328;sk&#233; Ar&#233;n&#283;. Ale doporu&#269;uju v&#225;m pod&#237;vat se na jednotliv&#233; &#382;eb&#345;&#237;&#269;ky detailn&#283;. Zaujal m&#283; t&#345;eba hned prvn&#237; obr&#225;zek s dvaceti nejprod&#225;van&#283;j&#353;&#237;mi hrami na Steamu podle kopi&#237;. Prvn&#237; <a href="https://store.steampowered.com/app/3241660/REPO/">R.E.P.O.</a>, druh&#253; <a href="https://store.steampowered.com/app/3527290/PEAK/">Peak</a>, &#269;tvrt&#253; <a href="https://store.steampowered.com/app/3164500/Schedule_I/">Schedule I</a> a dev&#225;t&#253; <a href="https://store.steampowered.com/app/3949040/RV_There_Yet/">RV There Yet?</a> nejsou zrovna blockbustery s &#8222;&#225;&#269;kovou&#8220; produkc&#237;. <strong>Spojuje je ale &#382;&#225;nr p&#345;&#225;telsk&#233;ho coopu, kter&#253; je tak mo&#382;n&#225; hlavn&#237;m trendem roku na Steamu.</strong> A schv&#225;ln&#283;, zn&#225;te i dvac&#225;t&#233; m&#237;sto? <a href="https://store.steampowered.com/app/3350200/_/">Revenge on Gold Diggers</a> je &#269;&#237;nsk&#225; FMV hra s v&#237;ce ne&#382; sedmi hodinami nafilmovan&#233;ho videa. Degustuju r&#225;d, ale tenhle hit si nech&#225;m uj&#237;t. Pokud ho zkus&#237;te, dejte v&#283;d&#283;t, jak v&#225;m chutnal.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!TVg4!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F095be559-0113-4344-8fd6-02b16ecce40f_1488x751.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!TVg4!, /__u/janmodrak.substack.com/w_424, /__u/janmodrak.substack.com/c_limit, /__u/janmodrak.substack.com/f_webp, /__u/janmodrak.substack.com/q_auto:good, /__u/janmodrak.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F095be559-0113-4344-8fd6-02b16ecce40f_1488x751.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!TVg4!, /__u/janmodrak.substack.com/w_848, /__u/janmodrak.substack.com/c_limit, 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sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!TVg4!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F095be559-0113-4344-8fd6-02b16ecce40f_1488x751.jpeg" width="1456" height="735" 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/__u/janmodrak.substack.com/q_auto:good, /__u/janmodrak.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F095be559-0113-4344-8fd6-02b16ecce40f_1488x751.jpeg 424w, /__u/substackcdn.com/image/fetch/$s_!TVg4!, /__u/janmodrak.substack.com/w_848, /__u/janmodrak.substack.com/c_limit, /__u/janmodrak.substack.com/f_auto, /__u/janmodrak.substack.com/q_auto:good, /__u/janmodrak.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F095be559-0113-4344-8fd6-02b16ecce40f_1488x751.jpeg 848w, /__u/substackcdn.com/image/fetch/$s_!TVg4!, /__u/janmodrak.substack.com/w_1272, /__u/janmodrak.substack.com/c_limit, /__u/janmodrak.substack.com/f_auto, /__u/janmodrak.substack.com/q_auto:good, /__u/janmodrak.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F095be559-0113-4344-8fd6-02b16ecce40f_1488x751.jpeg 1272w, /__u/substackcdn.com/image/fetch/$s_!TVg4!, /__u/janmodrak.substack.com/w_1456, /__u/janmodrak.substack.com/c_limit, /__u/janmodrak.substack.com/f_auto, /__u/janmodrak.substack.com/q_auto:good, /__u/janmodrak.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F095be559-0113-4344-8fd6-02b16ecce40f_1488x751.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><strong>5<br>KNIHA<br><a href="https://www.xzone.cz/kniha-mortal-kombat-flawless-victory-a-visual-history-of-the-iconic-series-eng">Mortal Kombat: Flawless Victory &#8211; A Visual History of the Iconic Series</a></strong></p><p>O Mortal Kombatu u&#382; se toho napsalo hodn&#283;. P&#345;ed p&#225;r lety napsal David Craddock skv&#283;lou knihu <a href="https://davidcraddockbooks.com/books/series/long-live-mortal-kombat/egh358">Long Live Mortal Kombat</a>, vloni vydali Digital Eclipse sv&#367;j interaktivn&#237; dokument Mortal Kombat: Legacy Kollection. Je&#353;t&#283; jsem se k n&#283;mu nepropracoval, ale k v&#225;noc&#367;m jsem si ud&#283;lal radost novou knihou Iana Flynna mapuj&#237;c&#237; v&#237;ce ne&#382; t&#345;icetiletou historii s&#233;rie. <strong>Jde o velkoform&#225;tov&#253; artbook dopln&#283;n&#253; o spoustu informac&#237; v&#269;etn&#283; citac&#237; v&#253;voj&#225;&#345;&#367;.</strong> Rozhovory tu rozhodn&#283; nejsou kl&#237;&#269;ovou &#269;&#225;st&#237;, hlavn&#237; d&#367;raz je kladen na obrazovou &#269;&#225;st. Zaujaly m&#283; ale t&#345;eba detaily k fatalit&#225;m &#8211; je mimochodem dob&#345;e zn&#225;mo, &#382;e v NetherRealm m&#283;li pravideln&#233; &#8222;fatality meetings&#8220;, kde se mohl kdokoliv ze studia (nejen design&#233;&#345;i) pod&#283;lit o n&#225;pady na nov&#233; bl&#225;zniv&#233; zakon&#269;ov&#225;ky. Fanou&#353;k&#367;m ur&#269;it&#283; doporu&#269;uju, k dost&#225;n&#237; <a href="https://www.xzone.cz/kniha-mortal-kombat-flawless-victory-a-visual-history-of-the-iconic-series-eng">na Xzone</a>.<br><br><em>A to je z prvn&#237;ho inovovan&#233;ho newsletteru v&#353;echno. Dejte mi v&#283;d&#283;t, jak se v&#225;m l&#237;b&#237;. S&#225;m m&#225;m v pl&#225;nu je&#353;t&#283; si trochu se strukturou a obsahem do budoucna pohr&#225;t, ale pr&#225;v&#283; te&#271; by se mi hodil v&#225;&#353; feedback. Jo a nezapome&#328;te, &#382;e dal&#353;&#237;ch p&#283;t post&#345;eh&#367; a tip&#367; najdete na <a href="https://herohero.co/modrak">HeroHero</a> nebo <a href="https://modrak.opinio.cz/">Opinio</a>. D&#237;ky!</em></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://janmodrak.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">L&#237;bilo? P&#345;ihla&#353;te se k m&#253;m n&#225;sleduj&#237;c&#237;m newsletter&#367;m tady na Substacku. 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