<script data-pm-proxy="intercept"></script><?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[The Gaussian Splatting Newsletter]]></title><description><![CDATA[The official newsletter of RadianceFields.com, focusing on methods like Gaussian Splatting and NeRFs.]]></description><link>https://radiancefields.substack.com</link><image><url>https://substackcdn.com/image/fetch/$s_!ABai!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F342d7d82-f124-476d-8f18-b4c702ace2e5_1280x1280.png</url><title>The Gaussian Splatting Newsletter</title><link>https://radiancefields.substack.com</link></image><generator>Substack</generator><lastBuildDate>Fri, 04 Sep 2026 23:53:01 GMT</lastBuildDate><atom:link href="/__u/radiancefields.substack.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[Michael Rubloff]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[radiancefields@substack.com]]></webMaster><itunes:owner><itunes:email><![CDATA[radiancefields@substack.com]]></itunes:email><itunes:name><![CDATA[Gaussian Splatting and NeRFs]]></itunes:name></itunes:owner><itunes:author><![CDATA[Gaussian Splatting and NeRFs]]></itunes:author><googleplay:owner><![CDATA[radiancefields@substack.com]]></googleplay:owner><googleplay:email><![CDATA[radiancefields@substack.com]]></googleplay:email><googleplay:author><![CDATA[Gaussian Splatting and NeRFs]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[Gaussian Splatting in August 2026]]></title><description><![CDATA[Insta360 X6 Supports Splats | SuperSplat REST API | Gaussian Splatting in Blender]]></description><link>https://radiancefields.substack.com/p/gaussian-splatting-in-august-2026</link><guid isPermaLink="false">https://radiancefields.substack.com/p/gaussian-splatting-in-august-2026</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Wed, 02 Sep 2026 15:00:25 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/lqyoA-tj7Pg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>Inside two weeks, <a href="https://radiancefields.com/three.js-merges-a-native-gaussian-splat-renderer-for-webgpu-in-r186">Three.js merged a native Gaussian splat renderer for r186</a> and <a href="https://radiancefields.com/luma.gl-9.4.0-beta-adds-a-gpu-gaussian-splat-renderer">vis.gl shipped a GPU splat renderer in luma.gl 9.4.0 beta</a>. Meanwhile <a href="https://radiancefields.com/foundry-ships-nuke-17.1v1-with-dynamic-gaussian-splat-and-relighting-support">Foundry shipped a Gaussian splat toolset in Nuke 17.1v1</a>, <a href="https://radiancefields.com/pointcloudsnappro-adds-gaussian-splats-to-maya-2026">Maya got splat snapping</a>, Houdini got three more splat tools, <a href="https://radiancefields.com/playcanvas-opens-supersplat-to-third-party-tools-with-a-rest-publishing-api">PlayCanvas turned SuperSplat into a publishing endpoint</a>, and in the last week of the month, four free Blender add-ons and a free Houdini tool landed in five days.</p><p>Forty-nine articles, seventy-seven job listings, and one hundred and three research papers on radiancefields.com. That&#8217;s more than double July on every single axis. Let&#8217;s get into it. This the first issue where the full issue will be a paid offering. </p><h2>The Web Went Native &#8212; Twice</h2><p>This is the story of the month, and it took two events fourteen days apart to become one.</p><p>On August 10, <a href="https://radiancefields.com/three.js-merges-a-native-gaussian-splat-renderer-for-webgpu-in-r186">Three.js merged a native Gaussian splat renderer bound for r186</a> &#8212; a WebGPU/TSL implementation with a GPU counting sort and loaders for PLY, SPLAT, SPZ, KSPLAT and glTF. Three.js is the default 3D library on the web. Until now, every splat on a Three.js page arrived through third-party code, <a href="https://sparkjs.dev/">World Labs&#8217; Spark</a>, <a href="https://github.com/mkkellogg/GaussianSplats3D">GaussianSplats3D</a>, and most of the ecosystem&#8217;s viewers are built on those. Native support changes the maintenance story for a very large number of projects at once.</p><p>It was written by Ben Houston (Threekit, Land of Assets) and merged by Mugen87, and the striking thing is how small it is: 7KB on top of base Three.js for the SPZ loader and renderer, and three lines of code to put a splat on screen. Depth ordering lives in a reusable <code>CountingSort</code> that quantizes splat depth into bins and dispatches four TSL compute passes, re-sorting only when the camera moves past a threshold.</p><p>Then on August 24, <a href="https://radiancefields.com/luma.gl-9.4.0-beta-adds-a-gpu-gaussian-splat-renderer">vis.gl published </a><code>@luma.gl/splats</code><a href="https://radiancefields.com/luma.gl-9.4.0-beta-adds-a-gpu-gaussian-splat-renderer"> as a 9.4.0 beta</a> &#8212; a GPU-native splat renderer with WebGPU hierarchy traversal, bounded residency and Spark RAD paging. vis.gl is the deck.gl stack, which means this is simultaneously a web-graphics item and a geospatial one.</p><p>And a week and a half after Three.js merged, the browser learned to do the other half of the job. <a href="https://radiancefields.com/arrival.space-splat.js-trains-gaussian-splats-in-browser">Arrival.Space published Splat.js</a>, an MIT-licensed WebGPU library that runs SIFT SfM and 3D Gaussian splat training in a browser tab. Tldr is that you can process the full gaussian splatting pipeline right in the browser.</p><h2>Gaussian Splatting on YouTube</h2><p>I spoke to Oscar nominated VFX Supervisor Guido Wolter from Rising Sun Pictures about how Sinners utilized radiance fields in the film.</p><div id="youtube2-lqyoA-tj7Pg" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;lqyoA-tj7Pg&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/lqyoA-tj7Pg?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>If you haven&#8217;t yet, please consider <a href="https://www.youtube.com/@radiancefields?sub_confirmation=1">subscribing to the YouTube channel</a>.</p>
      <p>
          <a href="/__u/radiancefields.substack.com/p/gaussian-splatting-in-august-2026">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[Gaussian Splatting in July 2026]]></title><description><![CDATA[The first full length 4DGS YouTube Video | Autodesk, DJI & Sony Adopt Splats | Houdini 22]]></description><link>https://radiancefields.substack.com/p/gaussian-splatting-in-july-2026</link><guid isPermaLink="false">https://radiancefields.substack.com/p/gaussian-splatting-in-july-2026</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Fri, 14 Aug 2026 18:45:08 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/M01_By5h8lQ" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>July was a busy month, with many new updates, developments, and a surge in gaussian splatting content. </p><p><a href="https://radiancefields.com/volinga-adds-4d-gaussian-splatting-to-unreal-engine">Volinga added 4D Gaussian splatting to Unreal Engine</a>, <a href="https://radiancefields.com/4dv.ai-dell-technologies-and-radiancefields.com-launch-complete-4dgs-video">we published an 11.5-minute video with 4DV.ai, Dell Technologies and NVIDIA in which every single frame is 4D Gaussian splatting</a>, and <a href="https://radiancefields.com/chronosplat-plays-4d-gaussian-splat-sequences-from-static-files-in-the-browser">Chronosplat shipped a browser player that runs 4D splat sequences off a plain static web host</a>. Authoring, content, playback. Meanwhile <a href="https://radiancefields.com/autodesk-makes-3d-gaussian-splats-an-editable-native-object-type-in-3ds-max-2027.2">Autodesk made Gaussian splats an editable native object type in 3ds Max 2027.2</a>, <a href="https://radiancefields.com/houdini-22-ships-making-native-gaussian-splats-generally-available">Houdini 22 shipped</a>, <a href="https://radiancefields.com/dji-terra-v5.3.0-adds-cluster-reconstruction-for-gaussian-splatting">DJI took the scale limit off splat reconstruction in Terra</a>, and <a href="https://radiancefields.com/sony-adds-s-log3-capture-and-coordinate-system-export-to-xyn-spatial-scan-v1.1.0">Sony started feeding S-Log3 footage into splats</a>.</p><p>Twenty-three articles, ~78 job listings, and about 118 research papers. Let&#8217;s get into it.</p><h2>4D Starts Building Its Pipeline</h2><p>The pipelines for dynamic 3D are being built now.</p><p><strong>Content.</strong> <strong><a href="https://radiancefields.com/4dv.ai-dell-technologies-and-radiancefields.com-launch-complete-4dgs-video">4DV.ai, Dell Technologies and Radiancefields.com released a complete 4DGS video</a></strong> &#8212; 11 minutes containing no 2D elements whatsoever. Every frame is 4D Gaussian Splatting. It came out of a conversation at SIGGRAPH 2025, when Dell asked what could actually be shown with Gaussian splatting? The answer was dynamic 3D, and it premiered at SIGGRAPH 2026 a year later, made with 4DV.ai, Dell and NVIDIA. </p><p><a href="https://t.4dv.ai/viewer/michaelrubloff-Dell-NVIDIA">Watch the first scene in WebXR</a>!</p><div id="youtube2-M01_By5h8lQ" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;M01_By5h8lQ&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/M01_By5h8lQ?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>There will be some crazy 4DGS projects arriving across the next two months. I am very excited for all of them.</p><h2>Splats Became an Editable Native Object</h2><p><strong><a href="https://radiancefields.com/autodesk-makes-3d-gaussian-splats-an-editable-native-object-type-in-3ds-max-2027.2">Autodesk made 3D Gaussian splats an editable native object type in 3ds Max 2027.2</a></strong>. Splats become an editable native point object, deformable in the modifier stack, and rendered natively in Arnold for Max 5.9.3. Once a representation is deformable inside an Autodesk flagship, the argument about whether it&#8217;s a real primitive is over.</p><p><strong><a href="https://radiancefields.com/houdini-22-ships-making-native-gaussian-splats-generally-available">Houdini 22 shipped</a></strong>, making SideFX&#8217;s native splat pipeline, PDG training and Copernicus compositing generally available. </p><p>Then the wave kept finding new disciplines to reach:</p><ul><li><p><strong>CAD.</strong> <a href="https://radiancefields.com/rhinogaussiansplatting-brings-3dgs-import-editing-meshing-and-baking-to-rhino-8">RhinoGaussianSplatting brings 3DGS import, editing, meshing and baking to Rhino 8</a> &#8212; free, MIT-licensed, and splats arrive as native editable objects.</p></li><li><p><a href="https://radiancefields.com/3df-zephyr-9.0-adds-gaussian-splatting-support">3DF Zephyr 9.0 added Gaussian splatting support</a>, putting splat generation directly inside 3Dflow&#8217;s established photogrammetry suite.</p></li><li><p><a href="https://radiancefields.com/notch-2026.2-adds-native-gaussian-splat-import-and-rendering">Notch 2026.2 added native splat import and rendering</a> for live visuals and broadcast and at the end of the month, <strong><a href="https://radiancefields.com/kiri-engine-releases-a-free-mit-licensed-gaussian-splat-renderer-for-after-effects">KIRI Engine released a free, MIT-licensed Gaussian splat renderer for After Effects</a></strong>, rendering PLY captures through the AE 3D camera. </p></li><li><p><strong>Game engines.</strong> <a href="https://radiancefields.com/yags-yandex-open-sources-a-3dgs-plugin-for-unreal-engine-5.5-5.7">Yandex open-sourced YaGS, a 3DGS plugin for Unreal Engine 5.5&#8211;5.7</a> with correct depth compositing so splats and meshes mutually occlude, and <a href="https://radiancefields.com/reconworldlab-adds-relighting-to-godot-gaussian-splats-in-gdgs-3.3.0">ReconWorldLab shipped GDGS 3.3.0 for Godot</a>. <a href="https://radiancefields.com/vrchat-gaussian-splatting-v4-adds-lod-pyramid">VRChat&#8217;s Gaussian Splatting v4 added an import-time LOD pyramid and per-platform splat budget</a>, scaling real-time scenes to tens of millions of splats in Udon.</p></li><li><p><strong>Render engines.</strong> <a href="https://radiancefields.com/d5-render-3.1-adds-ray-traced-gaussian-splatting-and-.sog-xr-tour-pipeline">D5 Render 3.1 added ray-traced Gaussian splatting</a>. Imported splats now receive ray-traced GI, reflections and shadows, plus a <code>.sog</code> XR tour pipeline. <a href="https://radiancefields.com/otoy-releases-octanerender-2026.4-bringing-spz-v4-and-lowering-vram-usage">OTOY&#8217;s OctaneRender 2026.4</a> added SPZ V4 and cut splat VRAM usage.</p></li></ul><p>Relighting is the capability everyone is racing to add now. Chaos shipped it twice in one week, into two different DCCs: <a href="https://radiancefields.com/v-ray-7.4-for-maya-adds-gaussian-splat-relighting">V-Ray 7.4 for Maya added Gaussian splat relighting</a> on July 12, and <a href="https://radiancefields.com/chaos-brings-gaussian-splat-relighting-to-houdini-in-v-ray-7-update-4">V-Ray 7, update 4 for Houdini</a> added the same three days later, along with official Houdini 21 support and initial Houdini 22 and Hydra 2 support. <a href="https://radiancefields.com/nuke-17.1-open-beta-adds-dynamic-gaussian-splats-and-basic-relighting">Foundry&#8217;s Nuke 17.1 open beta added dynamic splats and basic relighting</a>. <a href="https://radiancefields.com/aimotive-brings-relightable-gaussian-splatting-to-aisim-6-with-pbr-splatting">aiMotive brought relightable PBR splatting to aiSim 6</a>. And GDGS 3.3.0 brought it to Godot by baking per-splat normals and ambient occlusion from a voxel proxy.</p><p><strong><a href="https://radiancefields.com/volinga-adds-4d-gaussian-splatting-to-unreal-engine">Volinga added 4D Gaussian splatting to Unreal Engine</a></strong>, converting per-frame PLY sequences into a single optimized NVOL asset that plays back in Sequencer. That takes 4D from &#8220;a folder of thousands of files&#8221; to &#8220;an asset you drag into a timeline,&#8221; which is the difference between a research artifact and something a production can actually schedule around.</p><h2>The Capture Side Gets Serious</h2><p><strong><a href="https://radiancefields.com/dji-terra-v5.3.0-adds-cluster-reconstruction-for-gaussian-splatting">DJI Terra V5.3.0 added cluster reconstruction for Gaussian splatting</a></strong>, which removes the previous scale limit on 3DGS jobs, plus water surface handling and floater removal. The largest drone manufacturer in the world just took the ceiling off how big a splat reconstruction its survey customers can run. At Esri&#8217;s User Conference this month, their research team confirmed to me that splats can scale to planet scale. </p><p><strong><a href="https://radiancefields.com/sony-adds-s-log3-capture-and-coordinate-system-export-to-xyn-spatial-scan-v1.1.0">Sony added S-Log3 capture and coordinate-system export to XYN Spatial Scan v1.1.0</a></strong>. S-Log3 and S-Gamut3.Cine images are now a source for splats, with LUF and RDF coordinate-system selection on export. That is broadcast and cinema grade log footage feeding splat reconstruction directly. Camera vendors are also entering from the other end of the pipeline.</p><p>XGRIDS had another relentless month. <a href="https://radiancefields.com/xgrids-ships-lcc4unreal-v3.0-with-dlss-and-an-aces-ocio-pipeline">LCC4Unreal v3.0 with DLSS and an ACES/OCIO pipeline</a>, ingesting PLY, SOG and SPZ v3/v4; and <a href="https://radiancefields.com/xgrids-brings-2d-photo-support-and-drone-rtk-optional-in-lcc-studio-2.2">LCC Studio V2.2.0, which makes drone RTK optional</a> for aerial and aerial-ground fusion and can build 3DGS models from a folder of local images. Lowering the hardware floor is how a capture ecosystem grows.</p><p><strong><a href="https://radiancefields.com/fvdb-v0.5.0-turns-nvidia-s-library-into-multi-gpu-gaussian-splatting-stack">fVDB v0.5.0 turned NVIDIA&#8217;s library into a multi-GPU Gaussian splatting stack</a></strong>.</p><p>Rounding out capture: <a href="https://radiancefields.com/splatcapture-3.0.0-adds-spline-capture">SplatCapture 3.0.0 added a spline capture mode and Unreal Engine 5.8 support</a>, <a href="https://radiancefields.com/360-gaussian-v1.4.5-adds-per-clip-extraction-settings">360 Gaussian v1.4.5 added per-clip extraction settings</a>, and <a href="https://radiancefields.com/arrival.space-version-2026.6-composites-gaussian-splats-into-google-3d-tiles">Arrival.Space 2026.6 began compositing splats into Google 3D Tiles and Cesium ion globe layers</a>.</p><p><a href="https://radiancefields.com/scaniverse-adds-usdz-export-to-splats">Scaniverse added USDZ export</a>, pushing captured splats into Physical AI, and <a href="https://radiancefields.com/playcanvas-releases-splat-transform-v3.0.0-bringing-7x-speed-up">PlayCanvas rewrote splat-transform with a ~7&#215; speedup</a>. <strong><a href="https://radiancefields.com/marble-x-nuke-loads-world-labs-marble-splats-straight-into-nuke-s-3d-viewport">Marble x Nuke</a></strong>, a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke&#8217;s native 3D viewport. </p><p><a href="https://radiancefields.com/otoy-releases-octanerender-2026.4-bringing-spz-v4-and-lowering-vram-usage">OctaneRender 2026.4 added SPZ V4</a> at the start of the month. <a href="https://radiancefields.com/xgrids-ships-lcc4unreal-v3.0-with-dlss-and-an-aces-ocio-pipeline">XGRIDS LCC4Unreal v3.0 added SPZ v3/v4 ingestion</a> mid-month. And <strong><a href="https://radiancefields.com/postshot-adds-spz-v4-sh-degree-capping-and-html-export">Postshot 1.1.43 added SPZ version 4 export</a></strong>, along with a quality setting, HTML export, GPS metadata.</p><p><strong><a href="https://radiancefields.com/voxelkei-s-spatialography-selected-for-venice-immersive-2026-best-of-worlds">VoxelKei&#8217;s </a></strong><em><strong><a href="https://radiancefields.com/voxelkei-s-spatialography-selected-for-venice-immersive-2026-best-of-worlds">Spatialography</a></strong></em><strong><a href="https://radiancefields.com/voxelkei-s-spatialography-selected-for-venice-immersive-2026-best-of-worlds"> was selected for Venice Immersive 2026&#8217;s &#8220;Best of Worlds&#8221;</a></strong>. It&#8217;s a Gaussian splatting VRChat world going to one of the major immersive festivals. </p><p><strong><a href="https://radiancefields.com/from-gaussian-splat-captures-to-interactive-xr-experiences">From Gaussian Splat Captures to Interactive XR Experiences</a></strong>, a guest article by <strong>Jo&#227;o Melo Rodrigues</strong> of Cyango, walking through turning 3DGS captures into interactive XR experiences end to end. </p><p>A quick personal note: <a href="https://radiancefields.com/splatking">SplatKing added native iPad support</a>, following June&#8217;s 1.0.2 and 1.1 releases. The free app now runs properly on iPad as well as iPhone. There will be major updates to SplatKing releasing this month to continue making it the best option for mobile capture. </p><h2>Gaussian Splatting on YouTube</h2><p>The big one this month is the <strong><a href="https://www.youtube.com/watch?v=M01_By5h8lQ">Complete 4DGS Video</a></strong> with 4DV.ai, Dell Technologies and NVIDIA. Though as noted above, YouTube can&#8217;t carry 4DGS natively, so what&#8217;s on the channel is the trailer. The full piece will run in WebXR, with a Quest app for VR, and premiered at SIGGRAPH 2026. The WebXR version will be available imminently. I was hoping to include it in this newsletter. Streaming 11 minutes of volumetric video to phones is tough.</p><p>If you haven&#8217;t yet, please consider <a href="https://www.youtube.com/@radiancefields?sub_confirmation=1">subscribing to the YouTube channel</a>.</p><h2>Jobs!</h2><p>The <a href="https://radiancefields.com/job-board">job board</a> ran heavy again, with roughly 78 listings across July. The curated version:</p><p><strong>Autonomy and simulation is the deepest vertical, and it isn&#8217;t close.</strong> Waymo returned at the end of the month with a Lead Technical Program Manager, Simulation, on top of a Sensor Simulation Platform cluster earlier in the quarter. <strong>Parallel Domain</strong> &#8212; synthetic data for autonomous systems &#8212; came onto the board with a Senior Linux Graphics Engineer. Add <strong>Nuro</strong> (Sensor Simulation), <strong>Zoox</strong>, <strong>XPENG</strong>, <strong>Bedrock Robotics</strong> (Simulation), <strong>Point One Navigation</strong>, <strong>Apptronik</strong>, <strong>Wing</strong>, <strong>Agility Robotics</strong> and <strong>Eka Robotics</strong>, and this is now the single most persistent hiring pattern of the year.</p><p><strong>Semiconductors showed up, twice.</strong> <strong>Micron Technology</strong> posted a Staff/Principal Full Stack AI Engineer for Industrial AI, and <strong>imec India</strong>, one of the world&#8217;s major nanoelectronics research institutes, opened an internship literally titled <em>Perceptual 3D Gaussian Splatting Rendering</em>. Two new industry categories for the board in one week.</p><p><strong>Meta</strong> posted computer vision roles four times over. <strong>Esri</strong> built out an indoor &#8220;GIS AI and Reality&#8221; team with two listings. <strong>Amazon Science</strong> added a Sr. Applied Scientist for Fauna Robotics; <strong>Stability AI</strong> posted a Research Scientist for Creative Workflows</p><p>If you&#8217;re hiring for splats: <a href="https://radiancefields.com/job-board">list your role on the radiancefields.com Job Board</a>. If you&#8217;re an engineer wanting to work with splats, <a href="https://radiancefields.com/job-board">send me your resume</a>!</p><h2>Research</h2><p>July catalogued roughly <strong>118 papers</strong>. </p><p><a href="https://arxiv.org/abs/2607.25971">SplatStream: Fine Granular Scalable Gaussian Splatting for Adaptive 3D Scene Streaming</a></p><p><a href="https://arxiv.org/abs/2607.26525">AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting</a></p><p><a href="https://arxiv.org/abs/2607.24403">GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion</a></p><p><a href="https://arxiv.org/abs/2607.17916">Packet-Loss Robust 3D Gaussian Compression via Atomic Packaging and GNN-based Error Concealment</a></p><p><a href="https://arxiv.org/abs/2607.17842">CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Scheduling</a></p><p><strong>Robotics, embodied AI and sim-to-real:</strong></p><p><a href="https://arxiv.org/abs/2607.25219">SONG: A Photorealistic 3D Gaussian Simulation Platform for Benchmarking Social Navigation</a></p><p><a href="https://arxiv.org/abs/2607.22890">Meshless Domain Randomization via Explicit Parameter Perturbation of 3D Gaussian Splatting</a></p><p><a href="https://arxiv.org/abs/2607.22997">Real2Sim2Real for Vision-Language-Action Manipulation: An AMD ROCm-Based Pipeline</a></p><p><a href="https://arxiv.org/abs/2607.24538">NEO: NeRF It Once, Edit It Many Times for Continuous Object Manipulation</a></p><p><a href="https://arxiv.org/abs/2607.01200">FastBridge: Closing the Model-Based Realization Gap in Safety Filters on 3D Gaussian Splatting for Fast Quadrotor Flight</a></p><p><strong>Medical and surgical splatting &#8212; now four consecutive batches, and officially a standing vertical:</strong></p><p><a href="https://arxiv.org/abs/2607.27825">Endo-NeRF++: Uncertainty-Aware Neural Rendering with Multi-Resolution Hash Encoding for Dynamic Surgical Scene Reconstruction</a></p><p><a href="https://arxiv.org/abs/2607.04761">DeGenseGS: Geometrically and Semantically Decoupled Surgical Scene Understanding in 4D Gaussian Splatting</a></p><p><a href="https://arxiv.org/abs/2607.02099">X-Splat: Gaussian Splatting for 3D CBCT Generation from Single Panoramic Radiograph</a></p><p></p><p><strong>Dynamic and 4D:</strong></p><p><a href="https://arxiv.org/abs/2607.21448">GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis</a></p><p><a href="https://arxiv.org/abs/2607.21471">Future Rendering &#8800; Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window</a></p><p><a href="https://arxiv.org/abs/2607.22717">TOM-GS: Editable Video Representation via Temporal Opacity Modulation of Static 3D Gaussians</a></p><p><a href="https://arxiv.org/abs/2607.01578">MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting</a></p><p><strong>Primitives and representation:</strong></p><p><a href="https://arxiv.org/abs/2607.22446">Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering</a></p><p><a href="https://arxiv.org/abs/2607.26578">3DGBGS: 3D Granular Ball Gaussian Splatting for Compact Novel View Synthesis</a></p><p><a href="https://arxiv.org/abs/2607.22780">Inter-Reflective Gaussian Splatting for Robust and Efficient Inverse Rendering</a></p><p><strong>Evaluation and rigor &#8212; two papers arguing the field is measuring itself wrong:</strong></p><p><a href="https://arxiv.org/abs/2607.01556">Mind the Gap: Standard 3DGS Evaluation Primarily Measures Near-Trajectory Interpolation</a></p><p><a href="https://arxiv.org/abs/2607.26595">SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLM</a></p><p><strong>SLAM and reconstruction:</strong></p><p><a href="https://arxiv.org/abs/2607.21416">GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition</a></p><p><a href="https://arxiv.org/abs/2607.04127">Real-Time LiDAR Gaussian Splatting SLAM</a></p><p><a href="https://arxiv.org/abs/2607.01860">DL-SLAM: Enabling High-Fidelity Gaussian Splatting SLAM in Dynamic Environments</a></p><p><strong>Splats as a scientific instrument:</strong></p><p><a href="https://arxiv.org/abs/2607.22956">3D Gaussian Splatting for Scientific Particle Data Compression and Rendering</a></p><p><a href="https://arxiv.org/abs/2607.25569">CORF-GS: Real-Time Wireless Radiance Field Reconstruction via Coupled Optical-RF Gaussian Splatting</a></p><p><a href="https://arxiv.org/abs/2607.21099">Construction and Dynamic Update of Channel Gain Maps via 3D Gaussian Splatting</a></p><p><a href="https://arxiv.org/abs/2607.15951">Rendering 3D Gaussians on a Graph Processor</a></p><p><a href="https://arxiv.org/abs/2607.21675">Hash-QNeRF: Multiresolution Hash Encoding for Quantum Neural Radiance Fields</a></p><p><strong>And one for fun:</strong> <a href="https://arxiv.org/abs/2607.17773">FillGauss: Fine-Grained Filling-Aware Impact Sound Generation for 3D Gaussian Splatting</a> &#8212; splats that know what they&#8217;d sound like if you hit them.</p><h2>Website / Community Updates</h2><p>I&#8217;m also finally done traveling after being away for much of the last three months. It&#8217;s time to revisit content, create new captures, and ship more updates.</p><p>Coming back from travel, I&#8217;m certain that dynamic 3D, otherwise known as 4D, is next. There&#8217;s so much interest funneling into 4DGS behind the scenes, and I&#8217;m actively working on moving all of my content into dynamic 3D. If anyone wants to brainstorm on building a camera rig that can sit inside an apartment living room, please let me know. I&#8217;m also working through how to regularly store and upload many terabytes of data. If you work at a hard drive company, I&#8217;m looking for a sponsor.</p><p>SplatKing and the newsletter will see large updates after this month to reflect the changing landscape. I&#8217;ll begin covering Physical AI more seriously this month. If you&#8217;re working on Physical AI, simulation, or robotics and want to bring more awareness to your products, please reach out.</p><p>It&#8217;s also time for the newsletter to move to a paid offering. Beginning next month, the newsletter will be made available first to paid subscribers. I want to keep as much information as possible available to the public, but the cost of maintaining the website, along with the time it takes to stay current across industries, has made this move necessary. Articles on the website will remain free and accessible to all. And if a company or individual would like to sponsor the monthly newsletter, that would keep it open to everyone.</p><p>I appreciate everyone&#8217;s support up to this point, and I hope to accelerate Gaussian splatting&#8217;s adoption across industries and into Physical AI.</p><p><a href="/__u/radiancefields.substack.com/subscribe">Upgrade to Paid</a></p><p>Michael Rubloff <a href="https://radiancefields.com">Radiancefields.com</a></p><div><hr></div>]]></content:encoded></item><item><title><![CDATA[Gaussian Splatting in June 2026]]></title><description><![CDATA[Houdini, Arnold, TouchDesigner & SketchUp All Go Native | Apple Maps Picks Up Splats]]></description><link>https://radiancefields.substack.com/p/gaussian-splatting-in-june-2026</link><guid isPermaLink="false">https://radiancefields.substack.com/p/gaussian-splatting-in-june-2026</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Wed, 01 Jul 2026 15:31:52 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!ABai!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F342d7d82-f124-476d-8f18-b4c702ace2e5_1280x1280.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p><span>Hi Everyone!</span></p><p><span>Gaussian splatting just had a crazy month, across several industries and major companies. Fortunately I am tracking it all for you.</span></p><p><a href="https://radiancefields.com/houdini-22-makes-gaussian-splats-a-first-class-citizen-%E2%80%94-rigging-relighting-and-reconstruction"><span>SideFX&#8217;s Houdini 22</span></a> named Gaussian splats one of its two headline strategic initiatives. The other was AI. <a href="https://radiancefields.com/arnold-7.5.2-adds-3d-gaussian-splat-rendering-and-relighting-via-new-gaussian-splat-shader"><span>Autodesk&#8217;s Arnold</span></a> added native splat rendering and relighting. <a href="https://radiancefields.com/gsops-brings-native-gaussian-splatting-to-touchdesigner"><span>GSOPs brought native splats to TouchDesign&#8230;</span></a></p>
      <p>
          <a href="/__u/radiancefields.substack.com/p/gaussian-splatting-in-june-2026">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[Gaussian Splatting in May 2026]]></title><description><![CDATA[Adobe, Houdini, Blender, & Corona All Ship Splat Workflows | Niantic&#8217;s SPZ V4.0 + Spexi | Splats in the Austrian Natural History Museum]]></description><link>https://radiancefields.substack.com/p/gaussian-splatting-in-may-2026</link><guid isPermaLink="false">https://radiancefields.substack.com/p/gaussian-splatting-in-may-2026</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Mon, 01 Jun 2026 15:20:53 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/-E0rbSIub9s" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p><a href="https://radiancefields.com/photoshop-releases-version-27.6">Adobe Photoshop</a>, <a href="https://radiancefields.com/houdini-gsplat-brings-usd-native-gaussian-splats-to-houdini-solaris">Houdini</a>, <a href="https://radiancefields.com/blendsplat-gaussian-splatting-in-blender">Blender</a>, <a href="https://radiancefields.com/corona-15-makes-gaussian-splats-participate-in-global-illumination">Chaos Corona</a>, <a href="https://radiancefields.com/veesus-adds-solidworks-gaussian-splatting-support-in-may-update">SolidWorks</a>, <a href="https://radiancefields.com/pix4d-ships-gaussian-splatting-in-pix4dmatic">PIX4D</a>, <a href="https://radiancefields.com/postshot-v1.1-released-vr-preview-photometric-compensation-and-a-rebuilt-selection-toolkit">Postshot</a>, and <a href="https://radiancefields.com/esri-arcgis-reality-for-arcgis-pro-may-2026-improves-gaussian-splat-fidelity">Esri</a> all shipped real splat workflows this month. <a href="https://radiancefields.com/niantic-spatial-releases-spz-v4.0">Niantic Spatial</a> had a big month. And <a href="https://radiancefields.com/how-gaussian-splats-helped-bring-madrid%E2%80%99s-calle-alcal%C3%A1-onto-an-led-volume-for-netflix%E2%80%99s-berlin-draft-article">Netflix</a> put a Volinga splat workflow on an LED volume for a Spanish thriller.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">The Gaussian Splatting Newsletter is a reader-supported publication. To receive new posts and sup&#8230;</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>
      <p>
          <a href="/__u/radiancefields.substack.com/p/gaussian-splatting-in-may-2026">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[Gaussian Splatting in April ]]></title><description><![CDATA[NAB 2026 | Use cases of Gaussian Splatting | Insta360 Enters 3DGS]]></description><link>https://radiancefields.substack.com/p/gaussian-splatting-in-april</link><guid isPermaLink="false">https://radiancefields.substack.com/p/gaussian-splatting-in-april</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Fri, 01 May 2026 15:02:49 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/DkN6XmklYdo" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>April was the month 3DGS walked into Las Vegas and swept the floor at NAB. The broadcast and film is turning its attention to gaussian splatting and a brand new major company decided this was the right moment to enter the field.</p><p>A lot to get to. Let&#8217;s take a look at what happened in April.</p><p>NAB 2026 was a total splat show. <a href="https://radiancefields.com/xgrids-portalcam-wins-best-product-2026-at-nab">XGRIDS PortalCam walk&#8230;</a></p>
      <p>
          <a href="/__u/radiancefields.substack.com/p/gaussian-splatting-in-april">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[Gaussian Splatting in March + NVIDIA Giveaway Winner]]></title><description><![CDATA[GTC and NVIDIA steps up splat support | Standards Ship as Code | Platform Updates Everywhere]]></description><link>https://radiancefields.substack.com/p/gaussian-splatting-in-march-nvidia</link><guid isPermaLink="false">https://radiancefields.substack.com/p/gaussian-splatting-in-march-nvidia</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Fri, 03 Apr 2026 15:02:11 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/E7pocDzFCTo" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>If February felt like the month awareness exploded, I was wrong. There has been such large scale awareness growing in March. It&#8217;s been overwhelming. Between GTC, two major standards shipping production code, and a tidal wave of platform updates, this was arguably the most consequential month for gaussian splatting since the original paper dr&#8230;</p>
      <p>
          <a href="/__u/radiancefields.substack.com/p/gaussian-splatting-in-march-nvidia">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[Gaussian Splatting in February 2026]]></title><description><![CDATA[Gaussians grabs gold in Milan | World Labs raises $1B | glTF and OpenUSD Standardization]]></description><link>https://radiancefields.substack.com/p/gaussian-splatting-in-february-2026</link><guid isPermaLink="false">https://radiancefields.substack.com/p/gaussian-splatting-in-february-2026</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Tue, 03 Mar 2026 16:10:16 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/At-uOrrKuxk" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>Last month I commented on the rapidly growing awareness of Gaussian Splatting, but it turns out I underestimated its pace. Welcome to everyone for whom this newsletter is their first issue.</p><p>To summarize, Gaussian Splatting is a type of radiance field that enables you to reconstruct lifelike 3D from a series of 2D images or video. I hope you find this newsletter valuable and, if so, please consider sharing it with a friend.</p><p>With that in mind, let&#8217;s take a look at what happened in February.</p><p>Splats hit the global stage, appearing in several Olympic events in Milan, ranging from ski jumping, <a href="https://x.com/GabRoXR/status/2025222307212366200">hockey</a>, and <a href="https://x.com/RadianceFields/status/2022455200846377470">figure skating</a>.</p><p>I don&#8217;t know why this isn&#8217;t a bigger story, but <a href="https://radiancefields.com/playcanvas-announces-supersplat-studio">PlayCanvas released SuperSplat Studio</a>. It&#8217;s a great way to create educational experiences from SuperSplat. They also refined the <a href="https://x.com/willeastcott/status/2026354075353088294">UI of published splats</a>. </p><p><a href="https://radiancefields.com/otoy-releases-octanerender-2026.2">OTOY released the first update of the year to OctaneRender 2026</a>, which does full path tracing of splats. </p><p>Foundry-owned <a href="https://radiancefields.com/nuke-17.0-officially-ships-with-native-gaussian-splat-support">Nuke officially added gaussian splatting support</a> in version 17.0. This is a massive development for the media and entertainment industry, especially in film. Speaking of which, I spoke to VFX house Proof Inc, who did the previsualization work on <a href="https://radiancefields.com/jurassic-world-rebirth-and-gaussian-splatting">Jurassic World and used gaussian splatting</a>. There are several films and high budget projects currently using gaussian splatting right now and I cannot wait for them to release. </p><p>Arcturus Sports <a href="https://www.linkedin.com/feed/update/urn:li:activity:7425597574679560193/">released a teaser of what they&#8217;ve been working on</a> and it should blow your mind. I recently completed an interviewed with their CTO and CEO. It should be on the website soon. </p><p>Standardization has become increasingly prevalent. The Khronos Group <a href="https://radiancefields.com/the-khronos-group-introduces-a-gltf-baseline-for-gaussian-splatting">announced a release candidate for glTF 2.0</a> and included a quote from me. Here is <a href="https://blog.bentley.com/insights/why-gaussian-splats-could-change-infrastructure/">more information about why this matters</a>. Simultaneously, <a href="https://radiancefields.com/openusd-26.03-adds-native-gaussian-splat-support">OpenUSD released 26.03</a>, bringing gaussian splatting support.</p><p>World Labs had a big month. They announced a <a href="https://radiancefields.com/world-labs-raises-1-billion-in-new-fundraising-round">$1B fundraising round</a>, released the <a href="https://radiancefields.com/world-labs-previews-spark-2.0">Spark 2.0 Developer preview</a> and with it, the .rad file type (it stands for radiance field!).  Developer L&#233;o Mallet. released <a href="https://radiancefields.com/c4d-colmap-converter">COLMAP Bridge for C4D</a>, which works with many 3D software packages.</p><p>In the geospatial industry, <a href="https://radiancefields.com/gaussian-splatting-at-geo-week-2026">I gave two presentations at Geo Week 2026</a>, and gaussian splatting was everywhere. Esri also just released <a href="https://radiancefields.com/esri-extends-gaussian-splatting-to-the-web-with-arcgis-maps-sdk-5.0">Version 5 of ArcGIS Maps SDK for JavaScript</a>, supporting gaussian splatting. </p><p>Arrival Space added <a href="https://radiancefields.com/arrival-space-release-2026.2">vibe coding to their gaussian splatting</a> platform. I prompted some traffic in my <a href="https://arrival.space/queensboro_plaza">Queensboro Plaza reconstruction</a>. If only I could simulate it now. New platform <a href="https://radiancefields.com/kudan-launches-prism-cloud-using-3dgs">Kudan launches for enterprise gaussian splatting</a> applications. </p><p>360 data is becoming more prevalent as a capture method. New platform, <a href="https://radiancefields.com/splatware-launches-as-an-end-to-end-gaussian-splatting-platform">Splatware released</a>, supporting .insvs. At Geo Week <a href="https://radiancefields.com/cintoo-introduces-360-edition-with-gaussian-splat-support">Cintoo announced 360 support for gaussian splatting</a> with a partnership with Ricoh. <a href="https://radiancefields.com/annx-studio-adds-360-camera-support">AnnxStudio also added 360 camera support</a>. YouTuber and capture expert, <a href="https://radiancefields.com/olli-huttunen-releases-360-extractor-update">Olli Huttunen updated his 360 Extractor</a> plugin for Blender. <a href="https://laskosvirtuals.gumroad.com/l/360gaussian">Laskos Visions also updated their 360 extractor</a>. </p><p><a href="https://radiancefields.com/metalsplatter-releases-v1.0">MetalSplatter just released Version 1.0</a> and spherical harmonic support is finally here for the Vision Pro. They are still MIT Licensed. </p><p>Tomorrow <a href="https://www.youtube.com/watch?v=KZqv3Z5rRg8">I am doing a livestream with the NVIDIA marketing team</a>! If you like gaussian splatting, I strongly recommend watching what they present at GTC in two weeks. <a href="https://nvda.ws/46lNDGv">Make sure to register</a>!</p><h2>Gaussian Splatting on YouTube</h2><p>Despite being told for years to start a YouTube channel, I didn&#8217;t start making content until 2025. Please <a href="https://www.youtube.com/@RadianceFields">consider subscribing to the YouTube Channel</a>!</p><p>I finished much less videos in February than scheduled. Curse you, vibe coding as a hobby! In my lone video, I sat down with Tolga Kart, CEO of <a href="https://thirddimension.ai/">Third Dimension AI</a> to discuss how gaussian splatting is successfully helping to close the domain gap in simulation.</p><div id="youtube2-At-uOrrKuxk" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;At-uOrrKuxk&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/At-uOrrKuxk?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">If you found value in today&#8217;s newsletter, please consider subscribing or upgrading to a paid subscription.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div><hr></div><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><p></p><h3>Jobs!</h3><p>Over the past month, a few companies have let me know they have successfully hired engineers from the <a href="https://radiancefields.com/job-board">Radiancefields.com Job Board</a>. Here is an email I received recently. For employers, <a href="mailto:michael@radiancefields.com?subject=Radiance%20Fields%20Job%20Listing">get in touch with me</a> about job listings and if you are interested in working in a gaussian splatting role, <a href="https://radiancefields.com/job-board">upload your resume here</a>!</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!xnB3!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_424, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 424w, /__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_848, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 848w, /__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_1272, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 1272w, /__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_1456, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!xnB3!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png" width="1452" height="454" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/59c448ff-7305-47f6-be26-da25457135de_1452x454.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:454,&quot;width&quot;:1452,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:55321,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://radiancefields.substack.com/i/186316207?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="/__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_424, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 424w, /__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_848, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 848w, /__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_1272, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 1272w, /__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_1456, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Consider listing your openings on the radiancefields.com Job Board!</figcaption></figure></div><p>Volkswagen is looking for a <a href="https://radiancefields.com/job-board/senior-ai-ml-ops-engineer-must-have-autonomous-driving-experience-volkswagen-of-america-inc-1b9ee648">Senior AI ML Ops Engineer</a>.</p><p>Apple is looking for a <a href="https://radiancefields.com/job-board/sr-software-engineer-front-end-real-time-3d-retail-and-marcom-engineering-apple-f5796c06">Sr Software Engineer (Front End - Real-Time 3D), Retail and Marcom Engineering</a>.</p><p>Waymo is searching for a <a href="https://radiancefields.com/job-board/research-scientist-computer-vision-researcher-map-scalability-waymo-bfed1977">Research Scientist / Computer Vision Researcher, Map Scalability</a>.</p><p>Amazon is looking for a <a href="https://radiancefields.com/job-board/applied-scientist-personal-robotics-group-amazon-3b3c8ec8">Applied Scientist, Personal Robotics Group</a>.</p><p>Meta is looking for a <a href="https://radiancefields.com/job-board/research-scientist-intern-photorealistic-telepresence-phd-meta-c99945e6">Research Scientist Intern, Photorealistic Telepresence (PhD)</a>.</p><p>Eyeline Studios (Netflix) is looking for a <a href="https://radiancefields.com/job-board/research-scientist-computer-graphics-vision-and-machine-learning-eyeline-54e95307">Research Scientist &#8211; Computer Graphics, Vision and Machine Learning</a>.</p><p>NVIDIA is looking for a <a href="https://radiancefields.com/job-board/system-software-engineer-neural-graphics-sdks">System Software Engineer, Neural Graphics SDKs</a>.</p><h3>Research</h3><p><a href="https://research.nvidia.com/labs/sil/projects/diffusion-harmonizer/">DiffusionHarmonizer</a>: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer</p><p><a href="https://research.nvidia.com/labs/dvl/projects/vgg-ttt/">VGG-T&#179;</a> Offline Feed-Forward 3D Reconstruction at Scale</p><p><a href="https://ivl.cs.brown.edu/packuv/">PackUV</a>: Packed Gaussian UV Maps for 4D Volumetric Video</p><p><a href="https://arxiv.org/abs/2602.19916">Augmented Radiance Field</a>: A General Framework for Enhanced Gaussian Splatting</p><p><a href="https://github.com/IGL-HKUST/MEGS-2">MEGS&#178;</a>: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning</p><p><a href="https://arxiv.org/pdf/2602.03207">WebSplatter</a>: Enabling Cross-Device Efficient Gaussian Splatting in Web Browsers via WebGPU</p><h3>Code</h3><p><a href="https://github.com/nerficg-project/INPC">INPC</a>: Implicit Neural Point Clouds for Radiance Field Rendering</p><p><a href="https://github.com/shadygm/Lichtfeld-Densification-Plugin">Dense initialization plugin</a> for LichtFeld Studio</p><p><a href="https://github.com/uzh-rpg/event-sharp-nerf-drones">Event-Aided Sharp</a> Radiance Field Reconstruction for Fast-Flying Drones</p><p><a href="https://github.com/mlslabs/MLSLabsGaussianSplattingRenderer-UE">MLSLabsRenderer-Lite</a> (3D Gaussian Splatting UE5 Plugin)</p><p><a href="https://github.com/cwchenwang/tttLRM">Test-Time Training</a> for Long Context and Autoregressive 3D Reconstruction</p><p><a href="https://github.com/SINRG-Lab/Open4D">Open4D</a></p><p><a href="https://github.com/ghif/splat-apple">Splat Apple</a>: 3D Gaussian Splatting on Apple Silicon</p><h4>Website Updates</h4><p>This month has brought more updates to the website than any other month in the past year. I completely overhauled radiancefields.com&#8217;s search functionality, making it significantly easier to find information. I also introduced tags across different content types, including articles, companies, job listings, and research papers.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!LP3c!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F22bf6f7b-0cf9-4d1d-be0f-ba267b9909cd_794x1022.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!LP3c!, /__u/radiancefields.substack.com/w_424, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F22bf6f7b-0cf9-4d1d-be0f-ba267b9909cd_794x1022.png 424w, /__u/substackcdn.com/image/fetch/$s_!LP3c!, /__u/radiancefields.substack.com/w_848, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F22bf6f7b-0cf9-4d1d-be0f-ba267b9909cd_794x1022.png 848w, /__u/substackcdn.com/image/fetch/$s_!LP3c!, /__u/radiancefields.substack.com/w_1272, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F22bf6f7b-0cf9-4d1d-be0f-ba267b9909cd_794x1022.png 1272w, /__u/substackcdn.com/image/fetch/$s_!LP3c!, /__u/radiancefields.substack.com/w_1456, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F22bf6f7b-0cf9-4d1d-be0f-ba267b9909cd_794x1022.png 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!LP3c!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F22bf6f7b-0cf9-4d1d-be0f-ba267b9909cd_794x1022.png" width="378" height="486.54408060453403" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/22bf6f7b-0cf9-4d1d-be0f-ba267b9909cd_794x1022.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1022,&quot;width&quot;:794,&quot;resizeWidth&quot;:378,&quot;bytes&quot;:157952,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://radiancefields.substack.com/i/189610415?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F22bf6f7b-0cf9-4d1d-be0f-ba267b9909cd_794x1022.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="/__u/substackcdn.com/image/fetch/$s_!LP3c!, /__u/radiancefields.substack.com/w_424, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F22bf6f7b-0cf9-4d1d-be0f-ba267b9909cd_794x1022.png 424w, /__u/substackcdn.com/image/fetch/$s_!LP3c!, /__u/radiancefields.substack.com/w_848, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F22bf6f7b-0cf9-4d1d-be0f-ba267b9909cd_794x1022.png 848w, /__u/substackcdn.com/image/fetch/$s_!LP3c!, /__u/radiancefields.substack.com/w_1272, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F22bf6f7b-0cf9-4d1d-be0f-ba267b9909cd_794x1022.png 1272w, /__u/substackcdn.com/image/fetch/$s_!LP3c!, /__u/radiancefields.substack.com/w_1456, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F22bf6f7b-0cf9-4d1d-be0f-ba267b9909cd_794x1022.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">New search bar on radiancefields.com!</figcaption></figure></div><p>I added a much more capable paper and <a href="https://radiancefields.com/job-board">job aggregator</a> as well. I am now confident that we list the majority of open roles available online, and I&#8217;m continuing to refine those capabilities. Next, I&#8217;ll be refining the research page to better organize the content and revisiting the UIThe <a href="https://radiancefields.com/glossary">Glossary was also completely redone</a>. </p><p>The Platforms section is also currently through a rework and will hopefully be released within the next two weeks.</p><p>I&#8217;m also getting closer to deploying a full capture app designed to help people collect the highest quality data possible while remaining completely platform agnostic. My goal is to build the most capable tool for generating splat ready data without forcing you into a specific pipeline. If you&#8217;re interested in <a href="https://docs.google.com/forms/d/e/1FAIpQLSe2C7ItUp73ST-180BiKF1HdgJwHJQBXAUdqOOXvGSMxZUJmQ/viewform?usp=publish-editor">joining the closed Testflight</a>, add your email to the form.</p><p>If you found value in today&#8217;s or any of the content from this year, please consider upgrading to a paid subscription. There is currently no better way to support me and it tremendously helps to continue to provide content and information.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><p>Michael Rubloff</p><p><a href="http://Radiancefields.com">Radiancefields.com</a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Radiant by Radiance Fields is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Gaussian Splatting in January 2026]]></title><description><![CDATA[Gaussian Splatting like a Helicopter | NVIDIA's AlpaSim and PPISP | PortalCam HD Enhancement]]></description><link>https://radiancefields.substack.com/p/gaussian-splatting-in-january-2026</link><guid isPermaLink="false">https://radiancefields.substack.com/p/gaussian-splatting-in-january-2026</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Mon, 02 Feb 2026 16:02:57 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/c6c2d8eb-5dac-49ae-aa30-8623a5a8fabe_1280x720.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>It feels like every week the awareness level of gaussian splatting doubles. At least to  me. I am seeing so many posts across hobbyists, creators, and professionals across industries. </p><p>With all this in mind, let&#8217;s take a look at what happened in January.</p><p>A$AP Rocky published the <a href="https://www.youtube.com/watch?v=g1-46Nu3HxQ">music video for Helicopter</a>, where almost every person is dynamic gaussian splatting. I spoke to most of the people involved in the project to <a href="https://radiancefields.com/a-ap-rocky-releases-helicopter-music-video-featuring-gaussian-splatting">learn how they did it</a>. Later that day the <a href="https://news.ycombinator.com/item?id=46670024">article hit #1 on Hacker News!</a> </p><p>At CES, NVIDIA unveiled Alpamayo and AlpaSim, the latter of which is powered by 3DGUT. <a href="https://youtube.com/shorts/YmVyNqz4a9I">I spoke to Alpamayo PM Matt Cragun</a> about it! Floaters in all radiance fields are being reduced thanks to <a href="https://radiancefields.com/nvidia-announces-ppisp-for-radiance-fields">NVIDIA&#8217;s latest paper, PPISP</a>. Multiple platforms added support within 24 hours!</p><p>GSOPs 2.9 was released and brings <a href="https://radiancefields.com/gsops-2.9-for-houdini-released">official support for Houdini 21</a>. Developer Irrealix added support for <a href="https://radiancefields.com/irrealix-updates-after-effects-and-nuke-plugin-for-gaussian-splatting">Apple&#8217;s SHARP into After Effects</a>. </p><p>On the VR side, <a href="https://radiancefields.com/spatial-fields-releases-v1.2">Spatial Fields just released version 1.2</a>, adding support for XGRIDS LCC format and some amazing dynamic level of detail support. Splatara Scan has continued to ship a bunch of updates to the <a href="https://radiancefields.com/splatara-releases-production-suite">free Quest scanning platform</a>. </p><p><a href="https://radiancefields.com/xgrids-releases-v1.11-of-lcc-studio">XGRIDS shipped LCC Studio v1.11</a> with PortalCam HD Enhancement plus a broader push toward unifying viewing + editing workflows. If you&#8217;re looking at buying a PortalCam, <a href="https://store.xgrids.com/RADIENCEFIELDS">consider using code RADIANCEFIELDS</a>.</p><p>World Labs introduced the <a href="https://radiancefields.com/world-labs-introduces-world-api-for-marble">World API for Marble</a> and announced the <a href="https://x.com/theworldlabs/status/2011496685277757849">winners of their Winter Challenge.</a></p><p><a href="https://gamesbeat.com/spatial-computing-startup-nucleus4d-announces-1-5-million-pre-seed-round-to-fund-its-goal-of-digitizing-the-world/">Nucleus4D announced a $1.5M funding round</a> (Antler + South Loop Ventures), another indicator that radiance field companies are heading into venture trajectories.</p><p>January also brought several important development advances.</p><p>Lichtfeld Studio continued their steady stream of nightly builds, <a href="https://radiancefields.com/lichtfeld-studio-releases-v0.4">releasing V.4 with </a>one click downloads.  <a href="https://radiancefields.com/arrival-space-releases-version-2026.1">Arrival Space added HDR support</a> and their team seems to be increasing development speed, with some exciting things on the way. DJI expanded their gaussian splatting support beyond Terra, <a href="https://radiancefields.com/dji-flighthub-2-adds-gaussian-splatting-support">bringing splats to FlightHub 2</a>.</p><p><a href="https://radiancefields.com/splatstream-pushes-vulkan-based-gaussian-splatting-beyond-vkgs">SplatStream continued pushing Vulkan based</a> Gaussian splatting beyond earlier vkgs efforts. PlayCanvas <a href="https://radiancefields.com/playcanvas-releases-engine-version-2.15">shipped their Engine v2.15</a> and <a href="https://radiancefields.com/splattransform-1.0-released">SplatTransform 1.0</a>. Bitbybit also pushed out <a href="https://radiancefields.com/bitbybit-adds-3dgs-shadows-and-playcanvas-support">new 3DGS shadows support</a>. Meanwhile, Gaussian splatting in <a href="https://radiancefields.com/gaussian-splatting-in-julia-adds-mac-support">Julia gained Mac support</a>, pulling Apple GPUs further into the ecosystem.</p><p><a href="https://radiancefields.com/annxstudio-exits-beta-with-v1.1.0-opening-pro-features-through-january">Annx Studio officially left beta</a> and is now a paid service. </p><h2>Gaussian Splatting on YouTube</h2><p>Despite being told for years to start a YouTube channel, I didn&#8217;t start making content until 2025. Please <a href="https://www.youtube.com/@RadianceFields">consider subscribing to the YouTube Channel</a>!</p><p>Here are a collection of videos I made in January:</p><p>Interview with <a href="https://youtube.com/shorts/YmVyNqz4a9I">NVIDIA PM, Matt Cragun</a>.</p><p>If you have a smartphone, you may already have everything you need to create great splats! I put together an overview of how to make great captures, specifically with your phone.</p><div id="youtube2-zS1AOiyljmQ" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;zS1AOiyljmQ&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/zS1AOiyljmQ?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">If you found value in today&#8217;s newsletter, please consider subscribing or upgrading to a paid subscription.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div><hr></div><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><p></p><h3>Jobs!</h3><p>Over the past month, a few companies have let me know they have successfully hired engineers from the <a href="https://radiancefields.com/job-board">Radiancefields.com Job Board</a>. Here is an email I received at the end of last week. For employers, <a href="mailto:michael@radiancefields.com?subject=Radiance%20Fields%20Job%20Listing">get in touch with me</a> about job listings and if you are interested in working in a gaussian splatting role, <a href="https://radiancefields.com/job-board">upload your resume here</a>!</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!xnB3!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_424, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 424w, /__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_848, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 848w, /__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_1272, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 1272w, /__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_1456, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!xnB3!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png" width="1452" height="454" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/59c448ff-7305-47f6-be26-da25457135de_1452x454.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:454,&quot;width&quot;:1452,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:55321,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://radiancefields.substack.com/i/186316207?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="/__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_424, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 424w, /__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_848, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 848w, /__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_1272, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 1272w, /__u/substackcdn.com/image/fetch/$s_!xnB3!, /__u/radiancefields.substack.com/w_1456, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F59c448ff-7305-47f6-be26-da25457135de_1452x454.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Consider listing your openings on the radiancefields.com Job Board!</figcaption></figure></div><p>NVIDIA is looking for a <a href="https://radiancefields.com/job-board/senior-system-software-engineer---neural-graphics-performance">Senior System Software Engineer - Neural Graphics Performance</a>.</p><p>NVIDIA is looking for a <a href="https://radiancefields.com/job-board/system-software-engineer-neural-graphics-sdks">System Software Engineer, Neural Graphics SDKs</a>.</p><p>Netflix is looking for a <a href="https://radiancefields.com/job-board/machine-learning-scientist-(l4)-content-studio">Machine Learning Scientist (L4) - Content &amp; Studio</a>.</p><p>GrayMatter Robotics is searching for a <a href="https://radiancefields.com/job-board/senior-applied-ai-engineer">Senior Applied AI Engineer</a>.</p><p>Dolby is looking for a <a href="https://radiancefields.com/job-board/multimodal-spatial-experiences-researcher">Multimodal Spatial Experiences Researcher</a>.</p><p>NVIDIA is looking for a <a href="https://radiancefields.com/job-board/senior-system-software-engineer-3d-computer-vision">Senior System Software Engineer, 3D Computer Vision</a>.</p><p>Zoom is looking for a <a href="https://radiancefields.com/job-board/video-ai-engineer-zoom">Video AI Engineer</a>.</p><p>Apple is looking for a <a href="https://radiancefields.com/job-board/computer-vision-research-engineer---apple-maps-3d-vision-team">Computer Vision Research Engineer - Apple Maps 3D Vision Team</a>.</p><h3>Research</h3><p><a href="https://city-super.github.io/PLANING/">PLANING</a>: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstruction</p><p><a href="https://arxiv.org/pdf/2601.21400">MESH SPLATTING</a> FOR END-TO-END MULTIVIEW SURFACE RECONSTRUCTION</p><p><a href="https://xdimlab.github.io/freefix/">FreeFix</a>: Boosting 3D Gaussian Splatting via Fine-Tuning-Free Diffusion Models</p><p><a href="https://arxiv.org/pdf/2601.20429">GRTX</a>: Efficient Ray Tracing for 3D Gaussian-Based Rendering</p><p><a href="https://arxiv.org/pdf/2601.16736">A Step to Decouple</a> Optimization in 3DGS</p><p><a href="https://gr3en-relight.github.io/">GR3EN</a>: Generative Relighting for <br>3D Environments</p><p><a href="https://360anything.github.io/">360Anything</a>: Geometry-Free Lifting of Images and Videos to 360&#176;</p><p><a href="https://luxremix.github.io/">LuxRemix</a>: Lighting Decomposition and Remixing for Indoor Scenes</p><p><a href="https://hb-pencil-zero.github.io/GaussianFluent/">GaussianFluent</a>: Explicit Gaussian Simulation for Dynamic Object States with Mixed Materials</p><p><a href="https://mon3tr3d.github.io/">Mon3tr</a>: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization</p><p><a href="https://miraymen.github.io/dgsm/">Animated 3DGS Avatars</a> in Diverse Scenes with Consistent Lighting and Shadows</p><h3>Code</h3><p><a href="https://github.com/lyehe/build_gpu_colmap">Point Cloud Tools</a></p><p><a href="https://github.com/ROCm/gsplat">GSplat</a> for ROCm</p><p><a href="https://github.com/NorbertNopper-Huawei/3dgs_ply2gltf">3DGS </a>ply glTF converter</p><p><a href="https://github.com/azadbal/RealityScan-to-LichtfeldStudio">RealityScan Automate </a>and train in LFS</p><p><a href="https://github.com/nv-tlabs/SplatPainting">Painting with</a> 3D Gaussian Splat Brushes</p><p><a href="https://github.com/tetraface/tetraface-3dgs-utils">transforms.json converter</a> from equirectangular to cubemap</p><p><a href="https://github.com/nv-tlabs/ppisp">Physically-Plausible Image Signal Processing (PPISP)</a> for Radiance Field Reconstruction</p><p><a href="https://github.com/OpsiClear/FreeTimeGsVanilla">FreeTimeGSVanilla</a></p><p><a href="https://github.com/worldlabsai/worldlabs-api-python">World Labs API</a> Python Client</p><p><a href="https://github.com/irc-hslu/capturestudio">A Fast Volumetric Capture</a> and Reconstruction Pipeline for Dynamic Point Clouds and Gaussian Splats</p><p><a href="https://github.com/NVlabs/alpasim">AlpaSim</a>: A modular, lightweight, and data-driven research simulator for autonomous driving</p><p>If you found value in today&#8217;s or any of the content from this year, please consider upgrading to a paid subscription. There is currently no better way to support me and it tremendously helps to continue to provide content and information.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><p>Michael Rubloff</p><p><a href="http://Radiancefields.com">Radiancefields.com</a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Radiant by Radiance Fields is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Gaussian Splatting Year End Wrap Up]]></title><description><![CDATA[Gaussian Splatting Goes Mainstream | Hollywood, NVIDIA, & Industry Adopt 3DGS | Standards, Software, and Scale in 2025]]></description><link>https://radiancefields.substack.com/p/gaussian-splatting-year-end-wrap</link><guid isPermaLink="false">https://radiancefields.substack.com/p/gaussian-splatting-year-end-wrap</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Fri, 02 Jan 2026 16:01:12 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!Z0Cs!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde20ce6e-745f-491a-98fa-b1dffaaa7ce3_1080x1080.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>2025 represented a massive change in people&#8217;s awareness for radiance field representations, largely due to the rapid adoption of Gaussian Splatting. In this edition, we&#8217;ll take a look at some of the most impactful moments from 2025, paired with a couple thoughts of what we may see in 2026 (it&#8217;s going to be a lot).  </p><h3>Gaussian Splatting out in the World</h3><p>Gaussian Splatting was seriously pushed into everyday workflows and popped up across industries. In 2026, this is going to take another major step forwards, with several corporations that I am aware of planning to either ship or experiment with splats. </p><h4>Media and Entertainment</h4><p>Nearly two years in the making, the <a href="https://radiancefields.com/gaussian-splatting-in-superman">production of Superman</a> dove directly into gaussian splatting and with its release was the first public launch of dynamic gaussian splatting in a major motion picture. </p><p>Gaussian Splatting appeared at the BAFTA&#8217;s from Harry Nelder, who <a href="https://radiancefields.com/radiance-fields-at-the-baftas">captured over 40 of the recent award winners and presenters at this year&#8217;s British Academy Film Awards</a>. And then <a href="https://radiancefields.com/radiance-fields-at-the-tv-baftas">Gaussian Splatting returned to the BAFTAs</a>.</p><p>NVIDIA CEO Jensen Huang&#8217;s GTC 2025 Keynote was littered with splats and even prompted him to acknowledge their beauty. </p><div id="youtube2-iNcObqckRA4" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;iNcObqckRA4&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/iNcObqckRA4?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>There were TWO Sutro Tower projects that released, highlighting its 50th anniversary. Check out both of them! (<a href="https://vincentwoo.com/3d/sutro_tower/">First</a> and <a href="https://explore.sutrotower.com">Second</a>). Niantic SVP Brian McClendon sits down with <a href="https://www.fastcompany.com/91284839/niantic-unveils-quest-app-to-explore-3d-images-from-around-the-world">Fast Company</a> to talk Scaniverse (coincidentally they used my capture for the header!). I sat down with Visual Features editor at <a href="https://radiancefields.com/gaussian-splatting-at-the-new-yorker">The New Yorker, Sam Wolson,</a> to profile how he&#8217;s been using gaussian splatting in journalism. The We Know Good Food campaign went live, with <a href="https://vimeo.com/1090097523">fully HDR gaussian splatting</a>. Capturer Matt Hermans <a href="https://www.linkedin.com/pulse/good-food-gaussian-splat-commercial-matt-hermans-s6vwc">broke down his workflow</a>.</p><p><a href="https://radiancefields.com/inside-rodeo-fx-s-use-of-gaussian-splatting-for-hbo-s-dune-prophecy">HBO show Dune: Prophecy</a> used gaussian splatting to both visualize and prepare for shots, with an exciting future for the radiance field representation. <a href="https://alphauniverse.com/stories/bringing-photos-to-life-explore-the-magic-of-radiance-fields-with-the-sony-a9-iii/">Sony&#8217;s AlphaUniverse published an article about Radiance Fields</a>. Did you know JPEG and MPEG have an association? Did you know they&#8217;re preparing for radiance field codecs? Check out this <a href="https://www.mpeg.org/joint-jpeg-mpeg-workshop-on-radiance-fields/">joint workshop from JPEG and MPEG</a> on radiance fields from January.</p><p>Gaussian Splatting made an appearance at the <a href="https://radiancefields.com/how-gaussian-splatting-shaped-the-its-2025-fashion-finale">ITS Fashion Finale</a>. The Auschwitz Birkenau Foundation released <a href="https://radiancefields.com/auschwitz-birkenau-memorial-announces-3dgs-licensing">Picture from Auschwitz</a> for virtual production and education purposes.</p><p><em>VFX Supervisors if you used gaussian splatting in a project, <a href="mailto:michael@radiancefields.com?subject=Reaching%20out%20re%3A%20Gaussian%20Splatting">please message me</a>!</em></p><h4>NeRFs: </h4><p><a href="https://radiancefields.com/instant-ngp-2-0-released">Instant-NGP 2.0 released</a>, bringing well above real time rendering rates. From what I understand, Instant-NGP could still reduce training times 5X and double the rendering rates in its current form. </p><p>Radiance Surfaces is an additional two lines of code into Instant NGP and doubles rendering rates yet again and brings surface reconstruction. It still blows my mind how relatively little attention this got.</p><h3>Software Updates:</h3><p><a href="https://radiancefields.com/supersplat-unveils-major-updates-2-0-is-here">PlayCanvas shipped SuperSplat 2.0 </a>earlier this year and has become the defacto gaussian splatting editor. </p><p><a href="https://radiancefields.com/postshot-launches-v1-0-out-of-beta">Postshot has ended their beta and released their 1.0</a>. The software introduces paid tiers. While many people are upset about the paid tiers, keep in mind that he has made the software free for nearly two years and there is still a free option to use Postshot.</p><p><a href="https://radiancefields.com/brush-releases-v0-3">Brush released the first formal update</a> to the hardware agnostic platform since the beginning of the year.</p><p>Mark Zuckerberg showed an <a href="https://radiancefields.com/meta-announces-meta-horizon-engine-and-capture">expanded Hyperscape Capture</a> with new scenes that looking stunning. Apps Splatara and OpenQuestCapture let you use your headset to capture and export data. <a href="https://radiancefields.com/spatial-fields-for-apple-vision-pro-released">Spatial Fields launched for the Vision Pro</a>. HTC <a href="https://radiancefields.com/viverse-worlds-announced-with-3dgs-support">Viverse Worlds was announced with 3DGS support</a> for interactive 3D. Apple confirms <a href="https://radiancefields.com/apple-confirms-personas-use-gaussian-splatting">Personas uses Gaussian Splatting</a>, in addition to their Spatial Photos.</p><p><a href="https://radiancefields.com/world-labs-formally-launches-marble-a-generative-world-model">World Labs finally launched with their model, Marble</a>. <a href="https://radiancefields.com/krpano-1-23-adds-gaussian-splatting-support">krpano added gaussian splatting support</a> to their viewer. Former Luma employee Jakub &#268;erven&#253; released <a href="https://splatter.app/s/hlb-tag">Splatter.app</a>. <a href="https://radiancefields.com/gaussian-splatting-in-vrchat">VRChat added gaussian splatting support</a> thanks to developer Mykhail Moroz. </p><p><a href="https://radiancefields.com/babylon-js-v8-0-released">Babylon.js released V8.0</a>, along with several improvements to their Gaussian Splatting implementation. World Labs released <a href="https://forge.dev/">Gaussian Splatting THREE.js renderer</a>, Spark, which was just named one of the most influential libraries of 2025 by GitHub! </p><p>RealityScan 2.0 (formerly RealityCapture) <a href="https://radiancefields.com/realityscan-2-0-released">got its formal release</a>. <a href="https://radiancefields.com/colmap-3-12-released">COLMAP 3.12 dropped</a>, adding 360 camera support. <a href="https://github.com/nvidia-isaac/pyCuSFM">PyCuSFM released</a> from NVIDIA. </p><p>Varjo released <a href="https://radiancefields.com/varjo-announces-teleport-2-0">V2.0 of Teleport</a> and is offers honestly close to desktop training fidelity. <a href="https://github.com/aws-solutions-library-samples/guidance-for-open-source-3d-reconstruction-toolbox-for-gaussian-splats-on-aws">AWS began offering a cloud based solution</a> for various radiance field representations, including gsplat, 3DGRUT, and more! If you&#8217;ve ever <a href="https://www.linkedin.com/feed/update/urn:li:activity:7365764369210560513/">wanted to 3D print one of your captures</a>, Cysta.ai is making it happen. They can 3D print .plys or .ingp&#8217;s with honestly great fidelity.</p><p><a href="https://radiancefields.com/octanerender-2026-released-and-2027-roadmap-announced">OTOY has released OctaneRender 2026</a>, with full path traced gaussian splats and their 2027 version will feature splats as a native export from synthetic scenes. <a href="https://radiancefields.com/nuke-adds-native-gaussian-splatting-support-in-v17-beta">Nuke added Gaussian Splatting support </a>in the open 17.0 beta. Volinga updated both their <a href="https://radiancefields.com/volinga-releases-volinga-plugin-pro-for-unreal-engine">Unreal Engine Plugin</a> and <a href="https://radiancefields.com/volinga-releases-volinga-suite-v0-2-0">Volinga processing Suite</a>.</p><h4>Hardware</h4><p><a href="https://radiancefields.com/xgrids-announces-spatial-camera-portalcam">XGRIDS launched their PortalCam</a>, with increased capture fidelity and retailing for $5K. If you&#8217;re looking at buying one and <a href="https://store.xgrids.com/RADIENCEFIELDS">consider using code RADIANCEFIELDS</a>.</p><p>I counted 20 SLAM based scanning companies at Intergeo showcasing gaussian splatting support. Hardware is going to get insane in 2026.</p><h4>Real Estate</h4><p><a href="https://radiancefields.com/zillow-adds-gaussian-splatting-support-with-skytour-unveiling">Zillow was the first real estate corporation to formally ship gaussian splatting</a>, adding the capability in SkyTours. CoStar Group owned Apartments.com fired back at Zillow, adding their own exterior <a href="https://radiancefields.com/apartments-com-unveils-matterport-3d-exterior">Gaussian splatting support through Matterport 3D Exteriors</a>. </p><h4>AEC and Geospatial</h4><p>I have spent explaining NeRFs and Gaussian Splatting for the past three years. When I stepped into Intergeo 2025, I realized that was no longer necessary. There was extreme awareness of gaussian splatting, with most vendors either offering it already or excited about its impact on the world. Here are some stories of large geospatial and construction companies embracing the radiance field method. </p><p>Esri added Gaussian Splatting support in ArcGIS Pro 2.6. <a href="https://radiancefields.com/dji-terra-adds-support-for-gaussian-splatting">DJI added gaussian splatting support to Terra</a>. <a href="https://radiancefields.com/pix4d-adds-georeferencing-to-gaussian-splatting-captures">Pix4D Adds Georeferencing</a> to Gaussian Splatting. Bentley Systems <a href="https://radiancefields.com/bentley-itwin-adds-3d-tiles-and-spz-export-for-gaussian-splatting">added experimental Tiles and .spz support</a> to their gaussian splatting implementation in iTwin Modeler. </p><p>3DVista <a href="https://radiancefields.com/3dvista-adds-gaussian-splatting-support">added gaussian splatting support</a>. <a href="https://radiancefields.com/skyline-software-systems-adds-gaussian-splatting-support">Skyline Software Systems Adds Gaussian Splatting</a> Support. <a href="https://radiancefields.com/transforming-aec-with-ai-powered-3d-project-designs">Garver, is using radiance fields to success in AEC</a>. NUBIGON began <a href="https://radiancefields.com/nubigon-adds-gaussian-splatting-support">supporting 3DGS</a>.</p><h4>Autonomous Vehicles</h4><p>A trio of NVIDIA executives gave the keynote address and <a href="https://radiancefields.com/nvidia-announces-nurec-libraries-at-siggraph">announced the NuRec library for gaussian splatting support</a> aimed at Phyiscal AI applications in Omniverse and Isaac Sim.</p><p>I profiled <a href="https://radiancefields.com/applied-intuition-s-neural-sim-drives-av-forward">Applied Intuition&#8217;s NeuralSim</a>, powered by Gaussian Splatting. <a href="https://x.com/aelluswamy/status/1981644831790379245">Tesla has also been using gaussian splatting</a>. <a href="https://radiancefields.com/third-dimension-introduces-supersim-simulator-built-from-reality">Third Dimension Introduces SuperSim</a>, Simulator Built From Reality. </p><p>World Foundation Models, such as <a href="https://radiancefields.com/nvidia-announces-foundational-world-model-cosmos">NVIDIA&#8217;s Cosmos</a>, are beginning to shift conversation of radiance fields into the world of simulation. Last year, we spoke to <a href="/__u/radiancefields.substack.com/p/making-wayves">AV Unicorn Wayve&#8217;s Chief Scientist</a> about how they use Radiance Fields to power long tail simulations.</p><h2>Gaussian Splatting on YouTube</h2><p>Despite being told for years to start a YouTube channel, I didn&#8217;t start making content until 2025. I didn&#8217;t end up making as much video content as I would like, but there is much more planned for next year. Please <a href="https://www.youtube.com/@RadianceFields">consider subscribing to the YouTube Channel</a>!</p><p>Here are a collection of videos I made in 2025:</p><p><a href="https://youtu.be/tTQOw3e8ZD0">Gaussian Splatting in the Geospatial industry</a> | <a href="https://youtu.be/gXug7Kb3p4I?si=ydu557T7X8dBsJ7N">Google Maps and Radiance Fields</a> |<a href="https://youtu.be/J37rTieKgJ8?si=pVcWNDr-z-lh50CJ">SuperSplat Tutorial</a> | <a href="https://youtu.be/oKoG-0SLwVg?si=oqLq60_FnyIfGs1E">Apple SHARP Tutorial</a> | <a href="https://youtu.be/igadOqJLcHU">Meta HyperScape Capture Alternative (Gracia)</a> | <a href="https://youtu.be/jGQrBid7o88?si=kNphHyZw_WH80lEz">XGRIDS PortalCam Review</a> | <a href="https://youtu.be/ct1KzYtEBd0?si=dGFsgz4nSIMR0pNN">Arrival Space Vid2Splat</a> | <a href="https://youtu.be/9X_2wUObfJ8?si=_UVbU9fZHJL6-lxW">Gaussian Splatting on Mac</a> | <a href="https://youtu.be/U5ucIEYpO78?si=zNfjGMqpUhnfp-sm">Interview with Sanja Fidler (VP, AI NVIDIA)</a> | <a href="https://youtu.be/8KofWdzjng0?si=The7-u-3z5eAPRrK">Infinite Realities 4DGS Profile</a> | <a href="https://youtu.be/GN-H7XTrjQg?si=V1-XiiZXyhfHWbXf">Interview with Richard Kerris (VP, M&amp;E NVIDIA)</a></p><h2>Research</h2><p>The amount of papers published about gaussian splatting took a big step forward, with 1,692 on arxiv in 2025. With all the publications and exciting code releases, here were some of my favorite. </p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!Z0Cs!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde20ce6e-745f-491a-98fa-b1dffaaa7ce3_1080x1080.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!Z0Cs!, /__u/radiancefields.substack.com/w_424, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde20ce6e-745f-491a-98fa-b1dffaaa7ce3_1080x1080.png 424w, /__u/substackcdn.com/image/fetch/$s_!Z0Cs!, /__u/radiancefields.substack.com/w_848, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde20ce6e-745f-491a-98fa-b1dffaaa7ce3_1080x1080.png 848w, /__u/substackcdn.com/image/fetch/$s_!Z0Cs!, /__u/radiancefields.substack.com/w_1272, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde20ce6e-745f-491a-98fa-b1dffaaa7ce3_1080x1080.png 1272w, /__u/substackcdn.com/image/fetch/$s_!Z0Cs!, /__u/radiancefields.substack.com/w_1456, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde20ce6e-745f-491a-98fa-b1dffaaa7ce3_1080x1080.png 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!Z0Cs!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde20ce6e-745f-491a-98fa-b1dffaaa7ce3_1080x1080.png" width="1080" height="1080" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/de20ce6e-745f-491a-98fa-b1dffaaa7ce3_1080x1080.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1080,&quot;width&quot;:1080,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:938395,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://radiancefields.substack.com/i/183015536?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde20ce6e-745f-491a-98fa-b1dffaaa7ce3_1080x1080.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="/__u/substackcdn.com/image/fetch/$s_!Z0Cs!, /__u/radiancefields.substack.com/w_424, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde20ce6e-745f-491a-98fa-b1dffaaa7ce3_1080x1080.png 424w, /__u/substackcdn.com/image/fetch/$s_!Z0Cs!, /__u/radiancefields.substack.com/w_848, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde20ce6e-745f-491a-98fa-b1dffaaa7ce3_1080x1080.png 848w, /__u/substackcdn.com/image/fetch/$s_!Z0Cs!, /__u/radiancefields.substack.com/w_1272, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde20ce6e-745f-491a-98fa-b1dffaaa7ce3_1080x1080.png 1272w, /__u/substackcdn.com/image/fetch/$s_!Z0Cs!, /__u/radiancefields.substack.com/w_1456, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fde20ce6e-745f-491a-98fa-b1dffaaa7ce3_1080x1080.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Graphic by Kaye Yuvallos</figcaption></figure></div><p><a href="https://github.com/nortonBryan/Clear-plenoxels">Clear-Plenoxels</a>: Floaters free radiance fields without neural networks</p><p><a href="https://github.com/CompVis/EDGS">EDGS</a>: Eliminating Densification for Efficient Convergence of 3DGS</p><p><a href="https://github.com/nerficg-project/HTGS">Efficient Perspective-Correct</a> 3D Gaussian Splatting Using Hybrid Transparency</p><p><a href="https://github.com/AndreiB137/EinFields?tab=readme-ov-file">Einstein Fields</a>: A neural perspective to computational general relativity</p><p><a href="https://github.com/graphdeco-inria/editable-gaussian-reflections">Editable Physically-based Reflections</a> in Raytraced Gaussian Radiance Fields</p><p><a href="https://zju3dv.github.io/freetimegs/">FreeTimeGS</a>: Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene Reconstruction</p><p><a href="https://arxiv.org/pdf/2507.19718">GSCache</a>: Real-Time Radiance Caching for Volume Path Tracing using 3D Gaussian Splatting</p><p><a href="https://github.com/huntorochi/HoGS">HoGS</a>: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting</p><p><a href="https://arxiv.org/pdf/2503.18682">Hardware-Rasterized </a>Ray-Based Gaussian Splatting (Cough Meta Hyperscape!)</p><p><a href="https://github.com/nv-tlabs/GEN3C">GEN3C</a>: 3D-Informed World-Consistent Video Generation with Precise Camera Control</p><p><a href="https://gsfix3d.github.io/">GSFix3D</a>: Diffusion-Guided Repair of Novel Views in Gaussian Splatting</p><p><a href="https://nicolasvonluetzow.github.io/LinPrim/">LinPrim</a>: Linear Primitives for Differentiable Volumetric Rendering</p><p><a href="https://lodge-gs.github.io/">LODGE</a>: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering</p><p><a href="https://github.com/nv-tlabs/lyra">Lyra</a>: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation</p><p><a href="https://meshsplatting.github.io/">MeshSplatting</a>: Differentiable Rendering with Opaque Meshes</p><p><a href="https://github.com/Anttwo/MILo">MILo</a>: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction</p><p><a href="https://github.com/nv-tlabs/Fixer">NVIDIA Fixer</a></p><p><a href="https://powergs.netlify.app/">PowerGS</a>: Display-Rendering Power Co-Optimization for Foveated Radiance-Field Rendering in Power-Constrained XR Systems</p><p><a href="https://github.com/half-potato/radiance_meshes">Radiance Meshes</a> for Volumetric Reconstruction</p><p><a href="https://arxiv.org/pdf/2501.18627v2">Radiance Surfaces</a>: Optimizing Surface Representations with a 5D Radiance Field Loss</p><p><a href="https://radfoam.github.io/">Radiant Foam</a>: Real-Time Differentiable Ray Tracing</p><p><a href="https://github.com/jayin92/skyfall-gs">Skyfall-GS</a>: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery</p><p><strong><a href="https://svraster.github.io/">S</a></strong><a href="https://svraster.github.io/">parse </a><strong><a href="https://svraster.github.io/">V</a></strong><a href="https://svraster.github.io/">oxels </a><strong><a href="https://svraster.github.io/">Raster</a></strong><a href="https://svraster.github.io/">ization</a>: Real-time High-fidelity Radiance Field Rendering</p><p><a href="https://github.com/sphericalvoronoi/sphericalvoronoi/tree/main">Spherical Voronoi: </a>Directional Appearance as a Differentiable Partition of the Sphere</p><p><a href="https://arxiv.org/pdf/2503.24366">StochasticSplats</a>: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting</p><p><a href="https://googolplexgoodenough.github.io/TNT-GS-webpage/">TNT-GS</a>: Truncated and Tailored Gaussian Splatting</p><p><a href="https://trianglesplatting2.github.io/trianglesplatting2/">Triangle Splatting+</a>: Differentiable Rendering with Opaque Triangles</p><p><a href="https://github.com/RongLiu-Leo/universal-beta-splatting">Universal Beta Splatting</a></p><p></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">If you found value in today&#8217;s newsletter, please consider subscribing or upgrading to a paid subscription.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div><hr></div><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><p>If you would like to read any of the Newsletters from 2025, they are all listed below:</p><p>January: <a href="/__u/radiancefields.substack.com/p/radiance-fields-in-2025">Radiance Fields in 2025</a></p><p>February: <a href="/__u/radiancefields.substack.com/p/several-new-radiance-fields-announced">Several New Radiance Fields Announced!</a></p><p>March: <a href="/__u/radiancefields.substack.com/p/the-beauty-of-gaussian-splats">The Beauty of Gaussian Splats</a></p><p>April: <a href="/__u/radiancefields.substack.com/p/gaussian-splatting-april-wrap-up">Gaussian Splatting April Wrap Up!</a></p><p>May: <a href="/__u/radiancefields.substack.com/p/whats-new-in-radiance-fields-platforms">What&#8217;s New in Radiance Fields: Platforms, Research, and Opportunities</a> </p><p>June: <a href="/__u/radiancefields.substack.com/p/triangle-splatting-gaining-steam">Triangle Splatting Gaining Steam</a> </p><p>July: <a href="/__u/radiancefields.substack.com/p/whats-new-in-radiance-fields-platforms">Zillow, DJI, and Esri? Gaussian Splatting is Arriving Everywhere</a></p><p>August: <a href="/__u/radiancefields.substack.com/p/superman-siggraph-and-splats-this">Superman, SIGGRAPH, and Splats: This Month in Radiance Fields</a></p><p>September: <a href="/__u/radiancefields.substack.com/p/the-latest-in-3dgs-tools-breakthroughs">The Latest in 3DGS: Tools, Breakthroughs, and Jobs</a></p><p>October: <a href="/__u/radiancefields.substack.com/p/october-in-3dgs-dune-prophecy-apple">October in 3DGS: Dune Prophecy, Apple, Tesla, and More!</a></p><p>November: <a href="/__u/radiancefields.substack.com/p/november-in-gaussian-splatting-industry">Gaussian Splatting: Industry Moves, Research, and Job Opportunities</a></p><p>December: You&#8217;re reading it right now :) </p><h4>Website Direction</h4><p>With the added awareness of gaussian splatting and lifelike 3D out in the world, I am shifting the design and content presence of my online presence. When I first began publishing (the three year anniversary was just a couple days ago!), there were very few resources on the internet and so the website was dedicated to changing that. The landscape has changed so much in just the past three months and so the projects I am undertaking are going to reflect that. </p><p>There are two concurrent projects that I am undertaking. One that I think would be quite impactful for the general public&#8217;s awareness of gaussian splatting and a second moonshot project I believe will attract an extreme amount of attention. </p><p>I am now 100% convinced that radiance field representations like gaussian splatting are a fundamental imaging medium and that in 2026 we will see an accelerated shift of imaging into 3D. As a critical mass has begun to be built for 3DGS and how simple it is to capture, process, and distribute,  we&#8217;re entering a moment where 2D imagery will begin, almost imperceptibly, to feel incomplete.</p><p>With all of this in mind, the website and the content that is released will shift towards how radiance fields are being used out in the real world and act as the marketing department for this exciting technology. In addition to also contemplating how content will be created and disseminated over the next 18 months, I am hoping to significantly accelerate its arrival and am taking the steps necessary to facilitate that. </p><p>This is going to be an exciting year. Hopefully the industries highlighted in this newsletter showcase the generalized appeal working in lifelike 3D holds.</p><p>For the first two and a half years of writing on radiancefields.com, I genuinely assumed nobody was reading the publication. Despite having access to all the analytics and social following, I am a team of one and hear feedback less often than you probably imagine. </p><p>Going to conferences this year and meeting people in person was eye opening for me. I am very appreciative of all the readers and supporters of this channel! I am very happy that the website has been a helpful resource for people and to have played a small role in helping spread awareness about lifelike 3D. My goal is to accelerate the move from 2D into 3D for the rest of time, which I now view to be inevitable and relatively imminent. </p><p>If you found value in today&#8217;s or any of the content from this year, please consider upgrading to a paid subscription. There is currently no better way to support me and it tremendously helps to continue to provide content and information.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><p>Michael Rubloff</p><p><a href="http://Radiancefields.com">Radiancefields.com</a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Radiant by Radiance Fields is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[November in Gaussian Splatting: Industry Moves, Research, and Job Opportunities]]></title><description><![CDATA[Hyperscape Capture Now Shareable | World Labs World Debut| OctaneRender Path Traced 3DGS]]></description><link>https://radiancefields.substack.com/p/november-in-gaussian-splatting-industry</link><guid isPermaLink="false">https://radiancefields.substack.com/p/november-in-gaussian-splatting-industry</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Fri, 05 Dec 2025 20:28:32 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/tTQOw3e8ZD0" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>Contained in this month&#8217;s update:</p><ol><li><p>Exciting updates to platforms and general industry news.</p></li><li><p>What companies are hiring for Radiance Fields, right now!</p></li></ol><p>Let&#8217;s get into it!</p><h3>Industry Updates</h3><p><a href="https://radiancefields.com/octanerender-2026-released-and-2027-roadmap-announced">OTOY has released OctaneRender 2026</a>, with full path traced gaussian splats and their 2027 version will feature splats as a native export from synthetic scenes. <a href="https://radiancefields.com/corona-14-adds-native-gaussian-splatting">Architectural render engine, Corona</a> from Chaos, has added gaussian splatting support. <a href="https://radiancefields.com/world-labs-formally-launches-marble-a-generative-world-model">World Labs finally launched with their model, Marble</a>. </p><p>Apartments.com fires back at Zillow, adding their own exterior <a href="https://radiancefields.com/apartments-com-unveils-matterport-3d-exterior">Gaussian splatting support through Matterport 3D Exteriors</a>. At NeurIPS, <a href="https://radiancefields.com/nvidia-releases-omniverse-nurec-fixer-at-neurips">NVIDIA Releases Omniverse NuRec Fixer</a>. Adobe teased a &#8220;radiance field&#8221; editor called <a href="https://radiancefields.com/adobe-s-project-new-depths-brings-radiance-field-editing-to-the-creative-mainstream">Project New Depths at Adobe MAX</a>. </p>
      <p>
          <a href="/__u/radiancefields.substack.com/p/november-in-gaussian-splatting-industry">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[October in 3DGS: Dune Prophecy, Apple, Tesla, and More!]]></title><description><![CDATA[Apple and Tesla show Gaussian Splatting | City scale Gaussian Splatting | Research & Code]]></description><link>https://radiancefields.substack.com/p/october-in-3dgs-dune-prophecy-apple</link><guid isPermaLink="false">https://radiancefields.substack.com/p/october-in-3dgs-dune-prophecy-apple</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Mon, 03 Nov 2025 16:46:21 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/25b93efb-0e34-46cd-a6e5-5238d1e5a4e4_4218x2822.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>Contained in this month&#8217;s update:</p><ol><li><p>Exciting updates to platforms and general industry news.</p></li><li><p>What companies are hiring for Radiance Fields, right now!</p></li></ol><p>Let&#8217;s get into it!</p><h3>Industry Updates</h3><p>Apple confirms <a href="https://radiancefields.com/apple-confirms-personas-use-gaussian-splatting">Personas uses Gaussian Splatting</a>, in addition to their Spatial Photos. <a href="https://radiancefields.com/spatial-fields-releases-v1-1">Spatial Fields for the AVP releases v1.1</a>, bringing better color accuracy and &#8230;</p>
      <p>
          <a href="/__u/radiancefields.substack.com/p/october-in-3dgs-dune-prophecy-apple">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[The Latest in 3DGS: Tools, Breakthroughs, and Jobs]]></title><description><![CDATA[Hyperscape Capture | Brush .3 Release | Triangle Splatting+]]></description><link>https://radiancefields.substack.com/p/the-latest-in-3dgs-tools-breakthroughs</link><guid isPermaLink="false">https://radiancefields.substack.com/p/the-latest-in-3dgs-tools-breakthroughs</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Thu, 02 Oct 2025 15:02:09 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/c60a0cd5-20e9-4c89-adcd-56642364f0cf_1440x810.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>Contained in this month&#8217;s update:</p><ol><li><p>Exciting updates to platforms and general industry news.</p></li><li><p>What companies are hiring for Radiance Fields, right now!</p></li></ol><p>Let&#8217;s get into it!</p><h3>Industry Updates</h3><p>Mark Zuckerberg showed an <a href="https://radiancefields.com/meta-announces-meta-horizon-engine-and-capture">expanded Hyperscape Capture</a> with new scenes that looking stunning. Incredibly, all of these captures were created by the Quest headset camera! On the <a href="https://radiancefields.com/spatial-fields-for-apple-vision-pro-released">Vision Pro, Spatial Fields</a> just hit the app store.</p><p><a href="https://radiancefields.com/brush-releases-v0-3">Brush released the first formal update</a> to the hardware agnostic platform since the beginning of the year. 3DGS in Houdini plugin <a href="https://radiancefields.com/gsops-2-8-released">GSOPs added a new Histogram node</a>. OctaneRender added <a href="https://radiancefields.com/octanerender-releases-cinema4d-version-2026-alpha-3-v1-7-0">gaussian splatting support to Cinema4D Version 2026</a>.</p><p>In Blender, a couple of new Plugins emerged. There was <a href="https://radiancefields.com/new-3dgs-blender-add-on-gauss-cannon">free plugin GaussCannon</a>, in addition to <a href="https://radiancefields.com/kiri-engine-releases-v4-of-3dgs-blender-plugin">V4.0 of KIRI Engine&#8217;s Blender Plugin</a>. </p><p>Game engine <a href="https://radiancefields.com/unigine-adds-gaussian-splatting-support">UNIGINE Adds Gaussian Splatting support</a>. </p><p>I published a trio of interviews with the NVIDIA team at SIGGRAPH. I spoke to <a href="https://youtu.be/GN-H7XTrjQg">VP of Media &amp; Entertainment, Richard Kerris</a>, <a href="https://youtu.be/7wMgKowN7uk">Manager of Neural Reconstruction, Nick Schneider</a>, and <a href="https://youtu.be/AXHgTcPi_n4">Director of NVIDIA Research Shalini DeMello</a>. </p><p>PlayCanvas unveield their newest compression method, <a href="https://radiancefields.com/playcanvas-unveils-spatially-ordered-gaussians">Spatially Ordered Gaussians</a> (Not SOGs). </p><p>On the hardware side, <a href="https://radiancefields.com/dji-announces-mini-5-pro">DJI unveiled the Mini Pro 5 </a>(not available in the US). GreenValley International released the <a href="https://radiancefields.com/greenvalley-unveils-ligrip-o2-slam-scanner">LiGrip O2 SLAM Scanner</a>, and the XGRIDS PortalCam is still hard to beat. If you&#8217;re looking at buying one and <a href="https://store.xgrids.com/RADIENCEFIELDS">want 5% off, consider using code RADIANCEFIELDS</a>.   </p><p><a href="https://radiancefields.com/world-labs-unveils-new-model-marble">World Labs unveiled their newest model, Marble</a>, and also <a href="https://radiancefields.com/world-labs-releases-spark-v0-1-9">released V.1.9 of three.js 3DGS renderer, Spark</a>. </p><div><hr></div><h2>Research</h2><p>The pace of papers slowed a bit this month, but should pick up as conference season swings back in. </p><p><a href="https://trianglesplatting2.github.io/trianglesplatting2/">Triangle Splatting+</a>: Differentiable Rendering with Opaque Triangles</p><p><a href="https://powergs.netlify.app/">PowerGS</a>: Display-Rendering Power Co-Optimization for Foveated Radiance-Field Rendering in Power-Constrained XR Systems</p><p><a href="https://wzpscott.github.io/hyrf/">HyRF</a> : Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis</p><p><a href="https://tobias-kirschstein.github.io/avat3r/">Avat3r</a>: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars</p><h3>Code</h3><p><a href="https://dekuliutesla.github.io/vggt-x.github.io/">VGGT-X</a>: When VGGT Meets Dense Novel View Synthesis</p><p><a href="https://github.com/theialab/3dgs-flats/">3D Gaussian Flats</a>: Hybrid 2D/3D Photometric Scene Reconstruction</p><p><a href="https://github.com/nv-tlabs/lyra">Lyra</a>: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation</p><p><a href="https://github.com/Fictionarry/GeoSVR">GeoSVR</a>: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction</p><p><a href="https://github.com/gurutvapatle/AD-GS">AD-GS</a>: Alternating Densification for Sparse-Input 3D Gaussian Splatting</p><p><a href="https://github.com/facebookresearch/map-anything">MapAnything</a>: Universal Feed-Forward Metric 3D Reconstruction</p><p><a href="https://felixtaubner.github.io/cap4d/">CAP4D</a>: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models</p><p><a href="https://github.com/hugobl1/raygaussx">RayGaussX</a>: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis</p><p><a href="https://github.com/facebookresearch/4dgt">4DGT</a>: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos</p><p><a href="https://github.com/Anttwo/MILo">MILo</a>: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction</p><p></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">If you found value in today&#8217;s newsletter, please consider subscribing or upgrading to a paid subscription.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div><hr></div><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><h3>Who&#8217;s Hiring:</h3><p>The <a href="https://radiancefields.com/job-board">Job Board</a> on Radiancefields.com is live. If you have an opening, <a href="mailto://michael@radiancefields.com">get in touch</a>! We now offer placement services, for totally free! <a href="https://radiancefields.com/job-board">Upload your resume to this page</a>!</p><p>Bosch is looking for a <a href="https://radiancefields.com/job-board/lead-research-scientist-genai-for-3d-computer-vision">Lead Research Scientist- GenAI for 3D Computer Vision</a>.</p><p>Swaybox Studios is looking for a <a href="https://radiancefields.com/job-board/unreal-td">Unreal TD</a>.</p><p>TikTok is looking for a <a href="https://radiancefields.com/job-board/research-scientist-graduate-graphics-engine-2026-start-(phd)">Research Scientist Graduate Graphics Engine - 2026 Start (PhD)</a>. </p><p>CoStar Group are searching for a <a href="https://radiancefields.com/job-board/staff-machine-learning-r-d-engineer">Staff Machine Learning R&amp;D Engineer</a>.</p><p>Booz Allen Hamilton is looking for a <a href="https://radiancefields.com/job-board/computer-vision-expert">Computer Vision Expert</a>.</p><div><hr></div><p>If you found value in today&#8217;s newsletter, please consider upgrading to a paid subscription. There is currently no better way to support me and it tremendously helps to continue to provide content and information.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><p>That&#8217;s it for this one. Please feel free to reach out for anything and see you next time!</p><p>Michael Rubloff</p><p><a href="http://Radiancefields.com">Radiancefields.com</a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Radiant by Radiance Fields is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Superman, SIGGRAPH, and Splats: This Month in Radiance Fields]]></title><description><![CDATA[It's a bird. It's a plane. It's gaussian splatting. | XGRIDS Announces PortalCam | Postshot 1.0 Launched | 3D Printed Radiance Fields]]></description><link>https://radiancefields.substack.com/p/superman-siggraph-and-splats-this</link><guid isPermaLink="false">https://radiancefields.substack.com/p/superman-siggraph-and-splats-this</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Fri, 05 Sep 2025 15:31:25 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/IpPfNdBz4iQ" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>Contained in this month&#8217;s update:</p><ol><li><p>Exciting updates to platforms and general industry news.</p></li><li><p>What companies are hiring for Radiance Fields, right now!</p></li></ol><p>Let&#8217;s get into it!</p><h3>Industry Updates</h3><p>If you saw the recently released Superman and didn&#8217;t notice the dynamic gaussian splatting, that was kind of the point. I spoke to <a href="https://radiancefields.com/gaussian-splatting-in-superman">Framestore about how every shot of the Kryptonian&#8217;s parents were done with gaussian splatting</a>. CGNomads release <a href="https://radiancefields.com/cg-nomads-release-gsops-2-7-for-houdini">version 2.7 of GSOPs for Houdini</a>, which was used in the Superman project. </p><div id="youtube2-IpPfNdBz4iQ" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;IpPfNdBz4iQ&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/IpPfNdBz4iQ?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p><a href="https://radiancefields.com/postshot-launches-v1-0-out-of-beta">Postshot has ended their beta and released their 1.0</a>. The software introduces paid tiers. While many people are upset about the paid tiers, keep in mind that he has made the software free for nearly two years and there is still a free option to use Postshot.</p><p><a href="https://radiancefields.com/playcanvas-v2-11-0-engine-released">PlayCanvas released version two of compression method SOGs</a> and file sizes continue to become shrink, with spherical harmonic support. They are also marching towards a bunch of big improvements to gaussian splatting&#8217;s architecture on the web. </p><p><a href="https://www.newyorker.com/news/as-told-to/a-mother-and-her-trans-teen-decide-to-leave-the-us">Sam Wolson at The New Yorker released a new story</a>, with a much larger gaussian splatting presence. </p><p><a href="https://radiancefields.com/xgrids-announces-spatial-camera-portalcam">XGRIDS launched their PortalCam</a>, with increased capture fidelity and retailing for $5K. If you&#8217;re looking at buying one and <a href="https://store.xgrids.com/RADIENCEFIELDS">want 5% off, consider using code RADIANCEFIELDS</a>.   </p><div id="youtube2-jGQrBid7o88" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;jGQrBid7o88&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/jGQrBid7o88?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p><a href="https://radiancefields.com/gaussian-splatting-decimator">Gaussian Splatting got a decimator tool</a>, built on Nerfstudio&#8217;s gsplat. I also profiled the deicmator author <a href="https://radiancefields.com/how-lars-and-felix-built-a-portable-3d-gaussian-splatting-studio">Felix Hirt on his work with a portable camera rig</a>. </p><p>Guest author Drew Moffitt contributed an article about how his company, <a href="https://radiancefields.com/transforming-aec-with-ai-powered-3d-project-designs">Garver, is using radiance fields to success in AEC</a>. </p><p>Gaussian Splatting viewer, <a href="https://radiancefields.com/reflct-launches-from-beta">Reflct launched out of beta</a>! NVIDIA updated their <a href="https://radiancefields.com/nvidia-updates-vksplatting-playground">vkSplatting playground to now support 3DGRT</a>. NVIDIA also released Kaolin V0.18.0, <a href="https://radiancefields.com/nvidia-release-kaolin-v0-18-0">bringing physics based collisions for Gaussian Splatting</a>.</p><p>Janusch, AKA Mr.NeRF&#8217;s, inaugural bounty was completed, <a href="https://radiancefields.com/mr-nerf-3dgs-bounty-winner-announced">bringing a roughly two and a half training time speed uphttps://radiancefields.com/mr-nerf-3dgs-bounty-winner-announced</a> to his open source CUDA 3DGS repo.</p><p>If you have a Vision Pro, I highly recommend checking out the Spatial Fields app. They just <a href="https://radiancefields.com/spatial-fields-release-v-5-of-beta">released version .5 of their beta and carry SH support on device</a>.</p><h3><strong>SIGGRAPH 2025</strong></h3><p>SIGGRAPH occured in Vancouver this month and featured several important gaussian splatting updates.</p><p>A trio of NVIDIA executives gave the keynote address and <a href="https://radiancefields.com/nvidia-announces-nurec-libraries-at-siggraph">announced the NuRec library for gaussian splatting support</a> aimed at Phyiscal AI applications in Omniverse and Isaac Sim. </p><p>If you&#8217;ve ever <a href="https://www.linkedin.com/feed/update/urn:li:activity:7365764369210560513/">wanted to 3D print one of your captures</a>, Cysta.ai is making it happen. They can 3D print .plys or .ingp&#8217;s with honestly great fidelity. They were recognized with a Best in Show Award. At Real Time Live at SIGGRAPH, <a href="https://radiancefields.com/infinite-studio-wins-best-in-show-at-siggraph-real-time-live">Infinite Studio (4DV) also won first place for their demo of dynamic gaussian splatting</a>.</p><p><a href="https://radiancefields.com/chaos-arena-adds-gaussian-splatting">Chaos Arena added support for gaussian splatting</a>!</p><div><hr></div><h2>Research</h2><p>The pace of papers slowed a bit this month, but should pick up as conference season swings back in. </p><p><a href="https://meyerls.github.io/towards_multi_spec_splat/">Towards Integrating Multi-Spectral Imaging with Gaussian Splatting</a></p><p><a href="https://derthomy.github.io/AAA-Gaussians/">AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering</a></p><p><a href="https://pixie-3d.github.io/">Pixie: Physics from Pixels</a></p><p><a href="https://arxiv.org/pdf/2508.20080">Seam360GS:</a> Seamless 360&#176; Gaussian Splatting from Real-World Omnidirectional Images</p><p><a href="https://hliang2.github.io/FastAvatar/">FastAvatar</a>: Pose-Invariant 3D Face Reconstruction via Feed-Forward Gaussian Splatting</p><p><a href="https://fhahlbohm.github.io/inpc_v2/">A Bag of Tricks</a> for Efficient Implicit Neural Point Clouds</p><p><a href="https://arxiv.org/pdf/2508.18540">Real-time 3D Visualization</a> of Radiance Fields on Light Field Displays</p><p><a href="https://lukashoel.github.io/3DGS-LM/">3DGS-LM</a>: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt</p><p><a href="https://linjohnss.github.io/longsplat/">LongSplat</a>: <strong>Robust Unposed 3D Gaussian Splatting for Casual Long Videos</strong></p><p><a href="https://gsfix3d.github.io/">GSFix3D</a>: Diffusion-Guided Repair of Novel Views in Gaussian Splatting</p><p><a href="https://distilled3dgs.github.io/">Distilled-3DGS</a>: Distilled 3D Gaussian Splatting</p><p><a href="https://xiaobin2001.github.io/improved-gs-web/">Improving Densification in</a> 3D Gaussian Splatting for High-Fidelity Rendering</p><p><a href="https://humansensinglab.github.io/basket-multiview/">Echoes of the Coliseum</a>: Towards 3D Live streaming of Sports Events</p><p><a href="https://research.nvidia.com/labs/toronto-ai/vipe/">ViPE</a>: Video Pose Engine for 3D Geometric Perception</p><p></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">If you found value in today&#8217;s newsletter, please consider subscribing or upgrading to a paid subscription.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div><hr></div><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><h3>Who&#8217;s Hiring:</h3><p>The <a href="https://radiancefields.com/job-board">Job Board</a> on Radiancefields.com is live. If you have an opening, <a href="mailto://michael@radiancefields.com">get in touch</a>! We now offer placement services, for totally free! <a href="https://radiancefields.com/job-board">Upload your resume to this page</a>!</p><p>Waymo is looking for a <a href="https://radiancefields.com/job-board/technical-program-manager-onboard">Technical Program Manager, Onboard</a>.</p><p>Zoox is looking for a <a href="https://radiancefields.com/job-board/machine-learning-engineer-generative-ai">Machine Learning Engineer - Generative AI</a>. </p><p>Tavus is looking for a <a href="https://radiancefields.com/job-board/ai-researcher-(voice)">AI Researcher (Voice)</a>.</p><p>Parallel Domain is looking for a <a href="https://radiancefields.com/job-board/forward-deployed-engineer">Forward Deployed Engineer</a>.</p><p>Snap is looking for a <a href="https://radiancefields.com/job-board/research-scientist-animation-direction-level-4">Research Scientist, Animation Direction, Level 4</a>. </p><p>Huawei are searching for a <a href="https://radiancefields.com/job-board/3d-graphics-engine-lead-architect">3D Graphics Engine Lead Architect</a>.</p><p>Toyota is looking for a <a href="https://radiancefields.com/job-board/research-scientist-latent-state-inference-for-world-models">Research Scientist, Latent State Inference for World Models</a>.</p><div><hr></div><p>If you found value in today&#8217;s newsletter, please consider upgrading to a paid subscription. There is currently no better way to support me and it tremendously helps to continue to provide content and information.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><p>That&#8217;s it for this one. Please feel free to reach out for anything and see you next time!</p><p>Michael Rubloff</p><p><a href="http://Radiancefields.com">Radiancefields.com</a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Radiant by Radiance Fields is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Zillow, DJI, and Esri? Gaussian Splatting is Arriving Everywhere]]></title><description><![CDATA[Large Corporations begin 3DGS Support | Instant NGP 2.0. | Radiance Fields in Google Maps]]></description><link>https://radiancefields.substack.com/p/zillow-dji-and-esri-gaussian-splatting</link><guid isPermaLink="false">https://radiancefields.substack.com/p/zillow-dji-and-esri-gaussian-splatting</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Fri, 01 Aug 2025 15:06:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/gXug7Kb3p4I" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>Contained in this month&#8217;s update:</p><ol><li><p>Exciting updates to platforms and general industry news.</p></li><li><p>What companies are hiring for Radiance Fields, right now!</p></li><li><p>Code releases for you to try out!</p></li></ol><p>Let&#8217;s get into it!</p><h3>Industry Updates</h3><p>This month featured more large scale companies announcing support for gaussian splatting than any prior.</p><p><a href="https://radiancefields.com/zillow-adds-gaussian-splatting-support-with-skytour-unveiling">Zillow is bringing gaussian splatting support</a> to select Showcase listings, as SkyTour. It runs on both desktop and mobile. </p><p>Leading geospatial company, <a href="https://radiancefields.com/esri-announces-gaussian-splatting-in-arcgis-3-6">Esri, also announced they will support gaussian splatting within ArcGIS</a>. They have the capability of large scale reconstructions on city scale and larger! <a href="https://radiancefields.com/dji-terra-adds-support-for-gaussian-splatting">DJI added gaussian splatting support to Terra</a>, its geospatial software. Their implementation can process up to 30,000 images per training run.</p><p><a href="https://radiancefields.com/krpano-1-23-adds-gaussian-splatting-support">krpano added gaussian splatting support</a> to their viewer and it&#8217;s a great tool! It&#8217;s easy to use with powerful features. If you&#8217;re looking for a way to create narratives with gaussian splatting, it&#8217;s a great choice. <a href="https://radiancefields.com/arrival-space-releases-v-81">Arrival Space released version .81</a>, adding spatial sounds, in addition to revamping the content layers, making it much easier to navigate the backend.</p><p><a href="https://radiancefields.com/gracia-releases-vr-gaussian-splatting-on-mac">Gracia added a native viewer for Mac</a>. GSOPs added support for both <a href="https://radiancefields.com/gsops-2-6-adds-3dgs-support-for-solaris-and-karma">Karma and Solaris rendering within Houdini</a>.</p><p><a href="https://radiancefields.com/instant-ngp-2-0-released">NVIDIA released Instant NGP 2.0</a>. Rendering rates are radically increased, all the way up to and past one hundred fps for some captures for me. Additionally training times are also 1.5X faster. This is a big deal!</p><p><a href="https://radiancefields.com/gsplat-1-5-3-released-by-nerfstudio">Nerfstudio released gsplat 1.5.3</a>, bringing all major APIs, including 3DGS, 2DGS, and 3DGUT, have been updated to handle multiple batch dimensions. They also released <a href="https://github.com/nerfstudio-project/viser/releases">Viser 1.0</a>!</p><p>Postshot has added a ton of new features this month, <a href="https://radiancefields.com/postshot-adds-april-tag-support">including April Tag support</a>. <a href="https://www.jawset.com/public_download/jawset.postshot/win/">Postshot can be accessed here</a>. </p><p><a href="https://github.com/aws-solutions-library-samples/guidance-for-open-source-3d-reconstruction-toolbox-for-gaussian-splats-on-aws">AWS began offering a cloud based solution</a> for various radiance field representations, including gsplat, 3DGRUT, and more! <a href="https://radiancefields.com/playcanvas-launches-splattransform">Play Canvas has launched Splat Transform</a>, serving as an easy command line conversion tool for 3DGS. <a href="https://radiancefields.com/gaussian-splatting-in-vrchat">VRChat added gaussian splatting support</a> thanks to developer Mykhail Moroz. </p><p>I sat down with Visual Features editor at <a href="https://radiancefields.com/gaussian-splatting-at-the-new-yorker">The New Yorker, Sam Wolson,</a> to profile how he&#8217;s been using gaussian splatting in journalism. </p><h4>Videos and Content:</h4><p>Did you know that <a href="https://youtu.be/gXug7Kb3p4I">Google Maps has supported radiance fields for the past two years</a>? They&#8217;re not using what you&#8217;re probably expecting. </p><div id="youtube2-gXug7Kb3p4I" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;gXug7Kb3p4I&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/gXug7Kb3p4I?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>Jonathan Stephens came out with a couple videos this month. <a href="https://www.youtube.com/watch?v=i7fteOuIENE">Here&#8217;s my favorite</a>!</p><p>Olli Huttunen released his <a href="https://www.youtube.com/watch?v=w00Du6Qa1u8">Blender plugin for easier 360 video clean up</a>.</p><p>Mike Caronna and Brenden Singh released a <a href="https://www.youtube.com/watch?v=IAaT1t-CFAo">splat music video in 360 for Nick Diver</a>!</p><h4><em>Newsletter Sponsor</em></h4><p><strong>NVIDIA Special Address at SIGGRAPH 2025</strong></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!PWBf!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdbbc2d63-2f37-4744-8691-b9717ad43b88_1200x628.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!PWBf!, /__u/radiancefields.substack.com/w_424, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdbbc2d63-2f37-4744-8691-b9717ad43b88_1200x628.png 424w, /__u/substackcdn.com/image/fetch/$s_!PWBf!, /__u/radiancefields.substack.com/w_848, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdbbc2d63-2f37-4744-8691-b9717ad43b88_1200x628.png 848w, /__u/substackcdn.com/image/fetch/$s_!PWBf!, /__u/radiancefields.substack.com/w_1272, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdbbc2d63-2f37-4744-8691-b9717ad43b88_1200x628.png 1272w, /__u/substackcdn.com/image/fetch/$s_!PWBf!, /__u/radiancefields.substack.com/w_1456, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdbbc2d63-2f37-4744-8691-b9717ad43b88_1200x628.png 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!PWBf!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdbbc2d63-2f37-4744-8691-b9717ad43b88_1200x628.png" width="1200" height="628" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/dbbc2d63-2f37-4744-8691-b9717ad43b88_1200x628.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:628,&quot;width&quot;:1200,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:723824,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://radiancefields.substack.com/i/169838156?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdbbc2d63-2f37-4744-8691-b9717ad43b88_1200x628.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="/__u/substackcdn.com/image/fetch/$s_!PWBf!, /__u/radiancefields.substack.com/w_424, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdbbc2d63-2f37-4744-8691-b9717ad43b88_1200x628.png 424w, /__u/substackcdn.com/image/fetch/$s_!PWBf!, /__u/radiancefields.substack.com/w_848, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdbbc2d63-2f37-4744-8691-b9717ad43b88_1200x628.png 848w, /__u/substackcdn.com/image/fetch/$s_!PWBf!, /__u/radiancefields.substack.com/w_1272, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdbbc2d63-2f37-4744-8691-b9717ad43b88_1200x628.png 1272w, /__u/substackcdn.com/image/fetch/$s_!PWBf!, /__u/radiancefields.substack.com/w_1456, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdbbc2d63-2f37-4744-8691-b9717ad43b88_1200x628.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Join NVIDIA AI research leaders Sanja Fidler, Aaron Lefohn, and Ming-Yu Liu as they chart the next frontier in computer graphics and physical AI.</p><p>This is more than an update. It&#8217;s a glimpse into the breakthroughs shaping computer graphics in the age of AI. From faster synthetic data generation to streamlined content creation, these advancements are driving innovation across media, design, robotics, automotive, and manufacturing.</p><p>Learn how developers and industry pioneers are adopting and evolving OpenUSD for every application, from content creation and simulation to industrial AI and robotics.</p><p>Universal Scene Description (OpenUSD) is more than just a file format. It&#8217;s an open and extensible ecosystem for describing, composing, simulating, and collaborating within 3D worlds.</p><p><a href="https://nvda.ws/4kQI07F">Register or watch the livestream here</a>!</p><div><hr></div><h3>Hardware</h3><p>XGRIDS competitors, <a href="https://radiancefields.com/stonex-adds-gaussian-splatting-support-to-scanners">Stonex</a> and <a href="https://www.linkedin.com/posts/share3dmapping_share-slam-3dgs-activity-7354102997473267715-rjw1?utm_source=share&amp;utm_medium=member_desktop&amp;rcm=ACoAABCsQQUBx813d8bB6HUbP_UINgofqgej-uE">SHARE</a> both added Gaussian Splatting support! </p><h2>Research</h2><p>New papers continue to flood in!</p><p><a href="https://arxiv.org/pdf/2507.23374">NeRF Is a Valuable Assistant</a> for 3D Gaussian Splatting</p><p><a href="https://gynjn.github.io/iLRM/">iLRM</a>: An Iterative Large 3D Reconstruction Model</p><p><a href="https://arxiv.org/pdf/2507.19718">GSCache</a>: Real-Time Radiance Caching for Volume Path Tracing using 3D Gaussian Splatting</p><p><a href="https://tau-yihouxiang.github.io/projects/EX-4D/EX-4D.html">EX-4D</a>: EXtreme Viewpoint 4D Video Synthesis via Depth Watertight Mesh</p><p><a href="https://splatpainting.github.io/">Painting with</a> 3D Gaussian Splat Brushes</p><p><a href="https://arxiv.org/pdf/2507.15748">Appearance Harmonization </a>via Bilateral Grid Prediction with Transformers for 3DGS</p><p><a href="https://shivangi-aneja.github.io/projects/scaffoldavatar/">ScaffoldAvatar</a>: High-Fidelity Gaussian Avatars with Patch Expressions</p><p><a href="https://arxiv.org/pdf/2506.24096">MILo</a>: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction</p><p></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">If you found value in today&#8217;s newsletter, please consider subscribing or upgrading to a paid subscription.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div><hr></div><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><h3>Who&#8217;s Hiring:</h3><p>The <a href="https://radiancefields.com/job-board">Job Board</a> on Radiancefields.com is live. If you have an opening, <a href="mailto://michael@radiancefields.com">get in touch</a>! We now offer placement services, for totally free! <a href="https://radiancefields.com/job-board">Upload your resume to this page</a>!</p><p>Eyeline Studios (Netflix) is looking for a <a href="https://radiancefields.com/job-board/applied-innovation-technical-director">Applied Innovation Technical Director</a>.</p><p>1X Technologies is looking for a <a href="https://radiancefields.com/job-board/software-engineer-teleoperation">Software Engineer, Teleoperation</a>.</p><p>Nuro is looking for a <a href="https://radiancefields.com/job-board/software-engineer-machine-learning-3d-reconstruction">Software Engineer, Machine Learning, 3D Reconstruction</a>.</p><p>Scanline (Netflix) is looking for a <a href="https://radiancefields.com/job-board/software-engineer-stage-pipeline-workflows">Software Engineer, Stage Pipeline Workflows</a>. </p><p>Sherwood Design Engineers are searching for a <a href="https://radiancefields.com/job-board/computational-designer-geometry-specialist">Computational Designer - Geometry Specialist</a>.</p><p>Parallel Domain is looking for a <a href="https://radiancefields.com/job-board/senior-game-engine-programmer">Senior Game Engine Programmer</a>.</p><div><hr></div><h4><strong>Code Releases:</strong> </h4><p><a href="https://huggingface.co/facebook/VGGT-1B-Commercial">VGGT</a>: Visual Geometry Grounded Transformer (License Change!)</p><p><a href="https://github.com/chenj02/DASH">DASH</a>: Self-Supervised Decomposition and 4D Hash Encoding for Real-Time Dynamic Scene Rendering</p><p><a href="https://github.com/Tencent-Hunyuan/HunyuanWorld-1.0">Hunyuan3D</a> World Model</p><p><a href="https://github.com/ZhaoYujie2002/LangSplatV2">LangSplatV2</a>: High-dimensional 3D Language Gaussian Splatting with 450+ FPS</p><p><a href="https://github.com/nerficg-project/SPaGS">SPaGS</a>: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas</p><p><a href="https://github.com/cadddr/nerf-rs">NeRF</a> in Rust</p><p><a href="https://github.com/aws-solutions-library-samples/guidance-for-open-source-3d-reconstruction-toolbox-for-gaussian-splats-on-aws">Open Source 3D Reconstruction Toolbox</a> for Gaussian Splats</p><p><a href="https://github.com/AndreiB137/EinFields">Einstein Fields</a>: A neural perspective to computational general relativity.</p><p><a href="https://github.com/liruilong940607/prope">Cameras as</a> Relative Positional Encoding</p><p><a href="https://github.com/ziyi-zhang/INGP-RFL">Radiance Surfaces</a></p><p><a href="https://googolplexgoodenough.github.io/TNT-GS-webpage/">TNT-GS</a>: Truncated and Tailored Gaussian Splatting</p><div><hr></div><p>If you found value in today&#8217;s newsletter, please consider upgrading to a paid subscription. There is currently no better way to support me and it tremendously helps to continue to provide content and information.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><p>That&#8217;s it for this one. Please feel free to reach out for anything and see you next time!</p><p>Michael Rubloff</p><p><a href="http://Radiancefields.com">Radiancefields.com</a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Radiant by Radiance Fields is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Triangle Splatting Gaining Steam | June 2025]]></title><description><![CDATA[Dynamic Gaussian Splatting | Triangle Splatting | Radiance Fields were everywhere on the internet this month]]></description><link>https://radiancefields.substack.com/p/triangle-splatting-gaining-steam</link><guid isPermaLink="false">https://radiancefields.substack.com/p/triangle-splatting-gaining-steam</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Tue, 01 Jul 2025 15:09:01 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/9a7fdc73-e225-48e0-b9a7-63309b83ec11_3018x1462.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>Contained in this month&#8217;s update:</p><ol><li><p>Exciting updates to platforms and general industry news.</p></li><li><p>What companies are hiring for Radiance Fields, right now!</p></li><li><p>Code releases for you to try out!</p></li></ol><p>Let&#8217;s get into it!</p><h3>Industry Updates</h3><h4>Software updates:</h4><p><a href="https://radiancefields.com/colmap-3-12-released">COLMAP 3.12 dropped</a>, adding 360 camera support. RealityScan 2.0 (formerly RealityCapture) <a href="https://radiancefields.com/realityscan-2-0-released">got its formal release</a>.&#8230;</p>
      <p>
          <a href="/__u/radiancefields.substack.com/p/triangle-splatting-gaining-steam">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[What’s New in Radiance Fields: Platforms, Research, and Opportunities]]></title><description><![CDATA[From award shows to industry alliances &#8212; Radiance Fields just had a big month. Here&#8217;s what you might&#8217;ve missed.]]></description><link>https://radiancefields.substack.com/p/whats-new-in-radiance-fields-platforms</link><guid isPermaLink="false">https://radiancefields.substack.com/p/whats-new-in-radiance-fields-platforms</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Thu, 05 Jun 2025 16:05:21 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!ABai!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F342d7d82-f124-476d-8f18-b4c702ace2e5_1280x1280.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>Contained in this month&#8217;s update:</p><ol><li><p>Exciting updates to platforms and general industry news.</p></li><li><p>What companies are hiring for Radiance Fields, right now!</p></li><li><p>Code releases for you to try out!</p></li></ol><p>Let&#8217;s get into it!</p><h3>Industry Updates</h3><p>Nerfstudio&#8217;s gpslat has brought <a href="https://radiancefields.com/nerfstudio-integrates-3dgut">3DGUT support</a>, which brings ray traced effects to rasterization. I launched an Association, <a href="https://arc3d.co/">ARC3D</a>,  to lobby for radiance field representations!</p><p><a href="https://radiancefields.com/radiance-fields-at-the-tv-baftas">Gaussian Splatting returned to the BAFTAs</a> and this time with 32 cameras to capture award winners and presenters. The We Know Good Food campaign went live, with <a href="https://vimeo.com/1090097523">fully HDR gaussian splatting</a>. Capturer Matt Hermans <a href="https://www.linkedin.com/pulse/good-food-gaussian-splat-commercial-matt-hermans-s6vwc">broke down his workflow</a>. </p><div class="instagram-embed-wrap" data-attrs="{&quot;instagram_id&quot;:&quot;DJ7G17dIEL1&quot;,&quot;title&quot;:&quot;A post shared by @bafta&quot;,&quot;author_name&quot;:&quot;bafta&quot;,&quot;thumbnail_url&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/__ss-rehost__IG-meta-DJ7G17dIEL1.jpg&quot;,&quot;like_count&quot;:null,&quot;comment_count&quot;:null,&quot;profile_pic_url&quot;:null,&quot;follower_count&quot;:null,&quot;timestamp&quot;:null,&quot;belowTheFold&quot;:false}" data-component-name="InstagramToDOM"></div><p>World Labs released <a href="https://forge.dev/">Gaussian Splatting THREE.js renderer</a>, Forge. Odyssey showed the <a href="https://radiancefields.com/odyssey-unveils-interactive-video">first public preview of their Interactive Video</a>. <a href="https://experience.odyssey.world/">Try it for two minutes at a time</a>! New generative 3D company, <a href="https://radiancefields.com/generative-3d-company-spaitial-launches-with-13m-in-seed-funding">SpAItial</a>, launches with $13M in seed funding.</p><p>Veesus makes it easier to remove sky and tree floaters with Radiance Clear. They also added <a href="https://radiancefields.com/veesus-adds-rhino-support-for-3dgs">3DGS support for their Rhino plugin</a>. 3DVista added <a href="https://radiancefields.com/3dvista-adds-compressed-3dgs-and-spz-support">compressed ply and SPZ Support</a>. Volinga pushed out an update their <a href="https://radiancefields.com/volinga-releases-ue-plugin-v0-5-1">Unreal Engine plugin</a>. NUBIGON began <a href="https://radiancefields.com/nubigon-adds-gaussian-splatting-support">supporting 3DGS in their latest release</a>.</p><p>Spatial Fields is a <a href="https://radiancefields.com/spatial-fields-free-apple-vision-pro-3dgs-with-sh">new VR 3DGS app for the Vision Pro</a> that supports spherical harmonics.</p><p>New cloud based 3DGS platform, <a href="https://radiancefields.com/parallax-3d-cloud-based-3dgs">Parallax 3D released</a>. People who have been wanting an more friendly way to <a href="https://radiancefields.com/annx-studio-gaussian-splatting-on-mac">train 3DGS on Mac can check out ANNX Studio</a>. Blurry is <a href="https://www.useblurry.com/">making sharing captures easier</a>. </p><p>XGRIDS had a few exciting releases. They <a href="https://radiancefields.com/xgrids-releases-lcc-studio-1-8">shipped LCC Studio 1.8</a>, bringing HD Enhancement, in addition to <a href="https://radiancefields.com/xgrids-releases-gaussian-splatting-revit-plugin">releasing their Autodesk Revit plugin</a>. Veesus made it easier to <a href="https://radiancefields.com/veesus-unveils-radiance-clear">remove sky and tree floaters with Radiance Clear</a>. </p><p>PlayCanvas pushed out a couple exciting updates, bringing Self Organizing Gaussian compression their Engine and soon to SuperSplat. They also released a <a href="https://radiancefields.com/playcanvas-releases-blocks-and-splatviewer-component">React component for 3DGS viewing</a>. </p><h4><em>Newsletter Sponsor</em></h4><p>If you would like to sponsor upcoming Newsletters, <a href="mailto://michael@radiancefields.com">please reach out to me</a>!</p><div><hr></div><h2>Research</h2><p>New papers continue to flood in!</p><p><a href="https://lodge-gs.github.io/">LODGE</a>: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering</p><p><a href="https://arxiv.org/pdf/2501.18627v2">Radiance Surfaces</a>: Optimizing Surface Representations with a 5D Radiance Field Loss</p><p><a href="https://arxiv.org/pdf/2505.20714v1">Wideband RF Radiance Field Modeling</a> Using Frequency-embedded 3D Gaussian Splatting</p><p><a href="https://radiancefields.com/triangle-splatting-for-real-time-radiance-field-rendering">Triangle Splatting</a> for Real Time Radiance Field Rendering</p><p><a href="https://arxiv.org/pdf/2505.19863v1">FruitNeRF++</a>: A Generalized Multi-Fruit Counting Method Utilizing Contrastive Learning and Neural Radiance Fields</p><p><a href="https://rongliu-leo.github.io/beta-splatting/">Deformable Beta Splatting</a></p><p><a href="https://arxiv.org/pdf/2505.15737v1">RUSplatting</a>: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstruction</p><p><a href="https://github.com/TensorCore3DGS/3DGSTensorCore">TC-GS</a>: A Faster and Flexible 3DGS Module Utilizing Tensor Cores</p><p></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">If you found value in today&#8217;s newsletter, please consider subscribing or upgrading to a paid subscription.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div><hr></div><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><h3>Who&#8217;s Hiring:</h3><p>The <a href="https://radiancefields.com/job-board">Job Board</a> on Radiancefields.com is live. If you have an opening, <a href="mailto://michael@radiancefields.com">get in touch</a>! </p><p>We now offer placement services, for totally free! <a href="https://radiancefields.com/job-board">Upload your resume to this page</a>!</p><p><strong>Lucid </strong>is looking for a <a href="https://radiancefields.com/job-board/senior-machine-learning-software-engineer-3d-simulation-reconstruction">Senior Machine Learning Software Engineer, 3D Simulation Reconstruction</a>.</p><p><strong>Qualcomm </strong>is looking for a <a href="https://radiancefields.com/job-board/video-research-engineer-immersive-video">Video Research Engineer - Immersive Video</a>.</p><p><strong>Palantir </strong>is looking for a <a href="http://radiancefields.com/job-board/3d-software-engineer-application-development">3D Software Engineer - Application Development</a>.</p><p><strong>Apple </strong>is looking for a <a href="http://radiancefields.com/job-board/staff-ml-rendering-engineer-simulation-special-projects">Staff ML Rendering Engineer - Simulation, Special Projects</a><strong>. </strong></p><p><strong>Bosch</strong> is looking for a <a href="http://radiancefields.com/job-board/ai-research-engineer-advanced-driving-assistance-systems-(adas)">AI Research Engineer- Advanced Driving Assistance Systems (ADAS)</a>.</p><div><hr></div><h4><strong>Code Releases:</strong> </h4><p><a href="https://github.com/graphdeco-inria/on-the-fly-nvs">On-the-fly Reconstruction</a> for Large-Scale Novel View Synthesis from Unposed Images.</p><p><a href="https://radiancefields.com/triangle-splatting-for-real-time-radiance-field-rendering">Triangle Splatting</a> for Real Time Radiance Field Rendering</p><p><a href="https://rongliu-leo.github.io/beta-splatting/">Deformable Beta Splatting</a></p><p><a href="https://github.com/TensorCore3DGS/3DGSTensorCore">TC-GS</a>: A Faster and Flexible 3DGS Module Utilizing Tensor Cores</p><p><a href="https://github.com/guoriyue/3dgs-warp-scratch">3D Gaussian Splatting</a> from scratch with NVIDIA Warp</p><p><a href="https://github.com/harry7557558/fused-bilagrid">Fully Fused Differentiable Bilateral Grid</a></p><p><a href="https://github.com/Cekavis/VRSplat">Fast and Robust</a> Gaussian Splatting for Virtual Reality</p><p><a href="https://github.com/axbycc/LiveSplat">Live Gaussian Splatting</a> for RGBD Camera Streams</p><p><a href="https://github.com/murcherful/GauPCRender">Sparse Point Cloud Patches Rendering</a> via Splitting 2D Gaussians</p><p><a href="https://github.com/Martinyxr/SGCR">SGCR</a>: Spherical Gaussians for Efficient 3D Curve Reconstruction</p><div><hr></div><h3>Website Updates:</h3><p>The website now features a <a href="https://radiancefields.com/platforms">revised Platforms page</a>, with more updates to come! I also added an <a href="https://radiancefields.com/radiance-field-conferences">event guide</a> to make finding conferences easier.  </p><p>If you found value in today&#8217;s newsletter, please consider upgrading to a paid subscription. There is currently no better way to support me and it tremendously helps to continue to provide content and information.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><p>That&#8217;s it for this one. Please feel free to reach out for anything and see you next time!</p><p>Michael Rubloff</p><p><a href="http://Radiancefields.com">Radiancefields.com</a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Radiant by Radiance Fields is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Gaussian Splatting April Wrap Up!]]></title><description><![CDATA[Gaussian Splatting had a busy month of April | Infinite Realities Dynamic 3DGS | 3DISE in Prague]]></description><link>https://radiancefields.substack.com/p/gaussian-splatting-april-wrap-up</link><guid isPermaLink="false">https://radiancefields.substack.com/p/gaussian-splatting-april-wrap-up</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Fri, 02 May 2025 15:02:30 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/tc9hOoODfW8" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>Contained in this month&#8217;s update:</p><ol><li><p>Exciting updates to platforms and general industry news.</p></li><li><p>What companies are hiring for Radiance Fields, right now!</p></li><li><p>Code releases for you to try out!</p></li></ol><p>Let&#8217;s get into it!</p><h3>Industry Updates</h3><p>April featured more and more captures, with an expanding user base and some exciting platform updates. I <a href="https://youtu.be/8KofWdzjng0">visited Infinite Realities</a> in the United Kingdom last year to show what is probably the state of the art on dynamic Gaussian Splatting.</p><div id="youtube2-tc9hOoODfW8" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;tc9hOoODfW8&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/tc9hOoODfW8?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>We then <a href="https://github.com/Infinite-Realities-Research/IR-MichaelRF">open sourced over 300K images of me</a>, in addition to 1,800 trained 3DGS plys for people to experiment with and a Unity VR demo! These are the first of several YouTube videos that will be released over the next month. Please consider subscribing to the <a href="https://www.youtube.com/@RadianceFields">Radiance Field YouTube channel</a>! </p><p>The inaugural <a href="https://3dise.com/">3DISE</a> conference happened in Prague and there was so much excitement around Radiance Field representations, like Gaussian Splatting! The talks were recorded, but no word yet when they will be released.</p><p>One of the original authors of NeRF, Jon Barron, gave a keynote running through the progression of Radiance Fields at 3DV.</p><div id="youtube2-hFlF33JZbA0" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;hFlF33JZbA0&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/hFlF33JZbA0?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>NVIDIA quietly released <a href="https://developer.nvidia.com/blog/real-time-gpu-accelerated-gaussian-splatting-with-nvidia-designworks-sample-vk_gaussian_splatting/?linkId=100000362733639">vulkan_gaussian_splatting</a> for easy prototyping. Speaking of NVIDIA, I published an <a href="https://radiancefields.com/interview-with-rev-lebaredian-simulation-robotics-and-the-future-of-imaging">interview with VP of Simulation and Omniverse, Rev Lebaredian</a>. </p><p>Varjo released <a href="https://radiancefields.com/varjo-announces-teleport-2-0">V2.0 of Teleport</a> and is now offering honestly close to desktop training fidelity. Reflct open sourced a <a href="https://radiancefields.com/sharp-frames-python-released">Python version of their Sharp Frames selector</a>, expanding the options for people on Mac, AMD, and Intel for fast image selection!</p><p><a href="https://radiancefields.com/arrival-space-receives-several-updates">Arrival.Space</a> has put out a bunch of updates to their platform. Ecommerce 3DGS app, <a href="https://radiancefields.com/doly-launches-shopify-plugin">Doly has added a Shopify plugin</a>.</p><p>Unreal Engine was a hot topic last month with a plugin update from Volinga. Japan based <a href="https://radiancefields.com/preferred-networks-inc-announces-3dgs-unreal-engine-5-plugin">Preferred Networks also announced a 3DGS UE 5 plugin</a> that brings awesome features such as relighting, shadow casting and high speed rendering. </p><p><a href="https://radiancefields.com/xgrids-launches-lixel-cybercolor-studio-1-7">XGRIDS release LCC Studio 1.7</a>, bringing HD enhancement and the ability to pair drone footage with captures! XGRIDS competitor <a href="https://radiancefields.com/3dmakerpro-adds-3dgs-support-for-raystudio">3DMakerPro added Gaussian Splatting support</a> to their platform, Raystudio. </p><p>Former Luma employee Jakub &#268;erven&#253; released <a href="https://splatter.app/s/hlb-tag">Splatter.app</a>, which has progressive loading and level of detail already implemented. During its beta period, he is allowing unlimited ply uploads, so take advantage of it while it lasts! People wanting to convert meshes into 3DGS should rejoice about the release of <a href="https://radiancefields.com/mesh2splat-instant-3d-mesh-conversion-to-3d-gaussian-splatting">Mesh2Splat</a>, offering lightning fast conversions.</p><h4><em>Newsletter Sponsor</em></h4><p>If you would like to sponsor upcoming Newsletters, <a href="mailto://michael@radiancefields.com">please reach out to me</a>!</p><div><hr></div><h2>Research</h2><p>New papers continue to flood in!</p><p><a href="https://speedysplat.github.io/">Speedy-Splat</a>: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives</p><p><a href="https://pup3dgs.github.io/">PUP 3D-GS</a>: Principled Uncertainty Pruning for 3D Gaussian Splatting</p><p><a href="https://letianhuang.github.io/transparentgs/">TransparentGS</a>: Fast Inverse Rendering of Transparent Objects with Gaussians</p><p><a href="https://arxiv.org/abs/2504.17545">When Gaussian Meets Surfel</a>: Ultra-fast High-fidelity Radiance Field Rendering</p><p><a href="https://nstar1125.github.io/showmak3r/">ShowMak3r</a>: Compositional TV Show Reconstruction</p><p><a href="https://arxiv.org/abs/2504.16545">ToF-Splatting</a>: Dense SLAM using Sparse Time-of-Flight Depth and Multi-Frame Integration</p><p><a href="https://st4rtrack.github.io/">St4RTrack</a>: Simultaneous 4D Reconstruction and Tracking in the World</p><p><a href="https://arxiv.org/abs/2504.12811">AAA-Gaussians</a>: Anti-Aliased and Artifact-Free 3D Gaussian Rendering</p><p></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">If you found value in today&#8217;s newsletter, please consider subscribing or upgrading to a paid subscription.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div><hr></div><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><h3>Who&#8217;s Hiring:</h3><p>The <a href="https://radiancefields.com/job-board">Job Board</a> on Radiancefields.com is live. If you have an opening, <a href="mailto://michael@radiancefields.com">get in touch</a>! </p><p>We now offer placement services, for totally free! <a href="https://radiancefields.com/job-board">Upload your resume to this page</a>!</p><p><strong>Apple </strong>is looking for a <a href="https://radiancefields.com/job-board/computer-vision-software-engineer-(apple)">Computer Vision Software Engineer</a>.</p><p><strong>Apple</strong> is looking for a <a href="https://radiancefields.com/job-board/machine-learning-computer-vision-engineer-generative-ai">Machine Learning / Computer Vision Engineer - Generative AI</a>.</p><p><strong>Meta&#8217;s Reality Labs </strong>is looking for a <a href="https://radiancefields.com/job-board/software-engineer-computer-vision-hyperscape-dense-reconstruction">Software Engineer, Computer Vision - Hyperscape Dense Reconstruction</a>.</p><p><strong>Huawei </strong>is looking for a <a href="https://radiancefields.com/job-board/principal-engineer-neural-visual-computing">Principal Engineer - Neural Visual Computing</a><strong>. </strong></p><p><strong>Bosch</strong> is looking for a <a href="https://radiancefields.com/job-board/senior-research-scientist-engineer-for-end-to-end-autonomous-systems">Senior Research Scientist / Engineer for End-to-End Autonomous Systems</a>.</p><div><hr></div><h4><strong>Code releases:</strong> </h4><p><a href="https://github.com/YoujiaZhang/Ref-GS">Ref-GS</a>: Directional Factorization for 2D Gaussian Splatting</p><p><a href="https://github.com/cuiziteng/Luminance-GS">Luminance-GS</a>: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment</p><p><a href="https://github.com/CompVis/EDGS">EDGS</a>: Eliminating Densification for Efficient Convergence of 3DGS</p><p><a href="https://github.com/LiuJF1226/GaussHDR">GaussHDR</a>: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping</p><p><a href="https://github.com/DiET-GS/DiET-GS">DiET-GS</a>: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting</p><p><a href="https://github.com/longxiang-ai/TSGS">TSGS</a>: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors</p><p><a href="https://github.com/Quyans/Drag-Your-Gaussian">Drag Your Gaussian</a>: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting</p><p><a href="https://github.com/YaourtB/GPS_plus">GPS-Gaussian+</a>: Generalizable Pixel-Wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views</p><p><a href="https://github.com/On-JungWoan/BIGS">BIGS</a>: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting</p><p><a href="https://github.com/3DTopia/LayerPano3D">LayerPano3D</a>: Layered 3D Panorama for Hyper-Immersive Scene Generation</p><div><hr></div><h3>Website Updates:</h3><p>There have been small updates to the homepage to make paper discovery easier, in addition to reintroducing recent articles. </p><p>If you found value in today&#8217;s newsletter, please consider upgrading to a paid subscription. There is currently no better way to support me and it tremendously helps to continue to provide content and information.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><p>That&#8217;s it for this one. Please feel free to reach out for anything and see you next time!</p><p>Michael Rubloff</p><p><a href="http://Radiancefields.com">Radiancefields.com</a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Radiant by Radiance Fields is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA["The Beauty of Gaussian Splats" -Jensen Huang]]></title><description><![CDATA[&#8220;The beauty of Gaussian Splats.&#8221; - NVIDIA Co-Founder and CEO, Jensen Huang.]]></description><link>https://radiancefields.substack.com/p/the-beauty-of-gaussian-splats</link><guid isPermaLink="false">https://radiancefields.substack.com/p/the-beauty-of-gaussian-splats</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Wed, 02 Apr 2025 15:02:04 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/iNcObqckRA4" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>Contained in this month&#8217;s update:</p><ol><li><p>Exciting updates to platforms and general industry news.</p></li><li><p>What companies are hiring for Radiance Fields, right now!</p></li><li><p>Code releases for you to try out!</p></li></ol><p>Let&#8217;s get into it!</p><h3>Industry Updates</h3><p>March came and went with several updates and exciting demos shown off. </p><p>NVIDIA&#8217;s GTC was the epicenter, with CEO Jensen Huang showi&#8230;</p>
      <p>
          <a href="/__u/radiancefields.substack.com/p/the-beauty-of-gaussian-splats">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[11 Tools to Experience Gaussian Splatting in VR]]></title><description><![CDATA[Gaussian Splatting has never been easier to view in VR.]]></description><link>https://radiancefields.substack.com/p/11-tools-to-experience-gaussian-splatting</link><guid isPermaLink="false">https://radiancefields.substack.com/p/11-tools-to-experience-gaussian-splatting</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Thu, 13 Mar 2025 15:25:05 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!PQHv!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdb97f8a6-8b72-452d-8d20-121ca3b0b90e_1600x900.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<h2><strong>11 Tools to Experience Gaussian Splatting in VR</strong></h2><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!PQHv!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdb97f8a6-8b72-452d-8d20-121ca3b0b90e_1600x900.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!PQHv!, /__u/radiancefields.substack.com/w_424, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdb97f8a6-8b72-452d-8d20-121ca3b0b90e_1600x900.png 424w, /__u/substackcdn.com/image/fetch/$s_!PQHv!, /__u/radiancefields.substack.com/w_848, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdb97f8a6-8b72-452d-8d20-121ca3b0b90e_1600x900.png 848w, /__u/substackcdn.com/image/fetch/$s_!PQHv!, /__u/radiancefields.substack.com/w_1272, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdb97f8a6-8b72-452d-8d20-121ca3b0b90e_1600x900.png 1272w, /__u/substackcdn.com/image/fetch/$s_!PQHv!, /__u/radiancefields.substack.com/w_1456, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdb97f8a6-8b72-452d-8d20-121ca3b0b90e_1600x900.png 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!PQHv!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdb97f8a6-8b72-452d-8d20-121ca3b0b90e_1600x900.png" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/db97f8a6-8b72-452d-8d20-121ca3b0b90e_1600x900.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="/__u/substackcdn.com/image/fetch/$s_!PQHv!, /__u/radiancefields.substack.com/w_424, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdb97f8a6-8b72-452d-8d20-121ca3b0b90e_1600x900.png 424w, /__u/substackcdn.com/image/fetch/$s_!PQHv!, /__u/radiancefields.substack.com/w_848, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdb97f8a6-8b72-452d-8d20-121ca3b0b90e_1600x900.png 848w, /__u/substackcdn.com/image/fetch/$s_!PQHv!, /__u/radiancefields.substack.com/w_1272, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdb97f8a6-8b72-452d-8d20-121ca3b0b90e_1600x900.png 1272w, /__u/substackcdn.com/image/fetch/$s_!PQHv!, /__u/radiancefields.substack.com/w_1456, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdb97f8a6-8b72-452d-8d20-121ca3b0b90e_1600x900.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>As we transition from flat screens to spatial computing, through smart glasses and VR headsets, there&#8217;s a growing need for photorealistic 3D content that is both high-fidelity and lightweight enough for real-time visualization. Radiance Fields representations such as Gaussian splatting fit perfectly into th&#8230;</p>
      <p>
          <a href="/__u/radiancefields.substack.com/p/11-tools-to-experience-gaussian-splatting">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[Several New Radiance Fields Announced!]]></title><description><![CDATA[Industry Updates | Radiance Field Hiring | Code Releases]]></description><link>https://radiancefields.substack.com/p/several-new-radiance-fields-announced</link><guid isPermaLink="false">https://radiancefields.substack.com/p/several-new-radiance-fields-announced</guid><dc:creator><![CDATA[Gaussian Splatting and NeRFs]]></dc:creator><pubDate>Mon, 03 Mar 2025 16:01:13 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!aoa-!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b6f09b1-10cb-4469-b5ec-fa583fc52e11_1800x1500.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hi Everyone!</p><p>Contained in this month&#8217;s update:</p><ol><li><p>Exciting updates to platforms and general industry news.</p></li><li><p>What companies are hiring for Radiance Fields, right now!</p></li><li><p>Code releases for you to try out!</p></li></ol><p>Let&#8217;s get into it!</p><h3>Industry Updates</h3><p>February was a very busy month, with multiple novel Radiance Field representations either published, receiving a code release, or both!</p><p>Scaniverse has continued to ship updates, <a href="https://radiancefields.com/scaniverse-launches-formal-meta-quest-app">fulfilling their promise to create a full Quest App</a>, allowing users to explore the world with other people&#8217;s captures. Scaniverse said they are currently at 50,000 captures, with more rising every day. They also have been blitzing out media awareness, with Niantic SVP Brian McClendon sitting down with <a href="https://www.fastcompany.com/91284839/niantic-unveils-quest-app-to-explore-3d-images-from-around-the-world">Fast Company</a>. The cover gif also happened to be <a href="https://scaniverse.com/scan/s5jeb3b5ppnba4kg">one that I took</a> during coverage of the <a href="https://radiancefields.com/radiance-fields-in-the-elizabeth-street-garden">Elizabeth Street Garden</a>. </p><p>PlayCanvas&#8217;s SuperSplat has been on fire, shipping SuperSplat 2.0. Several new features are now here, with a Discover Page, camera keyframes, tonemapping, and more! Access 2.0 on their new domain at <a href="http://superspl.at">superspl.at</a> and the editor at <a href="https://superspl.at/editor">https://superspl.at/editor</a>.</p><p>Polycam made &#8220;<a href="https://poly.cam/vision-25">their biggest announcement ever</a>&#8221;, but if you were able to discern exactly what was announced, please let me know. Their video content was catered to Enterprise customers, but the tone more towards indie content creators?</p><p>Miris showed the first public teaser of their <a href="https://radiancefields.com/miris-shows-spatial-streaming-preview">ability to stream Radiance Fields</a> and other next gen content. </p><p>And the BAFTA goes to Harry Nelder, who <a href="https://radiancefields.com/radiance-fields-at-the-baftas">captured over 40 of the recent award winners and presenters at this year&#8217;s British Academy Film Awards</a>. Nelder used a combination of his own cloud processing engine, paired with Postshot. </p><p><a href="https://youtube.com/shorts/iFDnBT8fptM?si=yYi3kcPAK_A_oK8j">https://youtube.com/shorts/iFDnBT8fptM?si=yYi3kcPAK_A_oK8j</a></p><p>There were TWO Sutro Tower projects that released this month, highlighting its 50th anniversary. Check out both of them! (<a href="https://vincentwoo.com/3d/sutro_tower/">First</a> and <a href="https://explore.sutrotower.com">Second</a>)</p><p>In Denver, GeoWeek 2025 took place and there was an immense amount of interest in Gaussian Splatting. I gave two talks and was surprised by the level of interest. Simultaneously, Photogrammetry powerhouse, <a href="https://radiancefields.com/pix4d-adds-gaussian-splatting">Pix4D announced 3DGS support</a>.</p><p>NVIDIA&#8217;s GTC is just a couple weeks away now and there are a few talks revolving around Radiance Fields. I&#8217;ll be giving <a href="https://www.nvidia.com/gtc/session-catalog/?regcode=pa-srch-goog-905015-prsp&amp;ncid=pa-srch-goog-905015-prsp&amp;tab.catalogallsessionstab=16566177511100015Kus&amp;search=Esri#/session/1725038753131001Q4oX">one of those talks</a>, so please reach out if you&#8217;ll be attending! My co-panelist, <a href="https://www.esri.com/en-us/industries/blog/articles/geoai-reality-capture-and-the-future-of-digital-twins/">Patrick Wallis from ESRI wrote up a blog about the intersection of GeoAI and Radiance Fields</a>. I&#8217;ve also heard rumors about Radiance Field demos taking place onsite, so keep an eye out. </p><p>Chaos V-Ray has continued to roll out platform support for 3DGS, this month it was for <a href="https://www.youtube.com/watch?v=jHpn3rkovhE">SketchUp</a> and <a href="https://youtu.be/lsjUNfxKnrI?si=KGeJjdAUFGhaWIow">Rhino</a>. </p><p>There have been three new radiance field representations to start the year! The newest ones have been <a href="https://radfoam.github.io/">Radiant Foam</a>, <a href="https://svraster.github.io/">SV Raster</a>, and <a href="https://nicolasvonluetzow.github.io/LinPrim/">LinPrim</a>. The first two already have code published that you can begin using. </p><p>The View Dependent Podcast will resume shortly with an incredible bevy of guests. If you missed the conclusion of Season 1, we closed it speaking to Co-first author of 3D Gaussian Splatting, Bernhard Kerbl. <a href="https://bento.me/viewdependent">The View Dependent Podcast is now available to stream on YouTube and all major Podcasting platforms</a>. </p><h4><em>Newsletter Sponsor</em></h4><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="/__u/substackcdn.com/image/fetch/$s_!aoa-!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b6f09b1-10cb-4469-b5ec-fa583fc52e11_1800x1500.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="/__u/substackcdn.com/image/fetch/$s_!aoa-!, /__u/radiancefields.substack.com/w_424, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b6f09b1-10cb-4469-b5ec-fa583fc52e11_1800x1500.png 424w, /__u/substackcdn.com/image/fetch/$s_!aoa-!, /__u/radiancefields.substack.com/w_848, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b6f09b1-10cb-4469-b5ec-fa583fc52e11_1800x1500.png 848w, /__u/substackcdn.com/image/fetch/$s_!aoa-!, /__u/radiancefields.substack.com/w_1272, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b6f09b1-10cb-4469-b5ec-fa583fc52e11_1800x1500.png 1272w, /__u/substackcdn.com/image/fetch/$s_!aoa-!, /__u/radiancefields.substack.com/w_1456, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_webp, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b6f09b1-10cb-4469-b5ec-fa583fc52e11_1800x1500.png 1456w" sizes="100vw"><img src="/__u/substackcdn.com/image/fetch/$s_!aoa-!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b6f09b1-10cb-4469-b5ec-fa583fc52e11_1800x1500.png" width="442" height="368.23214285714283" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/3b6f09b1-10cb-4469-b5ec-fa583fc52e11_1800x1500.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1213,&quot;width&quot;:1456,&quot;resizeWidth&quot;:442,&quot;bytes&quot;:3866440,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="/__u/substackcdn.com/image/fetch/$s_!aoa-!, /__u/radiancefields.substack.com/w_424, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b6f09b1-10cb-4469-b5ec-fa583fc52e11_1800x1500.png 424w, /__u/substackcdn.com/image/fetch/$s_!aoa-!, /__u/radiancefields.substack.com/w_848, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b6f09b1-10cb-4469-b5ec-fa583fc52e11_1800x1500.png 848w, /__u/substackcdn.com/image/fetch/$s_!aoa-!, /__u/radiancefields.substack.com/w_1272, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b6f09b1-10cb-4469-b5ec-fa583fc52e11_1800x1500.png 1272w, /__u/substackcdn.com/image/fetch/$s_!aoa-!, /__u/radiancefields.substack.com/w_1456, /__u/radiancefields.substack.com/c_limit, /__u/radiancefields.substack.com/f_auto, /__u/radiancefields.substack.com/q_auto:good, /__u/radiancefields.substack.com/fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b6f09b1-10cb-4469-b5ec-fa583fc52e11_1800x1500.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><em><a href="https://odyssey.systems/">Odyssey</a> is pioneering world models, the next frontier of artificial intelligence. <a href="https://odyssey.systems/learning-from-our-world">By learning from the real-world</a>, Odyssey is training a new kind of generative model, capable of generating cinematic, interactive worlds in real-time. Odyssey&#8217;s mission is to reinvent film, gaming, and beyond.</em></p><div><hr></div><h2>Research</h2><p><a href="https://github.com/theialab/radfoam">Radiant Foam</a>: Real-Time Differentiable Ray Tracing</p><p><a href="https://tobias-kirschstein.github.io/avat3r/">Avat3r</a>: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars.</p><p><a href="https://atlasnav.github.io/">ATLAS Navigator</a>: Active Task-driven LAnguage-embedded Gaussian Splatting.</p><p><a href="https://kuai-lab.github.io/editsplat2024/">EditSplat</a>: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting.</p><p><a href="https://arxiv.org/pdf/2502.19800">No Parameters, No Problem</a>: 3D Gaussian Splatting without Camera Intrinsics and Extrinsics.</p><p><a href="https://github.com/cg-tuwien/does_3d_gaussian_splatting_need_accurate_volumetric_rendering">Does 3D Gaussian Splatting</a> Need Accurate Volumetric Rendering?</p><p><a href="https://shailab-ipec.github.io/openfly/">OpenFly</a>: A Versatile Toolchain and Large-scale Benchmark for Aerial Vision-Language Navigation.</p><p><a href="https://arxiv.org/pdf/2502.17078">VR-Pipe</a>: Streamlining Hardware Graphics Pipeline for Volume Rendering.</p><p></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">If you found value in today&#8217;s newsletter, please consider subscribing or upgrading to a paid subscription.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div><hr></div><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><h3>Who&#8217;s Hiring:</h3><p>The <a href="https://radiancefields.com/job-board">Job Board</a> on Radiancefields.com is live. If you have an opening, <a href="mailto://michael@radiancefields.com">get in touch</a>! </p><p>We now offer placement services, for totally free! <a href="https://radiancefields.com/job-board">Upload your resume from this page</a>!</p><p><strong>Waymo </strong>is looking for a <a href="https://radiancefields.com/job-board/senior-research-scientist-3d-reconstruction">Senior Research Scientist, 3D Reconstruction</a>.</p><p><strong>Eyeline Studios</strong> is looking for a <a href="https://radiancefields.com/job-board/research-intern-(summer-2025)">Research Intern (Summer 2025</a>).</p><p><strong>Applied Intuition </strong>is looking for a <a href="https://radiancefields.com/job-board/3d-reconstruction-engineer">3D Reconstruction Engineer</a>.</p><p><strong>Niantic </strong>is looking for a <a href="https://radiancefields.com/job-board/senior-computer-vision-software-engineer">Senior Computer Vision Software Engineer</a><strong>. </strong></p><p><strong>NVIDIA</strong> is looking for a <a href="https://radiancefields.com/job-board/deep-learning-engineer-generative-ai-and-3d-reconstruction">Deep Learning Engineer, Generative AI and 3D Reconstruction</a>.</p><div><hr></div><h4><strong>Code releases:</strong> </h4><p><a href="https://github.com/rmurai0610/MASt3R-SLAM">MASt3R-SLAM</a>: Real-Time Dense SLAM with 3D Reconstruction Priors</p><p><a href="https://github.com/theialab/radfoam">Radiant Foam</a>: Real-Time Differentiable Ray Tracing</p><p><a href="https://github.com/NVlabs/svraster">SV Raster</a>: Sparse Voxels Rasterizer</p><p><a href="https://github.com/vye16/shape-of-motion/">Shape of Motion</a>: 4D Reconstruction from a Single Video</p><div><hr></div><h3>Website Updates:</h3><p>Radiancefields.com quietly received several updates to the platform. Several pages have been revisited, including <a href="https://radiancefields.com/about-us">About Us</a>, <a href="https://radiancefields.com/contact-us">Contact Us</a>, <a href="https://radiancefields.com/contributors">Contributors</a>, <a href="https://radiancefields.com/authors">Authors</a>, and <a href="https://radiancefields.com/affiliates">Affiliates</a>.</p><p>We have also introduced a <a href="https://radiancefields.com/glossary">Glossary</a> and a <a href="https://radiancefields.com/timeline">Timeline</a> view of a handful of impactful Radiance Field papers. Newly added Tag pages will make narrowing in on your interest easier. For instance, if you want to see articles about <a href="https://radiancefields.com/tags/virtual-reality">Virtual Reality</a>, it&#8217;s now easier than ever!</p><p>Throughout this month, several new pages and functionality on the website will be updated and pushed out. Please let me know what could make the website a better experience!</p><p>If you found value in today&#8217;s newsletter, please consider upgrading to a paid subscription. There is currently no better way to support me and it tremendously helps to continue to provide content and information.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe&quot;,&quot;text&quot;:&quot;Upgrade to Paid&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="/__u/radiancefields.substack.com/subscribe"><span>Upgrade to Paid</span></a></p><p>That&#8217;s it for this one. Please feel free to reach out for anything and see you next time!</p><p>Michael Rubloff</p><p><a href="http://Radiancefields.com">Radiancefields.com</a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://radiancefields.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Radiant by Radiance Fields is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item></channel></rss>