In League of Legends esports, the August-to-November window aligns with post-summer split evaluations when organizations review 2026 results, contract expirations, and free-agent availability ahead of the 2027 season. Trader sentiment favors near-term moves for teams like Disguised and DN SOOPers, reflecting ongoing assessments of competitive fit, import eligibility, and inconsistent group-stage or playoff results from recent international events. Stability in squads such as Astralis, BetBoom, and Spirit has kept probabilities lower, as cores that performed adequately often stay intact absent major patch shifts or underperformance signals. Roster changes typically involve official signings, transfers, or releases confirmed on Liquipedia rather than temporary stand-ins.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · Aktualisiert$16,917 Vol.

Gen.G Esports
71%

HANJIN BRION
76%

NONGSHIM RED FORCE
78%

kt Rolster
53%

DN SOOPers
69%

KIWOOM DRX
67%

Invictus Gaming
65%

GIANTX
64%

BNK FEARX
77%

Shifters
75%

Anyone's Legend
54%

Cloud9
54%

Team Heretics
50%

Dignitas
50%

LYON
50%

Disguised
50%

LGD GAMING
50%

Fluxo W7M
50%

FURIA
50%

Shopify Rebellion
50%

Sentinels
49%

Movistar KOI
55%

Dplus KIA
43%

THUNDER TALK GAMING
42%

Karmine Corp
22%

Hanwha Life Esports
27%

Fnatic
36%

G2 Esports
52%

Natus Vincere
52%

SK Gaming
50%

Team Vitality
50%

T1
58%

TOP ESPORTS
50%

FlyQuest
47%

Team Liquid
51%

EDWARD GAMING
50%

Xi'an Team WE
45%

Shenzhen NINJAS IN PYJAMAS
42%

Suzhou LNG Esports
46%

WeiboGaming
50%

LEVIATÁN
51%

LOUD
52%

paiN Gaming
48%

RED Canids
50%

Vivo Keyd Stars
48%

LØS
49%
$16,917 Vol.

Gen.G Esports
71%

HANJIN BRION
76%

NONGSHIM RED FORCE
78%

kt Rolster
53%

DN SOOPers
69%

KIWOOM DRX
67%

Invictus Gaming
65%

GIANTX
64%

BNK FEARX
77%

Shifters
75%

Anyone's Legend
54%

Cloud9
54%

Team Heretics
50%

Dignitas
50%

LYON
50%

Disguised
50%

LGD GAMING
50%

Fluxo W7M
50%

FURIA
50%

Shopify Rebellion
50%

Sentinels
49%

Movistar KOI
55%

Dplus KIA
43%

THUNDER TALK GAMING
42%

Karmine Corp
22%

Hanwha Life Esports
27%

Fnatic
36%

G2 Esports
52%

Natus Vincere
52%

SK Gaming
50%

Team Vitality
50%

T1
58%

TOP ESPORTS
50%

FlyQuest
47%

Team Liquid
51%

EDWARD GAMING
50%

Xi'an Team WE
45%

Shenzhen NINJAS IN PYJAMAS
42%

Suzhou LNG Esports
46%

WeiboGaming
50%

LEVIATÁN
51%

LOUD
52%

paiN Gaming
48%

RED Canids
50%

Vivo Keyd Stars
48%

LØS
49%
The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Markt eröffnet: Aug 6, 2026, 11:44 AM ET
Abwickler
0x65070BE91...The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Abwickler
0x65070BE91...In League of Legends esports, the August-to-November window aligns with post-summer split evaluations when organizations review 2026 results, contract expirations, and free-agent availability ahead of the 2027 season. Trader sentiment favors near-term moves for teams like Disguised and DN SOOPers, reflecting ongoing assessments of competitive fit, import eligibility, and inconsistent group-stage or playoff results from recent international events. Stability in squads such as Astralis, BetBoom, and Spirit has kept probabilities lower, as cores that performed adequately often stay intact absent major patch shifts or underperformance signals. Roster changes typically involve official signings, transfers, or releases confirmed on Liquipedia rather than temporary stand-ins.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · Aktualisiert



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